Unity - Flight of the Swallow [v0.9.11.3] [marinekelley]

  1. 5.00 star(s)

    chwant

    Finally something innovative. If you are over 30 like me, you'd know that adult game space was a place of innovation before the hyperinflation of all these RenPY "games." To cut a long story short, the developer decided to make something new, and they were interested in bondage, so, this one come up.

    About the actual game, it has two main problems:
    1. Optimization: The game probably does not implement DLSS correctly, therefore we are having ghosting issues all over, especially in dark scenes. The shadows setting result in pixelated shadows whatever the option is, and on RTX 3080, I am constantly getting sub-30 FPS. Alongside with all that, the game uses a very old technique to load the map, meaning that there are specific points in the map in which the rest of the map starts loading and game freezes for a little time, but the actual problem is that at this point you can take a step further and get loading, and a step backwards to get another loading. There should've been a soft spot so that we don't get intersectional loadings from both directions.
    2. Controls: They are all over the place. It is not impossible to get used to it, but still, there should've been more hand-holding and maybe some UI indicators that help us understand what is going on. This would alleviate some of the problems but in order to really overcome the steep learning curve, there has to be some automatic stuff. For instance, why do I have to watch feet touch the floor at exact position that I would like them to touch so that I can propel myself to the direction I actually want? With some help of smart rigging, it should be possible to at least easily direct our direction whether or not it would send us spinning all around. Similarly, there are some unintuitive control schemes going on here. For instance, left analog X-axis make us move our upper body laterally, whereas Y-Axis controls thing forward-backward rotation. Right analog makes more sense because it rotates the upper body intuitively. When our hands are finally unbound, it is even more difficult to control the hands in Zero-G. They are hands for god's sake, just make them automatically go to interaction points, preferably in camera direction.

    Pros:
    1. Although it has too much dialogues and monologues, the plot really reminds me of Solaris which I love.
    2. No over-the-top sexualization. Yes, there are people who prefer it that way. Game first, erotica second.
    3. Good physics implementation. It is possible that you may think it is not that good, but I tried Unity and UE and I know for a fact that it is cancer to make halfway believable physics in those engines. Do you ever wonder why it is still the Source engine that has the best physics implementation? I wonder constantly.

    But I give 5 stars for the sake of the innovation going on here. I'm sure it will get better over time.
  2. 5.00 star(s)

    leotort

    This story is excellent, and the gameplay is fine, provided you turn on the THRUSTERS. Otherwise you'll spend a lot of time ragdolling around randomly. I suggest the camera forward/backward option. It also is pretty long for a prologue demo.
  3. 1.00 star(s)

    Erşan Kuneri

    The movement system in this game is, without a doubt, one of its weakest aspects, dragging down the overall experience significantly. From the moment you start playing, it becomes evident that the controls lack precision and responsiveness. The character often feels sluggish, making it frustrating to navigate through even the simplest terrains.

    One of the biggest issues is the awkward implementation of acceleration and deceleration mechanics. The character either takes too long to respond to input or reacts abruptly, creating an inconsistent and unnatural feel. This makes performing delicate maneuvers or quick reactions unnecessarily challenging and, at times, downright impossible.

    Additionally, the camera often fails to keep up with the character's movements, leading to frequent disorientation. This combination of poor camera mechanics and clunky movement makes exploration inredibly tedious. It also detracts from any immersion the game might have achieved otherwise.

    For a game that demands fluidity in motion, this is a glaring oversight. While the concept and visuals of the game may hold potential, the movement system feels unfinished and unpolished, overshadowing the positive aspects. Unless this issue is addressed in future updates, it's hard to recommend this game to anyone. Movement ıs too easy make ıt harder bro(!)
  4. 5.00 star(s)

    Innocience

    Played v0.9.11.4

    I think this is about as high-quality 3D video game production as you can expect in the adult sector. At least I haven't played a 3D adult game with that much competence behind its design, implementation, uniqueness and passion.
    Sure, it's janky, quirky and a has a very very steep learning curve.
    But my god, the sole(?) dev certainly tries, is actively engaging with people on their discord and works to make this a unique and interesting concept.

