Can't endorse this. In its current form, world creation is apparently broken, requiring manually setting up the various aspects, rather than utilizing the LLM to help build it.
Trying out one of the extant worlds in the online hosted option, it takes nearly a full minute to generate a single paragraph of turn output and a half dozen suggested next actions.
Contrast with similar systems, such as Infinite Worlds (which I am admittedly biased towards), which produces a full page of output in the same time, even on the slower models it has as options. World creation also ensures all required information is populated, while allowing manual editing of all of it.
I suppose for "free" this is about what one can expect, but it just doesn't meet minimum standards. Maybe in a decade or two when even the FOSS consumer-hostable models are good enough; for now, the only models that can handle something like this require dedicated hosting and cost money.
Trying out one of the extant worlds in the online hosted option, it takes nearly a full minute to generate a single paragraph of turn output and a half dozen suggested next actions.
Contrast with similar systems, such as Infinite Worlds (which I am admittedly biased towards), which produces a full page of output in the same time, even on the slower models it has as options. World creation also ensures all required information is populated, while allowing manual editing of all of it.
I suppose for "free" this is about what one can expect, but it just doesn't meet minimum standards. Maybe in a decade or two when even the FOSS consumer-hostable models are good enough; for now, the only models that can handle something like this require dedicated hosting and cost money.