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Others - Formamorph [v1.2.0] [FieryLion]

  1. 5.00 star(s)

    _Zag_

    This was my first experience whit text-based adventure game powered by AI. Everything is very simple and the game shines in the community created worlds. The game even has the option for you to run on a local LLM. I'm very impressed.
  2. 5.00 star(s)

    nigelseabass

    This is a seriously cool project IMO and deserves more love than it's getting. I think partly due to the whole "AI slop" thing which is being way over applied. AI, for all its potential problems also has increidble potential, and this is a great example. You can create your own story with custom characters and have it act it out. The sky is the limit, whatever you want. The process isn't even all that difficult, there's no coding required. If you can string a sentence together, you can instruct an AI.


    I would like to suggest some improvements though, but this is coming from a place of deep respect for what you've made here:

    Please give more guidance about setting up an LLM for playing this game locally. The models currently suggested do not work, but there are others that do and for free. Admittedly it requires a pretty beefy setup to function as you intended, but I think just warning people if they don't have a 4090 maybe just stick to online. If you could include settings for that like the janinja code to put into LM studio so it all works, that would really help.

    Make editing easier! Ideally I'd love it if I could see all text fields at once, and not hidden away in the bottom left corner of the screen. Just making it possible to adjust the size of the text box would be great.

    traits and stats seem like they could be really useful, but the examples are way above my skill level. If you could include a simple example like "every time this happens, +1 (stat)". I need a lot of practice before using the complex example you include, but I do want to learn!

    Make editing the system prompt a little more straightforward. I can see with your design there's potential to do quite a lot here, and that's a huge strength of this game. But I'd like if it was clear what was doing what, and where to find it.

    Looking forward to the updates!
    Likes: _Zag_
  3. 5.00 star(s)

    G33KLY

    GenAI never ceases to amaze and Formamorph is no different. I love the framework worlds it creates while also allowing you to be as pure or depraved as you wish. Lots of creative freedom here.

    Being AI, yes it forgets things you've said in the past and adlibs others, but this is the current state of GenAI LLM's. Looking forward to when this hits 1.0, <3
    Likes: _Zag_
  4. 1.00 star(s)

    SporkWitch

    Can't endorse this. In its current form, world creation is apparently broken, requiring manually setting up the various aspects, rather than utilizing the LLM to help build it.

    Trying out one of the extant worlds in the online hosted option, it takes nearly a full minute to generate a single paragraph of turn output and a half dozen suggested next actions.

    Contrast with similar systems, such as Infinite Worlds (which I am admittedly biased towards), which produces a full page of output in the same time, even on the slower models it has as options. World creation also ensures all required information is populated, while allowing manual editing of all of it.

    I suppose for "free" this is about what one can expect, but it just doesn't meet minimum standards. Maybe in a decade or two when even the FOSS consumer-hostable models are good enough; for now, the only models that can handle something like this require dedicated hosting and cost money.
  5. 3.00 star(s)

    unreasonable_acorn

    There's some good ideas here, both in coding and writing, but the package as a whole is in rough shape.

    It's hard to keep the scenes on-track. The AI wants to revert to baseline at all time. For example, in the giantess scenario there is no reliable way to keep the military from continually attacking you, even when they logically shouldn't/can't.

    It's also hard for the AI to keep track of entities, which will appear or disappear frequently. This is probably for similar reasons to the above, i.e. the AI following the baseline scenario rather than properly role-playing.

    In addition, you will often have to repeat a prompt 2 or more times, as it will set up a scene to follow the prompt, but asking for input before following through. When that happens, you will usually get a duplicate scene after the second prompt, only going slightly farther and actually following the prompt properly.

    There's some solid stuff here, but I'm not sure it's worth the slog.
  6. 5.00 star(s)

    draxton

    The game with the default world and settings is OK, but the real game starts after you start customizing the provided sample worlds and their rules.

    Sure, the game "engine" has its limitations and quirks, the LLM may work or not, a bug may derail your experience, but the base is solid enough.

    And if you went as far as customizing the sample worlds, with a bit of effort you can create completely new experiences. It may take you a few tries but eventually you'll "get it" and the game will turn your experience to 11.

