HardlySoft
Newbie
- Mar 13, 2025
- 15
- 33
I've been working on a visual novel with racing and action scenes, and I've hit a bit of a crossroads with how much control I should give the player.
I'm thinking of adding choices during fights and street races (stuff like "dodge or punch," "take the shortcut or stick to the main road") to make things feel interactive.
BUT those choices wouldn't drastically change the end result. Like, you still win or lose depending on the story, but the path you take might feel different. Different dialogue, a scratch on your face instead of a busted lip, someone commenting on your decision, etc. More of a roleplay thing than anything else.
So my question is:
Would you find that fun and immersive? Or would you rather just watch the scene play out like a cutscene if your choices don't really impact things?
And while on this topic, would you like a bit of RNG involved?
Like, you choose to punch instead of dodge, but whether it lands or fails depends on a dice roll.
I'm thinking of adding choices during fights and street races (stuff like "dodge or punch," "take the shortcut or stick to the main road") to make things feel interactive.
BUT those choices wouldn't drastically change the end result. Like, you still win or lose depending on the story, but the path you take might feel different. Different dialogue, a scratch on your face instead of a busted lip, someone commenting on your decision, etc. More of a roleplay thing than anything else.
So my question is:
Would you find that fun and immersive? Or would you rather just watch the scene play out like a cutscene if your choices don't really impact things?
And while on this topic, would you like a bit of RNG involved?
Like, you choose to punch instead of dodge, but whether it lands or fails depends on a dice roll.