Maybe worth a play, but ultimately I feel this just belongs in the "get a full save/find a gallery online and watch the porn you came for" bin.
Story's not bad, but it also could just as well not be there. Would be nice if perhaps there was more of a corruption aspect of the defeated commanders when they were imprisoned
Art: Above average, but fairly limited. Particularly for the number of scenes per time spent playing. Go through a course, capture a new commander, get a scene with the queen, get a scene with captured commander. Go to battle again. To make matters worse they're "interactive" scenes where it's just click repeatedly to fill a bar. But there's literally 0 reason to have the click part. It interrupts dialogue for you to spent a dozen or so seconds clicking repeatedly in the only place you can as it adds a few voiced moans here and there before pausing to load for another 10 seconds before continuing with the dialogue and then proceeding to repeated clicking 2 and maybe you'll even get repeated clicking 3. Just...why?
Gameplay: Far and above the most disappointing aspect. Less strategy and more RNG.
2 loss conditions:
1. All your troops die.
2. You've got a limited amount of health/mana to resurrect troops that die after you win combat. If you run out of that you lose.
You get gold from every fight that you can spend at a store.
Troops all have their own evolution trees (Tier 1 to Tier 3) and unique abilities.
Paths: Regular Battle, Hard/large Battle, Mystery Squares, Trap Squares, Chests, and Shop.
As you fight, you level and can field more troops.
So far so good. But it all breaks down when it gets put together. Yes, you *could* build a troop line up to target the enemy troop line up. But in reality it's just "put your strongest troops out and hope the enemy RNG doesn't stomp you".
Your troops are all random and split amongst 6 different troop groupings. There will be runs that you never get to field any Tier 3 troops because luck of the draw simply didn't give you what was needed. There will be runs that you're trying to take on a Tier 3 foe with 3 Tier 1 troops because RNGesus decided today you will lose.
Having basically no control over what you pull after each combat or chest is frustrating and eliminates any potential for strategy. You can get a little bit of control over what you get when you can land on a shop square....but that assumes: 1. it appears and 2. it appears when you've had time to build up some gold. And even then, the shop may just simply not have anything that you need.
Yes, you have some upgrades you can purchase that are passive buffs to various things. But many of them are highly circumstantial and you can't change them in the field. (e.g. maxed out Bone Troop upgrade? Cool, but the RNG decided you're only going to get a single Tier 1 skeleton. No amount of passive boost will make him matter more once Tier 2s are the predominant foe.
This isn't to say the game is unbeatable. The core game honestly isn't particularly hard, and RNG might even be stacked in your favor to the point you feel like you don't even need to try. However, it does turn some of it into a pointless grind. You aren't retrying a stage because your strategy was bad. You're retrying a stage because no amount of strategy was going to help you. Your enemies stats were simply larger than yours because the RNG decided you wouldn't get a set of three to upgrade. Your singular Tier 2 and 4 Tier 1s are naturally going to collapse in the face of two Tier 3 and a Tier 2 foe.
So as whole, the story is okay, but really doesn't add much. The art is okay, but too little too late. And the game-play is predominantly luck of the draw. You could enjoy it if it's really your style of game, but odds are, it's just not going to be worth playing and a full save will have all H-scenes and their dialogue available to you.
2/5 stars, get a full save, you'll have everything available to you and can give the combat a try if you want to see what that's like. But it all gets stale very fast.
Story's not bad, but it also could just as well not be there. Would be nice if perhaps there was more of a corruption aspect of the defeated commanders when they were imprisoned
Art: Above average, but fairly limited. Particularly for the number of scenes per time spent playing. Go through a course, capture a new commander, get a scene with the queen, get a scene with captured commander. Go to battle again. To make matters worse they're "interactive" scenes where it's just click repeatedly to fill a bar. But there's literally 0 reason to have the click part. It interrupts dialogue for you to spent a dozen or so seconds clicking repeatedly in the only place you can as it adds a few voiced moans here and there before pausing to load for another 10 seconds before continuing with the dialogue and then proceeding to repeated clicking 2 and maybe you'll even get repeated clicking 3. Just...why?
Gameplay: Far and above the most disappointing aspect. Less strategy and more RNG.
2 loss conditions:
1. All your troops die.
2. You've got a limited amount of health/mana to resurrect troops that die after you win combat. If you run out of that you lose.
You get gold from every fight that you can spend at a store.
Troops all have their own evolution trees (Tier 1 to Tier 3) and unique abilities.
Paths: Regular Battle, Hard/large Battle, Mystery Squares, Trap Squares, Chests, and Shop.
As you fight, you level and can field more troops.
So far so good. But it all breaks down when it gets put together. Yes, you *could* build a troop line up to target the enemy troop line up. But in reality it's just "put your strongest troops out and hope the enemy RNG doesn't stomp you".
Your troops are all random and split amongst 6 different troop groupings. There will be runs that you never get to field any Tier 3 troops because luck of the draw simply didn't give you what was needed. There will be runs that you're trying to take on a Tier 3 foe with 3 Tier 1 troops because RNGesus decided today you will lose.
Having basically no control over what you pull after each combat or chest is frustrating and eliminates any potential for strategy. You can get a little bit of control over what you get when you can land on a shop square....but that assumes: 1. it appears and 2. it appears when you've had time to build up some gold. And even then, the shop may just simply not have anything that you need.
Yes, you have some upgrades you can purchase that are passive buffs to various things. But many of them are highly circumstantial and you can't change them in the field. (e.g. maxed out Bone Troop upgrade? Cool, but the RNG decided you're only going to get a single Tier 1 skeleton. No amount of passive boost will make him matter more once Tier 2s are the predominant foe.
This isn't to say the game is unbeatable. The core game honestly isn't particularly hard, and RNG might even be stacked in your favor to the point you feel like you don't even need to try. However, it does turn some of it into a pointless grind. You aren't retrying a stage because your strategy was bad. You're retrying a stage because no amount of strategy was going to help you. Your enemies stats were simply larger than yours because the RNG decided you wouldn't get a set of three to upgrade. Your singular Tier 2 and 4 Tier 1s are naturally going to collapse in the face of two Tier 3 and a Tier 2 foe.
So as whole, the story is okay, but really doesn't add much. The art is okay, but too little too late. And the game-play is predominantly luck of the draw. You could enjoy it if it's really your style of game, but odds are, it's just not going to be worth playing and a full save will have all H-scenes and their dialogue available to you.
2/5 stars, get a full save, you'll have everything available to you and can give the combat a try if you want to see what that's like. But it all gets stale very fast.