[Review of 0.05 version on itch.io]
I initially clicked the link to this game for the trainer tag, but really the girl is so charming and she gives so much positive reinforcement, she ended up training me. You will want to protect her, make her happy, and have cute vanilla sex with her in no time.
So far the game is pretty cozy in the summer season. I'm really interested in seeing how hardcore and difficult the Fall and Winter seasons will be. Will the author keep it casual or is there going to be more monster attacks? How lewd and hardcore will some of the sex get? Will we invite guests of the inn for threesomes and orgies? (god I hope so)
The game's story snippets and enemy designs are actually kind of dark. There's also supposed to be something that happens at high distrust/fracture apparently but I didn't encounter this (but I also didn't really try for this, other than seeing fracture variations on sex scenes). I mean if there's an "evil run" like with some Princess Trainer games I'm all for that.
Anyways, if you couldn't tell from all the 5 star reviews, this game is fantastic. I will definitely be following this game. It's great for 4-10 hours right now and has about 6 fappable scenes, including some great blow job scenes. The gameplay is engaging and not as punishing as other time based trainer games. There are *a lot* of days in Summer for you to recover from wasted days.
My hope for future updates is possibly more waifus, or more creative scenes for the waifu (exhibitionist, slutty outfits, group, more hardcore, what have you).
Gameplay wise, I would hope for more ramping danger and maybe even a chance to move or restart the inn in a different location (or maybe the war comes to us). The world building is pretty good and it really seems like an alive world with lots of stuff going on in it.
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Below is a quick tutorial, since there really isn't one and it's a massive wall of text that no one wants to read. But you don't really have a time limit in the demo so you can flub around.
**TUTORIAL / MINI GUIDE**
- You have to increase your attributes to 50 and 100 to gain more dice. The dice improves your combat and how much yield you get from an action. Thus the gameplay is to scrape by a meager survival while trying to level up your stats (ideally in increments of 50).
- Eventually you level up (they really need an alert/notification bubble when you have enough XP) and getting a combat skill will really make combat easier for you. Winning combats safely will get you a steady supply of food so you can start earning gold from visitors.
- Combat: Damage and blocking is straight forward, you add dice to deal damage. At first glance it's confusing when you can only add one dice (you will always want to add the die), but the system becomes more apparent with more dice as adding too much dice costs stamina.
- Dodge: This was the most unintuitive part about combat. Dodge is different than block in that it's all-or-nothing. It's also incredibly hard to do early level because you have to add enough dice to beat their damage. The text says "you need to roll 3 or higher to dodge" but you don't actually roll any new dice, you have already rolled the dice and you are adding to the sum. It's pretty strange the dodge UI doesn't automatically add the dice for you (it makes sense later when you have to start paying stamina)