Forced Saves in RPGM

DarthSeduction

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Not sure if this belongs in general or not, but since it's a plea to devs and not to the general users, I think this is the best place.

Developers, I'm gonna be blunt. I fucking abhor the entire RPGM platform. That said, I'm not going to let an inferior platform get in the way of a good game. I've been playing a few RPGM games the last few days and they have two flaws, in my opinion, that almost make them unplayable and in fact, I've abandoned games in the past for this.

1. Unlike other game formats, you cannot save during dialogue.

Especially in choice heavy games, where something as silly as a high dpi and an itchy trigger finger can ruin a choice, this has often forced me to replay 30 minutes to an hour of gameplay. Yes, you could say, "well just save often." But when you're playing you're not thinking about saving, you're trying to progress.​

2. Your platform is incredibly unstable.

Over the last few days I've played a few highly recommended RPGM titles. Coceter Chronicles, The Artifact, Zoe's Temptation, to name a few. With each of these games I have been immersed in the game, progressed through a few scenes, and then found myself looking at my desktop background as the game crashes. Mostly, this would happen when moving from one map to another, either entering a room or building. Sometimes it would happen when entering dialogue or animation. No matter what though it would set me back at least a half hour every time.
Both of these problems are made even more infuriating when you consider that RPGM doesn't really have a skip feature. If a Ren'Py game were to crash, it probably logged all the dialogue I say anyways, allowing me to skip passed anything I didn't care to re-watch.

Some of the games, The Artifact included, I think, have used forced save screens, though not often enough. I think it would be beneficial for RPGM designers to add a forced save before and after any major danger or CG scene. That way, when you make a decision, and you don't like it, you can go back, or when you get through a ton of combat and you die, you don't end up having to not only redo the combat, but whatever preceeded it as well.

I recognize that this is a uniquely end-user complaint, but I have had so many frustrating crashes in the past 24 hours that I probably won't go back to playing an RPGM for a week. A forced save would have saved me a lot of trouble, and I'm sure would make your games more enjoyable in the long run.
 

Cyan

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Jul 25, 2017
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1. Unlike other game formats, you cannot save during dialogue.
You can save during dialog, it does however require a custom script. Even if you're unable to get a hold of, or create that custom script yourself; I've seen games auto-save before the start of a dialog-chain, making it extremely easy to 'go back' and redo it, (and choose different choices) if you were so inclined.

The only real complaint I would have about RPGM on this front, is that the ability to save during 'actions' isn't inherent to the system. I can only assume it's not built in, as to avoid potential bugs.

2. Your platform is incredibly unstable.

Over the last few days I've played a few highly recommended RPGM titles. Coceter Chronicles, The Artifact, Zoe's Temptation, to name a few. With each of these games I have been immersed in the game, progressed through a few scenes, and then found myself looking at my desktop background as the game crashes. Mostly, this would happen when moving from one map to another, either entering a room or building. Sometimes it would happen when entering dialogue or animation. No matter what though it would set me back at least a half hour every time.​

Hmm... I've never crashed or had stability issues with those games (or RPGM in general). Is it worth troubleshooting to figure out a fix?

Both of these problems are made even more infuriating when you consider that RPGM doesn't really have a skip feature. If a Ren'Py game were to crash, it probably logged all the dialogue I say anyways, allowing me to skip passed anything I didn't care to re-watch.
Most RPGM games have a built in skip, though it's not always the same button. (Sometimes Ctrl, sometimes L, sometimes Alt)

Some of the games, The Artifact included, I think, have used forced save screens, though not often enough. I think it would be beneficial for RPGM designers to add a forced save before and after any major danger or CG scene. That way, when you make a decision, and you don't like it, you can go back, or when you get through a ton of combat and you die, you don't end up having to not only redo the combat, but whatever preceeded it as well.
+1

I recognize that this is a uniquely end-user complaint, but I have had so many frustrating crashes in the past 24 hours that I probably won't go back to playing an RPGM for a week. A forced save would have saved me a lot of trouble, and I'm sure would make your games more enjoyable in the long run.
Nah these are completely fair complaints IMO. If RPGM has features that aren't widely known, documented, or something that a developer couldn't figure out on their own, then they basically don't exist for all intents and purposes. There are some RPGM games that I really adore, it's just such a shame that most of them are complete trash.

You should really look into the crashes though, cause that's really not normal... at least for me.
 
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DarthSeduction

Lord of Passion
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Hmm... I've never crashed or had stability issues with those games (or RPGM in general). Is it worth troubleshooting to figure out a fix?
During the weekend and the better part of the week I played the ICCreations lineup, The artifact, the other incest standalone with a generic title I can't remember, and IC in paradise. Then I played Croceter Chronicles all the way through, and now I'm trying to play Zoe's Temptations. On each game I have experienced CTDs at random intervals when loading a new scene, animation, or worldspace.

On Croceter Chronicle it crashed quite a times while I was still in the first and second days, for instance when I'd load the cellar or try to come back from it. With Zoe's Temptations it just crashed a moment ago as the game was about to load what I assume were animations for my slave fingering herself. Playing ICCreations games I had both issues regularly enough. I haven't tried running in compatibility modes or anything, because the games do run just fine, they just ctd a lot. It might be windows 10 in general, which has a hard time managing memory use.
 

Cyan

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Jul 25, 2017
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Hmm... the only thing that's coming to mind right off is gpu driver bad/out of date.

Is there a crash log? (Should be a .log in the same folder as the game itself)
 

DarthSeduction

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Checked the three I still have installed, but no logs that I saw... It has been a minute since I've updated my driver... like novemberish probably... I'll update real quick, looks like there is one on my geforce experience thing. That would be annoying though.
 

Cyan

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If you updated at November it shouldn't be an issue.

Win -> dxdiag -> enter -> display 1

Chip Type & driver version/date?

You could try a compatibility mode for windows xp/7, I'm not optimistic that will fix the issue though. Does it crash on startup or always mid-game/scene transition/etc?
 

DarthSeduction

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I had one time where something crashed on startup, but I don't know what it was, could have just as easily been a Ren'Py. I assumed it was a memory issue at the time. All the crashes lately have been in the latter category.

I'm installing the one from Jan 29th. I'm on a GeForce GTX 960, and looking at the dxdiag told me that my last update was on December 6 version 23.21.13.8859
 

Rich

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The newer version of RPG Maker (RPGMV) does have stability issues. It appears to me to be memory-related - things seem to crash around the time additional stuff is being loaded, and it's more prevalent with games that are doing "more stuff." RPGMV is built around JavaScript an embedded browser window, and a JavaScript graphics engine. Could be that some part of that isn't completely mature, or that there are hooks that developers don't know about that need to be called when doing something creative.
 
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