You have no idea how long I've waited for a Fire Emblem parody game to be made. With its huge roster of attractive characters, one would think that anything would have popped up in the last two decades. But no, what we have is this, and this... It ain't it, chief.
Credit where it is due at least, the pseudo-pixel art style looks really, really good, and it helps hide some of the most glaring flaws of the otherwise generic AI model designs. It is the game's single praiseworthy feat. The writing is... fine, I guess. Its porn, so the bar is basically already on the ground, especially with non-eastern devs, but still feels stilted that these otherwise powerful and competent warrior women get raped at the drop of a hat by total random thugs with no reason or setup, when it could be done so much better. Valter could have poisoned Erika with an aphrodisiac-laced venin lance. You could spend even a bit of time doing setup to draw attention to the corruption of the titular sacred stones leading to increased sex drives instead of rigidly trying to perfectly reenact the original game to your detriment. The possibilities are endless and instead we just have this dry and vapid line of awkwardly forced but otherwise irrelevant rapes.
As a game, it fails at almost everything on the most fundamental of levels, and is giving me wild flashbacks to 2005 on the ancient RPGM forums and websites where everyone was just picking up RPGM 2003 or VX for the first time and trying their hands at RPGs while fundamentally understanding nothing of game design. Its downright wild. Why one would seek to adapt a tactical RPG series using RPG Maker rather then the purpose-made SRPG Studio is already a confusing move on its own, but exactly zero effort was made to even attempt to bring over designs or features from the series proper, none of the existing plugins that try to kitbash the RPGM systems into a tactical RPG or anything. Its just stock standard, unedited, default systems, tiles, and battle logic all the way down. Maps are currently either single-screen open rooms, or one-to-two tile wide linear hallways. You control a single character rather then an army, having only two moves, attack and attack but bigger. Balance is all over the place to the point of being nonexistent, and there is no depth or sense of control over fights with your total lack of options, coming down completely to luck 90% of the time. All this is most evident in the current final encounter which is so untested that the game just breaks when you lose (and you will).
I want this game to be good so badly, and finally scratch that Fire Emblem itch. But if the dev wants to make that happen, they have a lot of work ahead of them.
Oh well, at least TG Emblem exists, and is everything this game wants to be, but actually successful.
Credit where it is due at least, the pseudo-pixel art style looks really, really good, and it helps hide some of the most glaring flaws of the otherwise generic AI model designs. It is the game's single praiseworthy feat. The writing is... fine, I guess. Its porn, so the bar is basically already on the ground, especially with non-eastern devs, but still feels stilted that these otherwise powerful and competent warrior women get raped at the drop of a hat by total random thugs with no reason or setup, when it could be done so much better. Valter could have poisoned Erika with an aphrodisiac-laced venin lance. You could spend even a bit of time doing setup to draw attention to the corruption of the titular sacred stones leading to increased sex drives instead of rigidly trying to perfectly reenact the original game to your detriment. The possibilities are endless and instead we just have this dry and vapid line of awkwardly forced but otherwise irrelevant rapes.
As a game, it fails at almost everything on the most fundamental of levels, and is giving me wild flashbacks to 2005 on the ancient RPGM forums and websites where everyone was just picking up RPGM 2003 or VX for the first time and trying their hands at RPGs while fundamentally understanding nothing of game design. Its downright wild. Why one would seek to adapt a tactical RPG series using RPG Maker rather then the purpose-made SRPG Studio is already a confusing move on its own, but exactly zero effort was made to even attempt to bring over designs or features from the series proper, none of the existing plugins that try to kitbash the RPGM systems into a tactical RPG or anything. Its just stock standard, unedited, default systems, tiles, and battle logic all the way down. Maps are currently either single-screen open rooms, or one-to-two tile wide linear hallways. You control a single character rather then an army, having only two moves, attack and attack but bigger. Balance is all over the place to the point of being nonexistent, and there is no depth or sense of control over fights with your total lack of options, coming down completely to luck 90% of the time. All this is most evident in the current final encounter which is so untested that the game just breaks when you lose (and you will).
I want this game to be good so badly, and finally scratch that Fire Emblem itch. But if the dev wants to make that happen, they have a lot of work ahead of them.
Oh well, at least TG Emblem exists, and is everything this game wants to be, but actually successful.