It's a genuinely decent game but due to the hooking for the translation there's no possible way you can actually use the text to understand what the fuck is going on. It's an active battle system which means when you have to wait for the text to hook, translate, and then replace, by the time it happens you've likely already been attacked.
That said this game is incredibly easy once you realize how to play. There is a circle that is both the drawing area and the enemy's attack timer. On the right is a list of runes you can draw and their effects. Basically its a rock paper scissors sort of game where you're supposed to use elements in order to prey on the weakness of whatever you're fighting. However, who gives a fuck when fire is so easy to spam so even if it's being mitigated you can just throw out damage like crazy. There are also items littered throughout the dead ends of the levels which apparently can give you various effects like negating encounters for a certain time or even giving you a temporary barrier. It's funny because you can cheese this and the items don't actually go away so before I even realized what was happening one of the levels had some sticks that gave me a barrier I guess and I kept picking it up and I guess it stacks because ultimately for the rest of the game nothing could do damage to me.
It is a genuinely interesting concept giving a dungeon crawler and active rune drawing battle system and I could see someone taking this and expanding upon it greatly and I would personally find that pretty fun. That said without having english text to read what the fuck is happening you're basically just taking shots in the dark and looking at what numbers show up at the bottom. Hitting them with fire and seeing a constant 15? obviously 15 damage. Draw a water for the hell of it and it does 50? Well I guess you better spam fire faster or just draw some water cause that shit hit like a truck.
The content itself is pretty straight forward. Simple CG with cum edits and such. I don't really know anything about the story but ultimately the game can be easily completed in less than 30 minutes if you just gun it for the bosses every time.
That said this game is incredibly easy once you realize how to play. There is a circle that is both the drawing area and the enemy's attack timer. On the right is a list of runes you can draw and their effects. Basically its a rock paper scissors sort of game where you're supposed to use elements in order to prey on the weakness of whatever you're fighting. However, who gives a fuck when fire is so easy to spam so even if it's being mitigated you can just throw out damage like crazy. There are also items littered throughout the dead ends of the levels which apparently can give you various effects like negating encounters for a certain time or even giving you a temporary barrier. It's funny because you can cheese this and the items don't actually go away so before I even realized what was happening one of the levels had some sticks that gave me a barrier I guess and I kept picking it up and I guess it stacks because ultimately for the rest of the game nothing could do damage to me.
It is a genuinely interesting concept giving a dungeon crawler and active rune drawing battle system and I could see someone taking this and expanding upon it greatly and I would personally find that pretty fun. That said without having english text to read what the fuck is happening you're basically just taking shots in the dark and looking at what numbers show up at the bottom. Hitting them with fire and seeing a constant 15? obviously 15 damage. Draw a water for the hell of it and it does 50? Well I guess you better spam fire faster or just draw some water cause that shit hit like a truck.
The content itself is pretty straight forward. Simple CG with cum edits and such. I don't really know anything about the story but ultimately the game can be easily completed in less than 30 minutes if you just gun it for the bosses every time.