Once upon a time, this started as a somewhat unbalanced, but pretty fun slaver camp management game; didn't rate it back then, but would have given 4 stars (diamond in the rough).
Since, the game has been madly and absurdly over-tuned.
Stats are now more balanced, but the price the devs were far too happy to pay was having some seriously weird and illogical traits (e.g. being attentive makes you sup-par at sex, because... you actually try to find her G spot, I guess? And I'm not sure what so-called "logic", other than bone-headed balancing, could be behind doms being inept at understanding the world).
Yet slaver generation hasn't been balanced, like ever, at all. You can roll a super-god main with a near-perfect stat line and a half-dozen of the more useful traits in the game, complemented by an elite group of starting slavers that has two magic masters and a dragonkin war god; or you can roll, much much much more likely, a full list of sucky useless meatbag potential starting slavers that doesn't even include a single one with mechanically redeeming features. Seriously, WTF is even the point of over-tuning like mad in so many places if you can't be fucking arsed to do any balancing, at all, in one of the places where it most matters? (The same holds true for slaves, needless to say.)
Effective fort-building is an absolute chore (though that's totally optional, honest, never mind the game is so over-tuned that not going for every small stat bonus is a fairly bad idea).
The sheer number of forbiddingly difficult (particularly for sucky useless meatbags) super-rare assignments that can only be found once every in-game decade or so makes No Haven look like a stroll in the park serving you everything on a silver platter (yes, this includes most of the assignments that might alter your slave(r)s' traits in way that make them slightly less sucky useless meatbags).
Well, at least using the back button and save scumming are easy. I shouldn't have to say that like it's a redeeming feature.
Even in early incarnations, the game was a marathon, not a sprint, but at least it was a fun marathon. This? Too many (arguably good at their core) ideas implemented in ways to make it a marathon chore, unfortunately. It's probably fun as the Dark Souls of slave management games, but that's a concept I can't even.
Unfortunately, as the diamond got polished, it started showing cracks. And coming back to it a couple of months later, seeing nothing has been done to mend the cracks, made me realize just how big they truly are.