So, when I started up Finding Color in the Ashes for the first time, I had plans for the day.
They did not happen.
Roughly nine hours later, I hit the part where (WIP) sections were visible, and decided I should probably eat breakfast.
So, uh, FiCoAs (FCA...? FinColA...?) is pretty dang good.
To start off, the visuals are great. There's a very notable and distinct style, even beyond the lack of color for 98% of the game. Everything has a lot of flavor for just whites, greys, and blacks. Heck, the backgrounds are the most gorgeous of them all, and could be a wallpaper or two.
The rare splashes of colors do a great job a marking very specific important things, like enemies, magics, and certain characters' tells. Or just highlighting the exclamation points to let you know quests or projects are updated.
On the gameplay side, it is fairly basic, but ramps up as things progress. That is Good Game Design 101, whether it was intentional or not. Your time is spent managing a relationship, then the resources, then the inn, then the combat, then quests, then the companions, then more of the inn, then an entire army... You get the picture.
It's all a set of effort versus return. For the managerial sections, you weigh time spent versus resources gained, whether it be food, reagents, safety, gold, reputation, and more. You only have so much time in the day, after all, and until you get higher stats (which takes a while), the effort to gain stability is serious. Just when you think it's alright, something new drops, which also demands your attention. Thankfully, it's never overwhelming.
The most interesting gameplay part is the combat. It's all dice rolls, with the ability to choose your results. Every weapon, armor, and spell has a set amount of dice to roll, which can be increased by your stats. You pick the dice that roll the best or combo together, and can spend extra stamina/mana/potions/fracture/cooldowns for more powerful results. Those are also out-of-combat stats, which means everything is, again, weighed by cost versus benefit. It's a neat take on dice rolling in an RPG management game (that I'm sure someone has tried before but damned if I know from what or where.)
The music is alright. There are no ear-worms or hard guitar riffs and drums solos, but for a sedated pace of a game, they fit. Nothing outstanding, nothing bad, but it is suited for the type of game they're in.
We're not sword-fighting giant centipede robots on flaming rooftops, so we don't need to hear the orchestra break out the loudspeakers.
As far as the story goes, much like the artsyle, it oozes personality and passion. There are no outright unlikable characters, a lot of them are really cool or entertaining, and it deals with a lot of prejudice which is 100% understandable in the lore of the world.
For a lighthearted inn-management simulator, it gets dark sometimes. Kind of makes sense, I suppose - after all, the world is in black and white.
The H-scenes are a combination of great and alright. Everything looks fine, and they're all subtly animated, but what really sells it is the new fetish they will undoubtedly unlock within you. And I mean that. You will be very disappointed that the stat that unlocks the best parts is a detriment to the inn, and will be extremely happy when you occasionally don't have customers, allowing you to indulge in that ~good shit~.
Like I said, the artstyle is good. The scenes look nice, even when they don't have that special sauce. They're a bit short, which is the only downside.
Well, I shouldn't say only downside. The game does lack some quality of life as of now, like saving when you want instead of autosaves, or want to change value levels or resolution, and some very important story events being triggered by random chance, so you're waiting in-game weeks for that damn dryad to show up again. Hot damn, you wooden cunt I'm trying to recruit you!
Still, none of that is a deal breaker, at all. Heck, I was hooked for long enough for it to only start being a problem five or six hours into play.
I can heartily recommend that you take a look at FiCitA(?) regardless if it has your favorite fetish or you're looking for something more action-oriented. You'll probably find a new one or can take a break from stress.