Others - Five Night at Dreams [Demo] [PurpleCrit]

  1. 4.00 star(s)

    FrostFairyFan

    Reviewing Demo V2 on Android. Controls make sense after a minute, but it feels a bit strange to return to the center by tapping the center.

    Fairly cute parody, animations are the main selling point and carry the rest of the game.
    The demo is Night 1, which in this genre usually means only one enemy is meaningfully active, so it is difficult to see the Red and Yellow ghosts in action (or figure out their behaviors).
    The Blue ghost has no ramp-up period and immediately attacks, so dying to her within the first two seconds is possible.

    All deaths are by possession, which in my opinion is the main selling point.
  2. 4.00 star(s)

    turnyav

    GOD I WAS WAITING FOR GOOD FNIA LIKE GAME FOR SO LONG IM HAPPPY AND THIS SO NOSTALGIC, hope for progress and updates , if author not gonna give up and stop i hope i gonna buy this in steam one day, art is pretty simple but game is relly have its vibe
  3. 3.00 star(s)

    Valkin

    Interesting demo, does need gameplay balances but i believe that would be done in the full game release. Sprite work is charming as usual from this dev.

    Can clearly see a foundation of a good fnaf parody once everything is polished and tinkered, as right now it feels more of a draft of a game as almost all demos are.

    The 2 most noticable issues are the power drain (can leave both doors down the whole night without powering out) and one of the ghost girls being extremely active.

    3/5 due to the amount of content available, 5-10 minutes of gameplay and you've pretty much seen everything the game has to offer. Can easily be higher for future releases/full game.

    Note: apparently there's an early access that may fix the basic problems of the demo, but i'm reviewing the demo posted, not early access.
  4. 2.00 star(s)

    RainbowStarry

    The spritework is good and all, but I have several problems with the demo

    The demo is poorly paced and too aggressive
    You are thrown right into the office with no instruction to ease you in or anything, and aggression stays the same through the whole night instead of ramping in difficulty like most FNAF games. Not to mention that Blue is wayyy to aggressive and you can easily die in the first 5 seconds (im not even kidding it happened on my first run)

    What's going on? How do the things work?
    Nothing in the game tells you to use Q for the lights and Space for everything else, and nobody even remotely tries to explain, help, or even hint the enemy's mechanics in any way, within lore or not, and that's really frustrating! Nothings more infuriating than a FNAF game that doesn't explain anything and expects you to trial and error it, at high aggression mind you! (review rules say i cant mention another game...but you know who you are)

    How did I beat the night anyway? Kept the right door closed for the entire night and somehow came away with enough power anyway....fun.
    I gave it 2 stars because of the art and the character's interactions when you look at them on the map (not necessarily the cameras which is odd) which could maybe hint at their mechanics.

    TL;DR TUTORIAL AND LESS AGGRESSIVE BLUE ENEMY PLEASE