To save everyone here time its shit
It plays like shit, It runs likes shit, The art is shit. The game isn't that porny and its sure as fuck not implemented into the game well.
The AI art looks terrible and is inconsistent in the ways Ai art usually is but its just so obvious that there is no effort put into the designs of this game, They are all generic ideas of either sexy heroines or basic dungeon enemies. I will also never understand the need for games like these to have their rosters include a self insert playable main character or monster enemies when its so obvious that they just want their game to be full of hot chicks. Like why even have generic skeletons and dogs in this game they don't even fuck your characters and even if they could it would only be if you lose. Why not use your shitty ai program and have it generate the only thing it was trained on and make shallow sexy girls.
The cut in sex mid combat looks fucking terrible and is treated like an after thought of an inclusion. The way attacks connect with both player characters and enemies feels fucking terrible. Player side attacks also look awful, Some of them don't play their animations correctly like the healers basic attack, some of the attacks take a while to come out like the mages big fireball, where she stands still as asset store seals pop above her head and light up and then the screen flashbangs you.
The UI for dungeon selecting is a mess, When placing your characters into the party they don't all face the same way so its hard to tell if they are in the right order or not and you can't even slide them around you have to reselect them again in the right order. Its very difficult to tell where you can click in the hamlet because there aren't obivious buildings that are clickable or popups telling you which building you can click. In combat UI also lacks functionality, Its hard to tell how long buffs are going to last, Or how long DOTs last, or you chances to hit an enemy, or enemy hp. Also in fights with multiples of the same enemy its hard to see which enemy is going in what turn order. Its hard to tell what enemies are doing or what they are capable of because nothing in the game tells you what action they are taking. In darkest dungeon when an enemy attacks you, You see the attacks name and thus you can link the effects and range to the attack can't do that here.
Its hard to engage with combat decision making when your given so little information to work with.
The combat is poorly thought out, Unlike darkest dungeon you don't think about any of your actions during combat, Positioning and targeting capabilities are why your party is in a line and are the backbone of strategy in that game. In this game nothing a barebones ideas of a secondary effect system and a mana system that is supposed to make you think about attack selection but every character has a built in mana restore basic attack that deals solid damage and can hit all enemies, and there aren't any anti stall mechanics other than running out of enemy hp ironically crits are undesirable because it means less farming, Not taking advantage of stalling to trivialize combat is a choice for the player. In the offhand chances that your unit is sent to deaths door or "near death", It seems they can only eat one more attack and then they die, and if they are healed off of it they keep the full near death debuff for the rest of that fight? Corpses are entirely visual they serve no mechanical purpose in a game without rank limitations to attack ranges, Just another thing cheaply copied from darkest dungeon by someone who has no idea why it was in that game in the first place. Ero dungeons and ero hunters both have a better grasp of that idea that this game ever could and I don't even think those games play well.
Dungeoneering is soulless, You click around rooms and then click the chests in those rooms or get a fight. No skulking though hallways no buying items or food for dungeon prep. Like why even have the appearance of darkest dungeons, dungeons if you aren't going to use any of the mechanics. Seemingly no scouting either so you just click around rooms and get jumpscared by fights or random bullshit events. Camping not being player engaged but instead a random event with shitty ai generated rapey looking sex scenes being your main way of restoring resources out of combat and your only source of eroticism if you aren't dogshit enough to be losing to enemies is pretty par for the course of shitty turn based porn games I suppose. Also even if your heroine dies there might not even be a shitty sex animation to play out with an enemy.
I cannot fathom playing this game over actual darkest dungeon with horny mods installed, You have talented artist making horny mod content for that game with consistent art styles, passion and an actual understanding of sexuality. Not cheap low effort blowup dolls that you can watch a skeleton dry hump in the middle of combat while your self insert oc watches.
Its shit and the fact that any one is giving this game money on patreon is unfathomable to me when there are so many better, hornier darkest dungeon porn games or mods out there made by people with actual talent they could be supporting. If you want to play a better game just get darkest dungeon and install xelsword mods. They look way hotter as that artist actualy knows how to inject sexuality into a character design and you'd be playing one of the best turn based games of all time.
I also completly forgot to mention the armor system but thats fitting considering how much of an after thought it is in game too.