I have played a lot if not most of the Feminization/Sissification/M2F Transformation games here on this site. Some are outstanding, some are rubbish. Some are still being developed and some languish abandoned and forgotten. With all of them, even the ones I love the most, there is some aspect of it that I dislike. Something I wish I could avoid or is missing something that I really wish was in there.
Instead of complaining, I decided to do what many others have attempted in the past and create my own game. I've started with the general plot idea, kinks I want in it, general gameplay mechanics I'd like to use, as well as a list of variables I believe will be needed for those gameplay mechanics to work. It is far from complete and will likely need several revisions and I need to write an actual script rather than simply the basics of the main plot as well as some sketched ideas on side plots but for the time I've put into it so far, its a start.
What I would like advice on is which of the various game engines I should use. I'm not an experienced programmer, though I did do some programming a long time ago in both Visual Basic as well as C+ (20 years back when I was still a pup) so I've got some grounding in things. I can teach myself the language used for any specific engine with time and patience, I think, so long as it isn't too far out there.
So, the basics of the game. Resource Management, similar to many of the Twine/HTML sissification games out there combined with Table Top RPG combat (similar to Cyberpunk or White Wolf in the mechanics) and skill checks. Graphically, that will depend largely on if I can find an artist to do work on the game down the road.
Genre wise the game will be themed around Magical Girls, Tentacles, Cthulu-esque monsters, Cultists, and a D/s relationship that is more grounded in real life than fantasy.
My basic plot is an 18-year-old guy, just shortly after HS graduation ends up being forced into becoming a Magical Girl (female/shemale options for the transformed state). He's far from the only Magical Girl in the city and he learns from the Veterans that the monsters they fight can cause even a Magical Girl to suffer a mental break due to their insidious tentacled nature. To build up resistance to this, some of the Vet's have begun visiting Dom/me's in the city, to train themselves to become used to the sorts of things the vicious tentacle monsters may end up doing to them, as with each mind break, a Magical Girl loses some of her magic and grows weaker. Behind the monsters is a Cult that seeks to summon one of the Elder Gods into existence, believing they would rule as its High Priests and Priestesses over lessor beings in its name. All the while, the MC and other Magical Girls are also fighting their own Corruption they have subjected themselves to as the most corrupt of Magical Girls become near mindless Corrupted Magical Girls that can only think of their next sexual conquest.
So basically, I need an engine that is good for a CYOA style story and can handle multiple branching paths that interconnect, works as a tabletop style turn-based combat system (Gem III from my AOL days in the late '90s or the traditional JRPG style), and is fair to moderately friendly to newbie game developers. Right now I'm thinking of either going with the Genre Heavy Twine (I mean, aren't ALL the feminization/sissification games on Twine?) or RPG Maker, though if I do end up working with someone that can do the graphics design for the game, I might go for something like Ren'py (Did I spell that right?).
So, yeah, that's about it. Just looking for someone to point me towards what I should be considering in terms of which engine. I figure I can work it out from there or come back to ask questions about specific things as needed.
Instead of complaining, I decided to do what many others have attempted in the past and create my own game. I've started with the general plot idea, kinks I want in it, general gameplay mechanics I'd like to use, as well as a list of variables I believe will be needed for those gameplay mechanics to work. It is far from complete and will likely need several revisions and I need to write an actual script rather than simply the basics of the main plot as well as some sketched ideas on side plots but for the time I've put into it so far, its a start.
What I would like advice on is which of the various game engines I should use. I'm not an experienced programmer, though I did do some programming a long time ago in both Visual Basic as well as C+ (20 years back when I was still a pup) so I've got some grounding in things. I can teach myself the language used for any specific engine with time and patience, I think, so long as it isn't too far out there.
So, the basics of the game. Resource Management, similar to many of the Twine/HTML sissification games out there combined with Table Top RPG combat (similar to Cyberpunk or White Wolf in the mechanics) and skill checks. Graphically, that will depend largely on if I can find an artist to do work on the game down the road.
Genre wise the game will be themed around Magical Girls, Tentacles, Cthulu-esque monsters, Cultists, and a D/s relationship that is more grounded in real life than fantasy.
My basic plot is an 18-year-old guy, just shortly after HS graduation ends up being forced into becoming a Magical Girl (female/shemale options for the transformed state). He's far from the only Magical Girl in the city and he learns from the Veterans that the monsters they fight can cause even a Magical Girl to suffer a mental break due to their insidious tentacled nature. To build up resistance to this, some of the Vet's have begun visiting Dom/me's in the city, to train themselves to become used to the sorts of things the vicious tentacle monsters may end up doing to them, as with each mind break, a Magical Girl loses some of her magic and grows weaker. Behind the monsters is a Cult that seeks to summon one of the Elder Gods into existence, believing they would rule as its High Priests and Priestesses over lessor beings in its name. All the while, the MC and other Magical Girls are also fighting their own Corruption they have subjected themselves to as the most corrupt of Magical Girls become near mindless Corrupted Magical Girls that can only think of their next sexual conquest.
So basically, I need an engine that is good for a CYOA style story and can handle multiple branching paths that interconnect, works as a tabletop style turn-based combat system (Gem III from my AOL days in the late '90s or the traditional JRPG style), and is fair to moderately friendly to newbie game developers. Right now I'm thinking of either going with the Genre Heavy Twine (I mean, aren't ALL the feminization/sissification games on Twine?) or RPG Maker, though if I do end up working with someone that can do the graphics design for the game, I might go for something like Ren'py (Did I spell that right?).
So, yeah, that's about it. Just looking for someone to point me towards what I should be considering in terms of which engine. I figure I can work it out from there or come back to ask questions about specific things as needed.