- Aug 6, 2016
- 527
- 1,932
Guys, I've been creating a game for the past months, I have all the scripts done, the engine is ready and the assets are all acquired (as far as I can tell), but I would like to get some feedback on some things before I start to render all the scenes, here are some infos:
Engine: Unity
CG: 3D models rendered on 3DSMax
Genre: 2D RPG(ish)
Fetishs planned: Corruption, naive, F/F, F/M, M/F/M, voyeur.
Length: Some hours
So here comes the "whys", if you're not interested go down to the last paragraph.
Why Unity for 2D: So I can export to any platform, and I already have knowledge of the engine (have made games before), because it's far more optimized than rpgmaker, and because it's free.
Why 3D models: Because I can't draw, and don't want to rely on other people to do my job, as I'm a 3D amateur artist, I can compose, set materials, model and render my own scenes on my own, I use some models from daz to speed things up, but everything is done in 3rd party software.
The game: The player will follow the story of Marcy, a young woman that has to work in her mother's place for a week at a hotel, as the week goes by the player will face options and can end the game as a slut or a saint and anything in between, and as this is a porn game expect porn on it.
But I need some input on the renders, I have 2 options:
1st: Render with Daz3D, it would take me minimal work to set up (~30 min) but the render scene I used for testing took up almost 10 hours to render.
2nd: Render with 3DSMax, it takes me some time to set things up (fix the materials mainly, 1 or 2 hours), but the same render scene took me 50 min to end.
So for the question, should I stick with 3DS (as I intend to do right now), or change to DAZ? The render I have in this post was made using 3DSMax, if the quality is not enough I might go back to DAZ, and DAZ quality is the same you see in every 3D game around.
Engine: Unity
CG: 3D models rendered on 3DSMax
Genre: 2D RPG(ish)
Fetishs planned: Corruption, naive, F/F, F/M, M/F/M, voyeur.
Length: Some hours
So here comes the "whys", if you're not interested go down to the last paragraph.
Why Unity for 2D: So I can export to any platform, and I already have knowledge of the engine (have made games before), because it's far more optimized than rpgmaker, and because it's free.
Why 3D models: Because I can't draw, and don't want to rely on other people to do my job, as I'm a 3D amateur artist, I can compose, set materials, model and render my own scenes on my own, I use some models from daz to speed things up, but everything is done in 3rd party software.
The game: The player will follow the story of Marcy, a young woman that has to work in her mother's place for a week at a hotel, as the week goes by the player will face options and can end the game as a slut or a saint and anything in between, and as this is a porn game expect porn on it.
But I need some input on the renders, I have 2 options:
1st: Render with Daz3D, it would take me minimal work to set up (~30 min) but the render scene I used for testing took up almost 10 hours to render.
2nd: Render with 3DSMax, it takes me some time to set things up (fix the materials mainly, 1 or 2 hours), but the same render scene took me 50 min to end.
So for the question, should I stick with 3DS (as I intend to do right now), or change to DAZ? The render I have in this post was made using 3DSMax, if the quality is not enough I might go back to DAZ, and DAZ quality is the same you see in every 3D game around.