Not sure if this belongs in general or not, but since it's a plea to devs and not to the general users, I think this is the best place.
Developers, I'm gonna be blunt. I fucking abhor the entire RPGM platform. That said, I'm not going to let an inferior platform get in the way of a good game. I've been playing a few RPGM games the last few days and they have two flaws, in my opinion, that almost make them unplayable and in fact, I've abandoned games in the past for this.
1. Unlike other game formats, you cannot save during dialogue.
2. Your platform is incredibly unstable.
Some of the games, The Artifact included, I think, have used forced save screens, though not often enough. I think it would be beneficial for RPGM designers to add a forced save before and after any major danger or CG scene. That way, when you make a decision, and you don't like it, you can go back, or when you get through a ton of combat and you die, you don't end up having to not only redo the combat, but whatever preceeded it as well.
I recognize that this is a uniquely end-user complaint, but I have had so many frustrating crashes in the past 24 hours that I probably won't go back to playing an RPGM for a week. A forced save would have saved me a lot of trouble, and I'm sure would make your games more enjoyable in the long run.
Developers, I'm gonna be blunt. I fucking abhor the entire RPGM platform. That said, I'm not going to let an inferior platform get in the way of a good game. I've been playing a few RPGM games the last few days and they have two flaws, in my opinion, that almost make them unplayable and in fact, I've abandoned games in the past for this.
1. Unlike other game formats, you cannot save during dialogue.
Especially in choice heavy games, where something as silly as a high dpi and an itchy trigger finger can ruin a choice, this has often forced me to replay 30 minutes to an hour of gameplay. Yes, you could say, "well just save often." But when you're playing you're not thinking about saving, you're trying to progress.
2. Your platform is incredibly unstable.
Over the last few days I've played a few highly recommended RPGM titles. Coceter Chronicles, The Artifact, Zoe's Temptation, to name a few. With each of these games I have been immersed in the game, progressed through a few scenes, and then found myself looking at my desktop background as the game crashes. Mostly, this would happen when moving from one map to another, either entering a room or building. Sometimes it would happen when entering dialogue or animation. No matter what though it would set me back at least a half hour every time.
Both of these problems are made even more infuriating when you consider that RPGM doesn't really have a skip feature. If a Ren'Py game were to crash, it probably logged all the dialogue I say anyways, allowing me to skip passed anything I didn't care to re-watch.
Some of the games, The Artifact included, I think, have used forced save screens, though not often enough. I think it would be beneficial for RPGM designers to add a forced save before and after any major danger or CG scene. That way, when you make a decision, and you don't like it, you can go back, or when you get through a ton of combat and you die, you don't end up having to not only redo the combat, but whatever preceeded it as well.
I recognize that this is a uniquely end-user complaint, but I have had so many frustrating crashes in the past 24 hours that I probably won't go back to playing an RPGM for a week. A forced save would have saved me a lot of trouble, and I'm sure would make your games more enjoyable in the long run.