Who is the Red big Button?? I dont understand how to wake up DAL
The red, slight orange, square button on the center console in the very middle of the command center on the bottom floor, that has a big circular holographic table behind it, straight forward from when you come in.
I do get what you're saying, but still... Even with only digits and capitals, the number of possible filenames is 36^255 = 147, followed by 455 more digits.
I suspect that the dev has a rather clumsy way to name his files. Like using full names for places and characters instead of numbers. This suspicion is strengthened by the fact that in my 40 years of computing, programming and communicating with dozens of other programmers, I never ever ran out of file names or heard anyone else having that issue.
For the dev, working with such long file names should be very tedious as well, having to copy/paste those names each time they need to feature in the listings. Not to mention that those probably consume an unnecessarily sizeable portion of his hard disks.
It's not about running out of file names, it's about having to find a fast and easy way to
- generate AI audio from in-engine dialogue data
- then generate lipsync data from the generated audio using the spoken text for guidance
- play back those files at the correct time and place at runtime
- do this for tens of thousands of lines of dialogue
It's an automated process, the files aren't individually named, or their names copy-pasted, at runtime the file path of the file to use is generated based on who is saying what when and where. Using a database would add extra work which could be more productively allocated elsewhere considering that the Windows file system is itself already a data store with a tree structure that associates strings to data, which is what is needed here.
Please tell me how to get out of the first room, I don't understand what I'm doing wrong. The door won't open.
It's hard to tell what's going on in your game based on what you're saying but in general if your current objective isn't on screen you can press Escape and go to Journal and look at your quests and it should tell you what you're supposed to do, I don't remember if there's anything special you have to do before you can open the first door other than press the button next to it, but I think I remember you first have to grab a specific railing next to the window as part of the tutorial.