    There are a whole slew of caviats though before you can enjoy it, so here's an unfiltered list of things I think are worthy of consideration:
    • Don't be fooled by this game being on f95. You might expect sexy times or a porn first game, but that couldn't be further from the truth. It's actually a skill-based game first with adult themes and bondage mixed in.
    • The beginning of the game is all about the mechanics and probably the steepest hill you have to climb to enjoy it. And it's also the least interesting part of the game. However, if you can't be bothered playing the first couple of hours check the blog of the author and their download link. These come with save files for you to skip the early, repetetive parts of the game.
    • The controls take a lot of getting used to. I've invested a dozen hours by now (and about 2 and a half playthroughs) and still don't feel comfortable with all the precise tech and buttons the ragdoll offers.
      • Also: Don't be an idiot like me and skip through most of the dialog expecting great things. The game offers multiple tutorials under the "journal->tutorials" menu option and by talking to Sandy. Make use of that! Also, I suggest starting the game with as many "cheat" options under the gameplay tab as possible to smooth that learning curve as much as possible and try to ease your way into more difficulty gradually so you don't end up frustrated like me trying to open and pass the stupid double hatches for almost half an hour.
    • The dialog can be quite arduous at times with a couple of repetitions, on-the-nose dialog and some flavorless passages. Okay, I'm overly harsh here. It's far better than your average adult game experience and a couple of dialogs and the mistress slave dynamic really caught me. Just don't expect that you'll play this game for the dialog first and foremost. It's clear the dev really cares and carefully constructed the characters and world. But if that hits home for you will depend on whether you're up for the D/s and bondage kink as well as hard-scifi story.
      If nothing else you'll always have the option to time skip through most of it.
      • I do enjoy Sandy as a character, though her dialog with her "conscience" (read the player) can be quite lengthy and detailed at times.
    • The VA is actually really great, especially if you consider that it's been created using AI. No, I'm serious. If that's the quality one can achieve with AI tools, why aren't more VNs making use of it?
      There's some dissonance between the urgency of the situation at the beginning and the calmness by which Sandy reacts to everything. But that's negligable given how rare it is to have VA in the first place. Nevermind good VA!
    • It's definitely far more on the realistic hard-science end of space travel, so be forewarned. Plot-wise it recycles a whole lot of sci-fi tropes, but you got the aforementioned time skip method and plenty of summaries if you're ever lost.
    • The presentation, cutscenes in particular lack that certain polish, is rather good. The entire journal and questlog is written from the perspective of our PC with slight 4th wall breaks. It works really well.
    • The game is super linear (not necessarily a bad thing) and it could really do with some sandbox-y here's all the clothes or restraints - knock yourself out elements at the end of the prologue. The foundation of the movement, ragdolling, bondage items limiting your movement, capture and struggle mechanics are so great - they beg for a mode where we could challenge ourselves and set up our own little scenarios.
    • The game is a performance and memory (vram and system ram) hog at high settings. It constantly stutters on the highest settings on a 4070 Ti Super and 32GB of RAM at 1080p in between zones, so make sure to lower the settings accordingly. Medium settings still look nice. Don't use TAA or DLSS, temporal upscalers combined with low-ish framerates make this game a blurry mess.
    • The game still has unfinished assets, but that's to be expected in an alpha. It's nothing game breaking and did not detract from my enjoyment in the game.
    • There were a couple of very specific soft locks during play and the game lacks any auto-save functionality. So save often or download all the dev provided save files to keep your progress.

    This isn't a game for everyone (controls!) and it took me multiple hours to grasp how much quality there is hidden away here. It lacks polish at several ends (getting the hang of the controls is the biggest issue), but that's often more to do with how the game presents itself (tutorials are imo sub-optimal so far and I had difficulties finding where to get the answers to my issues) and how difficult it is to convey all the aspects this game has to offer.
    But my god, if that alpha helps polish the rough edges and makes what's there more palettable then I think this might be one if not the first 3D adult game I consider to be a great game, not just a "great adult game".

    I can be a bitch to please, but despite all its shortcomings this is definitely worthy of 5 stars!
  5. 1.00 star(s)

    VirtualSUN

    If I want to listen to an audiobook, I'll take one.
    The gameplay is sad. I'm especially curious why the main character has hands if she can barely use them.
    Such boredom still needs to be sought.

    If the ragdoll in this game is physical, then why can it spin on the floor forever without moving?
    The mini-game of removing duct tape from the hands is generally understandable, but nothing is clear about the legs. And the keyboard layout does not say anything about the legs at all. Although about the hands too.
  6. 5.00 star(s)

    honwo

    This game quickly became one of my favorites of its kind. What I've noticed more than any one individual thing across the demo is the cohesion of the overall design, from the characters to the gameplay, the visuals, the setting and the audio - everything fits together and does so at an unusually high level of detail and polish that manages to create an impressive atmosphere throughout. When it comes to real-time bondage games and the simulation of restraints, struggling and escape, the zero-g ragdoll system combined with the protagonist's physiological and verbal responses seems well ahead of anything else out there in terms of quality and finesse, just currently lacking in quantity and variety at this earlier stage of the game (something likely to change as the game progresses)

    The zero-G traversal is clearly meant to be quite challenging especially at the beginning, but slowly improving at it can be very satisfying for those who enjoy it. The game is equally worth playing with assists, though this will shift the game more into a narrative direction. The controls are complex but effective and I almost never felt that something happened which wasn't a consequence of my own doing.

