(0.1.1)
It has some of the groundwork to become something good, but it’s definitely not there yet. The choice of Ren’Py to make a game like this is strange, and it shows in the screen transition glitches, the enemy/action targeting bugs that occur when a character is stunned, the inconvenient and buggy inventory UI, etc.
The inability to see enemy stats or tactical information such as how much damage status effects deal or how much attack and defense increase or decrease with buffs, or even know the turn order, makes it impossible to make informed decisions and optimal plays.
The sex scenes are bland and purposeless. No dialogue, no relationship building between characters. Just a few still images every time you rest at camp or a short battle loss animation when your companions are killed.
The dungeon delving is similarly boring. You choose rooms to explore completely at random and just click-click-click to pick up loot and move on, or get a fight. No events, no traps, no clues about what lies ahead. Every time a character dies, you lose their equipment AND their levels on top of having to pay their hiring price again, so you’re basically sent back to noob characters every so often, which I can’t imagine being anything less than aggravating past the first few dungeons.
This being so early in development, it has a lot of room for growth and I hope it gets better, but at the moment it’s neither fun to play nor good fap material.
It has some of the groundwork to become something good, but it’s definitely not there yet. The choice of Ren’Py to make a game like this is strange, and it shows in the screen transition glitches, the enemy/action targeting bugs that occur when a character is stunned, the inconvenient and buggy inventory UI, etc.
The inability to see enemy stats or tactical information such as how much damage status effects deal or how much attack and defense increase or decrease with buffs, or even know the turn order, makes it impossible to make informed decisions and optimal plays.
The sex scenes are bland and purposeless. No dialogue, no relationship building between characters. Just a few still images every time you rest at camp or a short battle loss animation when your companions are killed.
The dungeon delving is similarly boring. You choose rooms to explore completely at random and just click-click-click to pick up loot and move on, or get a fight. No events, no traps, no clues about what lies ahead. Every time a character dies, you lose their equipment AND their levels on top of having to pay their hiring price again, so you’re basically sent back to noob characters every so often, which I can’t imagine being anything less than aggravating past the first few dungeons.
This being so early in development, it has a lot of room for growth and I hope it gets better, but at the moment it’s neither fun to play nor good fap material.