Generously giving 3 stars because there is some good content here. But this game is one of the most egregious cases of life-sim bloat in the genre. Some examples:
But if by any chance the dev wants to ditch this game and make a new one, or any other budding dev is reading, before adding any mechanic to a game, just ask: Does this add to the story (or feeling, or message, or w/e) i'm trying to convey? If not, leave it out!
Just to emphasize, since so many of these games draw inspiraton from Perverted Education, though it's far from perfect, many of its mechanics have an underlying purpose:
- Despite a huge amount of the game being centred around going to university, nothing of note happens in any of the classes.
- Time passes when moving between locations, and you can miss things if you're too late. But nothing is actually done with this, if you miss a key event the game just runs out of content.
- One of the only storylines in the game only starts after a full semester of university. This again raises the question, why is there a university in this game if nothing happens there?
- There is a whole system of health in the game where the food you eat, the sleep you get and your living conditions can cause it to increase or decrease. This does nothing except skip a few days if your health gets too low. Why does this system exist?
- The game makes you buy food and shampoo. this adds nothing to the game.
- The game makes you pay off tuition, but the jobs have very little content, so you basically just click through them. if you fail to pay tuition, content just ends.
But if by any chance the dev wants to ditch this game and make a new one, or any other budding dev is reading, before adding any mechanic to a game, just ask: Does this add to the story (or feeling, or message, or w/e) i'm trying to convey? If not, leave it out!
Just to emphasize, since so many of these games draw inspiraton from Perverted Education, though it's far from perfect, many of its mechanics have an underlying purpose:
- PE also requires the MC to pay off debts, but it's to force the MC into increasingly kinky scenarios to pay them off
- PE requires the player to do repetitive chores, but those become more kinky as the story progresses, showing the change in the MC's life
- PE makes the player go to school, but the story progresses there