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Unity Flight of the Swallow [v0.9.11.3] [marinekelley]

4.00 star(s) 9 Votes

MWolf55

Member
Jun 19, 2018
118
42
For me, it's just the control scheme itself. I can handle the zero g when the controls do what I want them to do. But for me, grasping the concept that the left stick shifts what looks like the top body left and right, yet having the up and down of that control stick control the legs just seems counter-intuitive to me and messes me up on more than one occasion. And while the camera had to be bound to a button press because they're using both control sticks for movement, it's really obnoxious in a game with inertia to have to do that while you're trying to fix your angles with moving the body at the same time, because often times you don't see what your next angle has to be.

I played with thrusters enabled to make it a slight bit easier, but even then, it's difficult. I probably should turn on the thing to grab from farther away, too, because the precision required for that otherwise is obnoxious.
I did turn that up as well. I started it again just the practice moving around and did a lot better the second time around but I still lack enough finese with the controls and still get her turned in a way that I don't want. Turning that up to make the grab further away does help make it easier. You don't have to be as precise to grab stuff.
 

northxsouth

New Member
Apr 4, 2020
1
2
The zero-G movement distracts from any actual game play. Trying to control body movements with finger controls is pretty useless other than as a technical demo. Add to that, anyone who's going to be working in space will have had many hours of training making our crude efforts silly and for the character out of place. On the other hand, if your sole goal was to watch a scantily clad girl in handcuffs twist and turn in a zero-G environment, you did a fine job.
 

OverlordCW

Newbie
May 22, 2023
63
82
I tried for 30 min to get out of the room even with a controller and then gave up. The zero-g controls are just too bad for me.
Ok, I have finished the demo now by using the thrusters and magboots as much as possible and if you disregard the zero-g controls it is a fine game.
 

Arikania

Active Member
Feb 10, 2023
995
416
It has to do with the fact that the game has, as of writing, over 10000 lines of voiced, lipsynced dialogue while being developed by one person...
I do get what you're saying, but still... Even with only digits and capitals, the number of possible filenames is 36^255 = 147, followed by 455 more digits.

I suspect that the dev has a rather clumsy way to name his files. Like using full names for places and characters instead of numbers. This suspicion is strengthened by the fact that in my 40 years of computing, programming and communicating with dozens of other programmers, I never ever ran out of file names or heard anyone else having that issue.

For the dev, working with such long file names should be very tedious as well, having to copy/paste those names each time they need to feature in the listings. Not to mention that those probably consume an unnecessarily sizeable portion of his hard disks.

One thing he could consider is to keep all those files in an sqlite database, or to use directories to categorize the files. Like:

Betty\home\bathroom\pink towel.png instead of:

Betty at home in the bathroom wearing a pink towel.png


Having so large a project being done by a single dev is quite impressive nevertheless. Please don't have him think that I mean to downplay that feat!!
 
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Mastertonychief

New Member
Feb 11, 2020
1
0
I really love this game but im stuck on: ESCAPING FROM MED BAY. I've took my clothes form CLEANIG ROOM and i found the VENT providing to Maintenece Room, the room is unlocked now but i have no idea what to do next. The right top corner advice "Nothing's impossible" still appears. I can freely move around the "station" or use elevators, looks like some script has been broken or something... can somebody help me? XD

EDIT:
It All worked well after loading the save at third time
i just cant get out of the first room
 

JJFierce1

Newbie
Aug 6, 2020
59
21
Bro this is something that i would not recomend at all. Idea of floating in 0G while handcuffed might be tempting but the way how devs made controls is a game killer.
 

honwo

Newbie
Jul 30, 2018
62
200
Who is the Red big Button?? I dont understand how to wake up DAL
The red, slight orange, square button on the center console in the very middle of the command center on the bottom floor, that has a big circular holographic table behind it, straight forward from when you come in.
I do get what you're saying, but still... Even with only digits and capitals, the number of possible filenames is 36^255 = 147, followed by 455 more digits.

