Dee_Daa

Newbie
Jul 21, 2021
69
98
the reason we feel so short because theres so many path the game had, thats why if we only play 1 path the game update feel so short.
wish the dev focuses on playtime rather then to focus on the 4 months deadline...he should hit 1 hour gameplay in each release in my opinion...since lets assume the game has 10 releases (from 0.1 ----> 1.0) thats a total of 10 hour gameplay which is a rich content and story game in my view...and sure there is many paths a player can take but the playtime is also important you cant cut elements for the "good guy" path for exemple without adding others to it,there must be a balance to things and each path should have nearly the same playtime.....isnt it reasonable ? :unsure:
 

With The

Member
Jul 25, 2021
204
256
wish the dev focuses on playtime rather then to focus on the 4 months deadline...he should hit 1 hour gameplay in each release in my opinion...since lets assume the game has 10 releases (from 0.1 ----> 1.0) thats a total of 10 hour gameplay which is a rich content and story game in my view...and sure there is many paths a player can take but the playtime is also important you cant cut elements for the "good guy" path for exemple without adding others to it,there must be a balance to things and each path should have nearly the same playtime.....isnt it reasonable ? :unsure:
tbh i'm not fan vn with multiple path, also dev lock the choice if we already on 1 path but the game is good so i'm gonna play anyway.
 

Dee_Daa

Newbie
Jul 21, 2021
69
98
How do even measure this "playtime"?

This is a highly subjective metric so i call this bullshit.
** Elduriel If you think about it, you're still finishing faster than the average player (deadline or playtime) because you're reading words faster. :unsure: and the 1 hour was just an exemple...
**You can use renpy's auto-forward feature as the basis for it, or as Dogorti mentioned, each render will be considered 5 seconds for example. I'm sure you can come up with a good measurement. Ultimately, the idea is that the game won't be released until the dev is satisfied with it and the playtime mark is reached for each path by itself.
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,489
9,610
How do even measure this "playtime"?

This is a highly subjective metric so i call this bullshit.
I'm just going to say that playtime is not a terribly helpful metric when judging a visual novel. If it is a Triple A action/adventure or RPG we are talking about, sure. But since VNs are stories, much more like CYA books than they are like games, are they really better just because they are the fucking War and Peace of jerk-off games? I think not. I never complained that the average CYOA book was something like 100 pages. There was a lot of story packed in there. I think that a better way to judge them are replayability. You may get to the end of one path pretty easily but maybe you want to see the path less travelled. Maybe some of the decisions were hard, and you are not sure that you made the right choice. Maybe unintended consequences recontextualize the entire way you thought about the game. This is the quality that most of the VNs I enjoy tend to have.
 

Joshy92

Devoted Member
Mar 25, 2021
10,427
22,261
That scene where Guy cums in Alex's drink bottle is so funny. Of course I felt bad so I scrolled back and chose another option.
But it's something I would do to Brent or any other arsehole.
 
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Dessolos

Devoted Member
Jul 25, 2017
8,966
11,315
That scene where Guy cums in Alex's drink bottle is so funny. Of course I felt bad so I scrolled back and chose another option.
But it's something I would do to Brent or any other arsehole.
I forgot what the options were I think there was one to steal her panties or cum in them as well. I think I went with that one after looking at the cum in drink one lol
 
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Joshy92

Devoted Member
Mar 25, 2021
10,427
22,261
I have thought of something Guy could do for his chosen babe late in game.

What if he sets up his deck area with chairs and a table with roses on top. He could also hang lights all around the roof to add a romantic feel to the evening.

He could surprise his waifu by holding his hands over her eyes as he leads her to the deck.
It's hard to explain in detail but I can just picture in my mind how the scene would play out.
 
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PHIL101-YYouPPHard

Active Member
Jan 11, 2022
834
1,525
Kinda popular yeah, but sadly the majority are really mid incest games.
Yes.. yes they are :( I don't think I've come across a single one that has interesting relationship development. Realism is a subjective preference of course, but I prefer that and there aren't any good ones in that domain either. Just lame porno scripts with the incest twist or else really bad melodrama. :cautious:

wish the dev focuses on playtime rather then to focus on the 4 months deadline...he should hit 1 hour gameplay in each release in my opinion...since lets assume the game has 10 releases (from 0.1 ----> 1.0) thats a total of 10 hour gameplay which is a rich content and story game in my view...and sure there is many paths a player can take but the playtime is also important you cant cut elements for the "good guy" path for exemple without adding others to it,there must be a balance to things and each path should have nearly the same playtime.....isnt it reasonable ? :unsure:
But not every hour of gameplay is equal work, and consistent release windows are better for the business side of VNs than consistent playtimes I'd assume. Can't really blame a dev for leaning on the former rather than the latter. :unsure:

And anyways, even if he wanted to guarantee 1 hour playtime, it'd be a nightmare trying to do that with every route. It just wouldn't work for a game like this I don't think. And not even to mention that playtime is subjective like others have said. It's working great as it is right now imo
 

Dessolos

Devoted Member
Jul 25, 2017
8,966
11,315
Yes.. yes they are :( I don't think I've come across a single one that has interesting relationship development. Realism is a subjective preference of course, but I prefer that and there aren't any good ones in that domain either. Just lame porno scripts with the incest twist. :cautious:
I don't really play alot of incest games but I actually came across 1 game where I liked both the relationship and the Realism tho the dev did throw away the realism part after a certain and made the mom accept the whole thing too quickly when she caught them lol. Of course that's just me many probably wouldn't think the same. 2 games if you count step sis when it comes to the relationship haha.
 

