Finally something innovative. If you are over 30 like me, you'd know that adult game space was a place of innovation before the hyperinflation of all these RenPY "games." To cut a long story short, the developer decided to make something new, and they were interested in bondage, so, this one come up.
About the actual game, it has two main problems:
1. Optimization: The game probably does not implement DLSS correctly, therefore we are having ghosting issues all over, especially in dark scenes. The shadows setting result in pixelated shadows whatever the option is, and on RTX 3080, I am constantly getting sub-30 FPS. Alongside with all that, the game uses a very old technique to load the map, meaning that there are specific points in the map in which the rest of the map starts loading and game freezes for a little time, but the actual problem is that at this point you can take a step further and get loading, and a step backwards to get another loading. There should've been a soft spot so that we don't get intersectional loadings from both directions.
2. Controls: They are all over the place. It is not impossible to get used to it, but still, there should've been more hand-holding and maybe some UI indicators that help us understand what is going on. This would alleviate some of the problems but in order to really overcome the steep learning curve, there has to be some automatic stuff. For instance, why do I have to watch feet touch the floor at exact position that I would like them to touch so that I can propel myself to the direction I actually want? With some help of smart rigging, it should be possible to at least easily direct our direction whether or not it would send us spinning all around. Similarly, there are some unintuitive control schemes going on here. For instance, left analog X-axis make us move our upper body laterally, whereas Y-Axis controls thing forward-backward rotation. Right analog makes more sense because it rotates the upper body intuitively. When our hands are finally unbound, it is even more difficult to control the hands in Zero-G. They are hands for god's sake, just make them automatically go to interaction points, preferably in camera direction.
Pros:
1. Although it has too much dialogues and monologues, the plot really reminds me of Solaris which I love.
2. No over-the-top sexualization. Yes, there are people who prefer it that way. Game first, erotica second.
3. Good physics implementation. It is possible that you may think it is not that good, but I tried Unity and UE and I know for a fact that it is cancer to make halfway believable physics in those engines. Do you ever wonder why it is still the Source engine that has the best physics implementation? I wonder constantly.
But I give 5 stars for the sake of the innovation going on here. I'm sure it will get better over time.
About the actual game, it has two main problems:
1. Optimization: The game probably does not implement DLSS correctly, therefore we are having ghosting issues all over, especially in dark scenes. The shadows setting result in pixelated shadows whatever the option is, and on RTX 3080, I am constantly getting sub-30 FPS. Alongside with all that, the game uses a very old technique to load the map, meaning that there are specific points in the map in which the rest of the map starts loading and game freezes for a little time, but the actual problem is that at this point you can take a step further and get loading, and a step backwards to get another loading. There should've been a soft spot so that we don't get intersectional loadings from both directions.
2. Controls: They are all over the place. It is not impossible to get used to it, but still, there should've been more hand-holding and maybe some UI indicators that help us understand what is going on. This would alleviate some of the problems but in order to really overcome the steep learning curve, there has to be some automatic stuff. For instance, why do I have to watch feet touch the floor at exact position that I would like them to touch so that I can propel myself to the direction I actually want? With some help of smart rigging, it should be possible to at least easily direct our direction whether or not it would send us spinning all around. Similarly, there are some unintuitive control schemes going on here. For instance, left analog X-axis make us move our upper body laterally, whereas Y-Axis controls thing forward-backward rotation. Right analog makes more sense because it rotates the upper body intuitively. When our hands are finally unbound, it is even more difficult to control the hands in Zero-G. They are hands for god's sake, just make them automatically go to interaction points, preferably in camera direction.
Pros:
1. Although it has too much dialogues and monologues, the plot really reminds me of Solaris which I love.
2. No over-the-top sexualization. Yes, there are people who prefer it that way. Game first, erotica second.
3. Good physics implementation. It is possible that you may think it is not that good, but I tried Unity and UE and I know for a fact that it is cancer to make halfway believable physics in those engines. Do you ever wonder why it is still the Source engine that has the best physics implementation? I wonder constantly.
But I give 5 stars for the sake of the innovation going on here. I'm sure it will get better over time.