I suspect that the dev has a rather clumsy way to name his files. Like using full names for places and characters instead of numbers. This suspicion is strengthened by the fact that in my 40 years of computing, programming and communicating with dozens of other programmers, I never ever ran out of file names or heard anyone else having that issue.

For the dev, working with such long file names should be very tedious as well, having to copy/paste those names each time they need to feature in the listings. Not to mention that those probably consume an unnecessarily sizeable portion of his hard disks.
It's not about running out of file names, it's about having to find a fast and easy way to
- generate AI audio from in-engine dialogue data
- then generate lipsync data from the generated audio using the spoken text for guidance
- play back those files at the correct time and place at runtime
- do this for tens of thousands of lines of dialogue
It's an automated process, the files aren't individually named, or their names copy-pasted, at runtime the file path of the file to use is generated based on who is saying what when and where. Using a database would add extra work which could be more productively allocated elsewhere considering that the Windows file system is itself already a data store with a tree structure that associates strings to data, which is what is needed here.
Please tell me how to get out of the first room, I don't understand what I'm doing wrong. The door won't open.
It's hard to tell what's going on in your game based on what you're saying but in general if your current objective isn't on screen you can press Escape and go to Journal and look at your quests and it should tell you what you're supposed to do, I don't remember if there's anything special you have to do before you can open the first door other than press the button next to it, but I think I remember you first have to grab a specific railing next to the window as part of the tutorial.
 
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Aridecan

Newbie
May 18, 2023
55
49
If you read the tutorials, especially the one about making things simple the controls aren't really that bad. You should still use the controller. But if you hold down the LB, and activate arm mode, the controls become much easier to deal with.

Also activate the thruster cheat, and it helps a fair amount.
 

MWolf55

Member
Jun 19, 2018
118
42
Who is the Red big Button?? I dont understand how to wake up DAL
Once you get to where his hardware is located (it has three levels with an elevator) you have to move the elevator down so you can float up to the third floor. If I remember correctly you have to float through a couple more doors and then you will see a bank of modules with some sticking out. It has fours rows of modules. You have to push the ones sticking out back in in order from top to bottom. Once that is done he comes back on. There might be a button to hit after that but been a while since I played that part. But should boot him up and give you the next quest. I found if I was supposed to hit something to look for a green or red light similar to the ones for the doors. When you manuever her hands close enough it will give you the ability to interact with it. NOW, if you're having trouble interacting with them and getting close enough, go into the options and there is a place to increase the distance you are away from objects and still interact with them. Helped me a lot.
 
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MWolf55

Member
Jun 19, 2018
118
42
Please tell me how to get out of the first room, I don't understand what I'm doing wrong. The door won't open.
If you made it to the door and tried the button, she should have said something about going to the window to look out. It's the one between the bed and computer table. Float over and grab on to it. It'll play some video and chat, then more will happen basically you get gravity back and the door unlocks. That gets you out of the her room.

But I would agree hit esc, look at the quest log and it will give you what it's looking for. I had to check it occasionally as I missed what i was supposed to do during the dialoge. Also avoid trying it from scratch and invest some time looking at all the tutorials. I didn't and was more irritated but then finally broke down and did just that. Helped me figure out things I could adjust and do to make it easier. Trust me just invest some time looking over the tutorials.
 

MWolf55

Member
Jun 19, 2018
118
42
On a side note, how do you do a review for a game? Never tried before now and couldn't find an option to let me do one.
 

Aridecan

Newbie
May 18, 2023
55
49
On a side note, how do you do a review for a game? Never tried before now and couldn't find an option to let me do one.
At the top where it has the star rating. If you click on the star you want to give it, a pop up will show up where you can write your review.
 
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Arikania

Active Member
Feb 10, 2023
995
416
Frankly, the operation of the game is an utter mystery to me. I need to press a stick to speak with her? I don't have any on my keyboard or mouse. And I see symbols appear like green hands and such. What am I supposed to do at that point?

She just floats around aimlessly, with no apparent connection between my operations and what happens on the screen.
 
4.00 star(s) 9 Votes