    I only hope the dev comes back and fixes some of the bugs and fixes a few of the bugs and quirks (and limitations)

    11 out of 10, even with all the bugs, quirks and frustrations
  7. 5.00 star(s)

    SpOrder

    This will have nearly unlimited potential in the future as long as your imagination and commands are good enough. Hopefully one day the dev can think about adding image generation to this as well. This could literally be bigger than something like Corruption of Champions
  8. 5.00 star(s)

    LieutenantDirty

    This game is dangerous and by dangerous I mean if you have a lot of fantasies, this game has unlimited potential. The only thing you need is a bit of a set up in the World Rules and create your own entities and you can have a adventure like no text based game ever before. Everytime I launch this game, I add something new to the rules and add new entities. Only thing you need is a bit of Imagination and you're set. Only problem I have is that sometimes you have to rollback your input because the AI didn't really implement what you wrote. But other than that, this game is a 10/10 for me. It has scratched an itch and opened pandora's box for me.
  9. 4.00 star(s)

    dn2sm

    Interesting concept, but I have no clue how to create more worlds and those you can choose don't align with things I'd like.

    Game uses AI technology to produce more story with any kind of text input you enter. This is makes it very unique sandbox with just few limitations.

    Sometimes it can be very expresive in text, resulting in too much takes for how few has happened creating it a little boring.
  10. 5.00 star(s)

    smirk

    I've been waiting for something like this for a while now, and Formamorph delivers surprisingly well for something so early in development. The scenario selection is somewhat limited, but there is a world editor to make your own if you want. The 3D, animated character is a fun addition, and it changes as your stats change if you're using one of the premade scenarios. It seems geared toward a very niche set of fetishes at the moment (breast/stomach expansion) but hopefully it becomes more dynamic with time.

    I would highly recommend taking the time to setup a local LLM if you have the hardware for it; with a beefier model and larger context window the responses are much more creative and consistent.

    Definitely keeping an eye on this one!
  11. 5.00 star(s)

    Nouvi

    While it's my first foray into AI driven storytelling games like this, I've found this one to be surprisingly interesting and flexible.

    The preset templates work as a great basic guideline/template, but the fun is by far in utterly shattering the intended story and going beyond, creating something entirely different however you desire. Making new templates yourself also seems to be surprisingly easy. Also, the basic suggested local AI was very good as well, once set up, which was pretty easy thanks to the good guide on the developer's Itch.

    Downside? Well... the usual quirks with AI. It'll need some guidance and handholding, and may have issues remembering stuff (though "memory" can be increased in local version).

    Looking forward to see if there'll be more content for this, like additional story templates and such.
  12. 5.00 star(s)

    girovaldo

    the idea is very nice, what i liked about it is the world creation, theres stats, theres "entities" that can be enemies, allies and etc, we create their description and the AI will use the description to create the entitiy next actions, the character creation now is obviously just a help to player imagine the appareance of protag, could be better if instead of sliders we could pull, push, inflate and etc the mesh to "sculpt", like the famous mod of skyrim called "RaceMenu", develpment of this game could be just making a good character creation
  13. 3.00 star(s)

    slowman

    Not a bad concept the AI is kinda like a dm for a dnd session and gives you prompts that you can take if you want but like in text game adventure you can make your own moves if you want the scenarios are just kinda like game editions for dnd outlying what the AI will try to do.

    However the biggest downfall of all AI based concepts is what AI the creator decided to use for the project as a lot of them are kinda retarded and what recourses the AI has to use as anyone on a potato PC will instantly start being able to fry eggs on their pcs.

    And that's not even to mention that all AI has a lack of creativity very often in this game you will start to see scenarios play out repeatedly.

    I want to give props to what the dev is trying to do but to make this actually worth playing will take way more time than i think the dev will have available to them.
    Likes: inqlr
  14. 5.00 star(s)

    Breedking

    It's AI based, so as long as you word your prompts well, you can lose hours into this. No joke, I've probably put ~8-10 hours into 1.3 this week.

    There are some improvements and content I'd love to see, BUT the creator is focusing on engine optimization first. So that's understandable.
  15. 5.00 star(s)

    CumCow

    This game is amazing. ive spent hours making my own creatures and settings ect. The AI is impossible to run locally though. ive tried everything even as someone who is moderatley tech savvy and i have trouble getting the LLM to run.