- Feb 17, 2018
- 59
- 720
As someone who has considered making a game in the past, you really need multiple systems and a proper workflow between writing, coding, render setup, rendering and post processing images.
You need to consider managing your scene size since vram capacity limits you. But as important as it is to have a system that can render things quickly, the true limiter in my opinion is setting up your scenes, animations and clothing etc. That alone can take hours and requires proper story boarding and planning.
As an example, I have a server cluster with 8 GPUs that I use for other purposes, that can spit out a high quality scene in about 5-10 mins but then you need to keep up with setting up scenes and animations to keep the cluster working hard for you.
But anyways, Brittani is best girl.
You need to consider managing your scene size since vram capacity limits you. But as important as it is to have a system that can render things quickly, the true limiter in my opinion is setting up your scenes, animations and clothing etc. That alone can take hours and requires proper story boarding and planning.
As an example, I have a server cluster with 8 GPUs that I use for other purposes, that can spit out a high quality scene in about 5-10 mins but then you need to keep up with setting up scenes and animations to keep the cluster working hard for you.
But anyways, Brittani is best girl.