    The game has a ton of story and dialogue which, while not unusual on a site full of visual novels, is pretty unusual for a full 3D game. I am not much of a story and listening person myself, so I sometimes found the dialogue a little verbose, but still enjoyed the characters and their interactions nonetheless. While the dialogue can be fast-forwarded, doing so can feel like you're "playing the game wrong" since the story is such a major aspect of the game and at some point you'll end up not understanding much of anything when doing this.
  7. 5.00 star(s)

    MWolf55

    First I will say this game may not be for everyone. It is not your typical adult game. This game happens on a spaceship and involves moving around in zero G at times. I have tried several of the bondage genre games and although it has caused me a little frustration at times, I am highly impressed with this one even to say it is probalbly my favorite at the moment.

    Be forewarned though, if you lack patience and are not willing to invest a little time to read the tutorials and play with the options, you will not like this game. It is obviously about playing with finesse and patience. Using a controller is the best option but with more moves than buttons, you need to learn the differnet button combinations . Take the time to learn how to set up the game so it works well for you. Not tried a keyboard and mouse but expect that might be tougher.

    The story is very well written and can't wait to see what happens next. Visually after I tweaked it to look good on my system, I have to say it looks like some of the more standard normal high costs games. The mechanics are beyond anything I have played in the past and although it has a learning curve, I love it. Reminds me of the old complex flying games which take a level of skill to master. To me this game has the whole package, play, visuals, and story.

    But again, be prepared to take some time and learn the mechanics and figure out what works best for you. The developer put in option adjustments that should allow most players to find a level of play that will work for them. And I can't stress enough to take some time to read through the tutorials. I did not initially and was very frustrated. Finally, did read them and made my time playing a lot more enjoyable. Can't wait to see where this one goes next!
  8. 5.00 star(s)

    Aridecan

    The controls take some work to get used to. And it's mostly story driven with some plot to it. But the art is good. And the subject definitely meets the naked girl in chains fetish.
    Sci-fi,dominate robots, and a lovely submissive engineer put the topping on it. It's still a work in progress, but it shows a lot of progress.
  9. 3.00 star(s)

    .Sirene

    This game will have you pulling out your hair, fear not baldies - you will grow hair, just to pull it out in frustration!

    Sandra Cantmove is the main character here with the inability to swim, and thus therefore not function as a normal human being when stuck in zero-g with some handcuffs on. Now don't get me wrong, the game visually is beautiful - as is Sandra herself, but all of that is lost when you finally get to move her. In essence, you don't - you endlessly press keys on your keyboard out of anger and frustration, questioning God himself if you're even worthy of playing such a game only to come to the conclusion that hey, I should read the instruction manual that itself is as long as the Bible - only to find that, well, controllers are more favourable here.

    So, out of frustration again - you'll plug in a controller, boot up the game - go to the options where it will spaz out for a while, reducing the visible screen space to a 640x480 resolution as you squint at the screen to try to bring the resolution BACK to your screens size (unless you're playing on 640x480 then you have bigger issues at hand). And finally, when you do - and you hit save, the game, will crash. Only for you to do the whole dance of pain once again.

    And when you finally DO get back into the game, you'll become acutely aware that you have made a grave error - that, well, this game just hates you. I mean, simply and obviously - perhaps even overtly - because it also sucks with controller inputs.

    All in all, this game has some great potential, but as it stands - it's almost like driving a car in GTA 4. While it looks nice, it's fucking horrendous and handles like a drugged boat.

    If you're brave, daring or just looking for something unique to stare at as you get eternally pissed off and question life itself, this game might just be for you. However, for now - I'm gonna have to pass hard on this one and wait until either the developer introduced simpler controls for idiots like myself, or I eventually forget it exists, see it again on F95 one day, re-download it only to once again repeat the cycle that is zero-g fuckery.

    For now, I'm going to give it a 3 out of 5 - purely because it is evident the developer has actually put some effort here and with some modification to what is the worst aspect of the game, it could skyrocket (no pun intended) to being a great title.
  10. 5.00 star(s)

    DukeNuka

    What a delight, I had trouble with controls at first but as soon as I got the hang of it, really started enjoying the potential it has to offer. Still think this game is more friendlier to joysticks, would be great if the developer could make PC tutorial for it. Game overall is sweaty to learn but the funny story it has was worth it.
  11. 2.00 star(s)

    JJFierce1

    The concept is cool. The product is horrible. The idea of zero G movement looks cool until player encounter the controls themselves. I honestly tried walkthrought this project put it is impossible. All you can do is hopelessly spinning your character without any proper camera control without any hints. This game despertly need to redesing control system and introduction.
  12. 5.00 star(s)

    pasakk11

    I can see a great future for this game but still waiting for sexual content. Controls could be better for keyboard i reccomend to play with gamepad. I think some scipts doesn't work well. It would be nice to see "tags" for quest items / quest ways / doors etc.