I really want to review this well, but having tried several times the game really suffers from a few major problems. The writing is fairly solid, but the nature of the game itself keeps me from recommending it right now. I will probably re-review once it gets closer to a 1.0 state, but for now:
The game is a time-focused sandbox, and doesn't handhold at all. It's entirely possible to miss events completely because you forgot about them or weren't in the right place at the right time. School events only happen once and never again, so if you progress past the end of the school semester there's zero content to see, even if you missed content throughout the semester.
The early game is purposefully punishing on the player and very much a micro-management simulator. Buy food, buy soap, buy razors, wake up at exactly this time, take exactly this long to get to school, take exactly this time to get home, make just enough money to scrape together rent and tuition. On its own this is entirely surmountable, and "only" lasts for a few in-game months, but...
Because the game is so heavily time-focused, each update functionally requires you to start from the beginning again. This is SO frustrating, as it means you must endure the start of the game repeatedly. You can somewhat mitigate this by choosing "Rich" starting criteria, but it still means you're slogging through the early game often, which is incredibly off-putting as a player.
All said, the game has potential, but in its current state I would avoid until closer to more fully-fleshed out so that you're not repeatedly re-starting the game. Come back in 2026?
The game is a time-focused sandbox, and doesn't handhold at all. It's entirely possible to miss events completely because you forgot about them or weren't in the right place at the right time. School events only happen once and never again, so if you progress past the end of the school semester there's zero content to see, even if you missed content throughout the semester.
The early game is purposefully punishing on the player and very much a micro-management simulator. Buy food, buy soap, buy razors, wake up at exactly this time, take exactly this long to get to school, take exactly this time to get home, make just enough money to scrape together rent and tuition. On its own this is entirely surmountable, and "only" lasts for a few in-game months, but...
Because the game is so heavily time-focused, each update functionally requires you to start from the beginning again. This is SO frustrating, as it means you must endure the start of the game repeatedly. You can somewhat mitigate this by choosing "Rich" starting criteria, but it still means you're slogging through the early game often, which is incredibly off-putting as a player.
All said, the game has potential, but in its current state I would avoid until closer to more fully-fleshed out so that you're not repeatedly re-starting the game. Come back in 2026?