NeonGhosts

Well-Known Member
Game Developer
Mar 20, 2019
1,065
12,317
Weighing in on the discussion re: equal playtimes and paths.. Yeah, there's just no way to do it, with a game like this. I try! There's a reason why I try to keep a core plot, with little branches that spring off and then merge back into the main narrative. It helps to keep me from wandering afield and getting lost in the weeds. But, it's just an inevitability if you make certain choices, that you won't have as much content.

Like, if you're on Ashe's date, and you decide to send her home before/after the hot tub, and then watch TV and go to bed instead of doing any of the other possible options.. Yeah, you're going to have less interesting stuff to do that night, and the following morning. Likewise, if I bypass every possible sex interaction, I'm also going to have a shorter playtime. But, those are the consequences of the choices I make.

As far as content paths, I try to balance the light vs dark as much as I can, but the usual thing is that the dark content is a little front-loaded, but may result in less overall, while the light content mostly comes a little later, and will be more prolonged. It's a trade-off.

But, as always I just think.. There's plenty of people who only play one route, despite there being months in between updates. If your playthrough is too short, go back and try some other stuff!
 
Sep 3, 2020
4,312
29,187
Weighing in on the discussion re: equal playtimes and paths.. Yeah, there's just no way to do it, with a game like this. I try! There's a reason why I try to keep a core plot, with little branches that spring off and then merge back into the main narrative. It helps to keep me from wandering afield and getting lost in the weeds. But, it's just an inevitability if you make certain choices, that you won't have as much content.

Like, if you're on Ashe's date, and you decide to send her home before/after the hot tub, and then watch TV and go to bed instead of doing any of the other possible options.. Yeah, you're going to have less interesting stuff to do that night, and the following morning. Likewise, if I bypass every possible sex interaction, I'm also going to have a shorter playtime. But, those are the consequences of the choices I make.

As far as content paths, I try to balance the light vs dark as much as I can, but the usual thing is that the dark content is a little front-loaded, but may result in less overall, while the light content mostly comes a little later, and will be more prolonged. It's a trade-off.

But, as always I just think.. There's plenty of people who only play one route, despite there being months in between updates. If your playthrough is too short, go back and try some other stuff!
again as a monogamy player that likes to focus on one girl and hate Force content

I do not mind having less content or missing out on content

as long as I get the freedom to be monogamous

I can always just save up my updates

until the game focuses on a girl I like

I just don't want the developer to rush an update and

I want him/you to take his time making it
 

Joshy92

Devoted Member
Mar 25, 2021
10,427
22,261
Weighing in on the discussion re: equal playtimes and paths.. Yeah, there's just no way to do it, with a game like this. I try! There's a reason why I try to keep a core plot, with little branches that spring off and then merge back into the main narrative. It helps to keep me from wandering afield and getting lost in the weeds. But, it's just an inevitability if you make certain choices, that you won't have as much content.

Like, if you're on Ashe's date, and you decide to send her home before/after the hot tub, and then watch TV and go to bed instead of doing any of the other possible options.. Yeah, you're going to have less interesting stuff to do that night, and the following morning. Likewise, if I bypass every possible sex interaction, I'm also going to have a shorter playtime. But, those are the consequences of the choices I make.

As far as content paths, I try to balance the light vs dark as much as I can, but the usual thing is that the dark content is a little front-loaded, but may result in less overall, while the light content mostly comes a little later, and will be more prolonged. It's a trade-off.

But, as always I just think.. There's plenty of people who only play one route, despite there being months in between updates. If your playthrough is too short, go back and try some other stuff!
Dude I absolutely agree about sexual content on dark vs light paths. If I'm a super nice guy I want sex to happen at a later point than if I'm a sadistic arsehole. I want to earn the babes trust and all before the sexy fun times happen.
 
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robrize2169

Well-Known Member
Oct 8, 2022
1,748
3,613
haven't really gone on the darker stuff with Guy other than fucking Nicki while she is on the phone with Brent. Guy's a positive guy and i just don't see him as an abuser. though i would like to see the references to his sister become less creepy. it seems that something has happened with his mother and sister in the past that Neon hasn't gotten into yet. wonder when the next update will be ready.
 
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