Others Furina of SEER (name subject to change) [Development Thread]

abcdfgdev

Newbie
Aug 14, 2017
40
41
1737314006718.png

dev diary of my nebelgeister inspired game "Furina of SEER" (name subject to change). I'm going for avoidable NTR like nebelgeister, but with a more in-depth management gameplay tied to the corruption. Some games I'm using as reference include Nebelgeister, Karryn's Prison, Celesphonia, Pray Game, Encode Encore!

The scenes are made in koikatsu, mostly modified bepisdb scenes for now, while I'm developing my koikatsu skills. I've been working on it since October 2024, and I'll be sharing substantial progress every once in a while.

You can read more about how the game works on each diary entry below, search for "ENTRY #".

Development State
  • 90% - Systems
  • 50% - Corruption System
  • 10% - Love Scenes
  • 10% - Corruption Scenes
Demo planned for Jan 31

Tags
rpg, ntr (avoidable), corruption, sandbox, managemnt, male protagonist, koikatsu, 3dcg, 2d game

Screenshots
1737311056726.png 1737311133594.png 1737661104493.png
1737311215979.png 1737311344965.png
 
Last edited:

abcdfgdev

Newbie
Aug 14, 2017
40
41
Last 2 dev diary entries I was posting elsewhere

ENTRY #1 Jan 2025 (1)

another update of my nebelgeister inspired game without name for now. Got kicked of /vg/ because I cant read. It's a management game where you must finish 4 dungeons before the heroine is completely corrupted. The game gets harder each day so you can't fall behind. You support her by buying upgrades in a system similar to karryn's edict system.



ENTRY #2 Jan 2025 (2)

REPORT #4 of my nebelgeister inspired game which is now temporarily called "Furina of SEER", Furina is the name of the main heroine, yeah, I know it's a genshin impact character but that's not my fault, never heard of her before. And SEER is the name of the organization they are part of. Don't make fun of my writing as I'll put more effort into it later, the plot is in general just an excuse for the porn.

Addressing some feedback from last post, I've decided to drop the time system in favor of time steps, I think it's better. I've been working mostly on systems since last update, but I'm doing the love route first since it doesn't depend on a bunch of variables like the corruption system, most of the scenes you'll see are modified bepisdb scenes, at least for now, as I develop my koikatsu skills.

I've spend most of the time redoing the combat, as you can see from the video, you plot a path on a grid from the start, your goal is to reach the finish within x steps which can be increased with upgrades, each tile contains a random event like items or combat. Passing through checkpoints, which is represented by bed icon in the grid, heals the heroine and can trigger h-scenes.

You can lose by either losing all of you health in combat or by spending all of your steps without reaching the finish, in which case you increase the corruption of that area, represented by the percentages in the right, each area has it's own percentage, we calculate the average of each area which affects a bunch of things like hscene frequency, prices, hscene severity, monster strength and so on. You lose if the average reaches 70%. What do you guys think?


 
Last edited:

abcdfgdev

Newbie
Aug 14, 2017
40
41
ENTRY #3 Jan 2025 (3)

Gameplay-wise, I have all the features nebelgeister have, namely,
  • npcs with schedules
  • time system
  • Random NTR happens in world, and you receive an email with a CG later
  • Value-based corruption
I plan a lot more things for the corruption system, which might not be ready or balanced correctly by jan 31, after some more scenes, I'll focus in the game's economy.

I've also made the ubiquitous sex stats screen, lacks polish like most things in the game, for now.

Now I'm debating myself if I should follow nebelgeister and have mc and femc perspective for every scene. I've always found it to be a bit disappointing how it is done in nebelgeister, I'll first go for a mc only perspective, and try to have good In-world CG and Email CG.


1737659659331.png
1737660069973.png 1737660260976.png
 

SharkVampire

Active Member
Sep 12, 2018
681
1,218
A game inspired by Nebel Geisterjäger? Sounds cool. I was hoping BBQ Lover would continue what they started and improve on the mechanics they once showed, but unfortunately the author went in a completely different direction with their next games. I'm glad someone picked up on their ideas.

For me personally, the coolest thing about the game was the whole system of gadgets, cameras and phone calls. How the sounds played a big part. And how the game could deceive you. After all, the girl was fighting, and of course she was out of breath, so you wondered whether something was going on or not.

What I missed were normal dates where you could really enjoy spending time with the main heroine, learning more about her, what kind of person she is, and slowly build a relationship with her. And the greatest drawback for me was stalking your girlfriend for the whole day to prevent the villain from corrupting her. While the idea itself was not bad, that only your actions determine whether the girl will fall or not, it was implemented nightmarishly in my opinion.

While it's hard for me to judge your project from the modest diaries you've written, I have the feeling that we liked Nebel for quite different reasons. Even though I am graphically attracted to your project, I'm upset by the fact that you mentioned that the plot is just a mere backdrop for the H-scenes. I think a good story and well-written characters are much more important than a lot of H-content, but with dull characters and a story that you don't feel the least bit attached to.

Anyway, good luck with your project.
 
  • Like
Reactions: abcdfgdev

abcdfgdev

Newbie
Aug 14, 2017
40
41
Well, Since I'm planning on multiple routes, Love/Corruption for now, you can expect as much plot as nebelgeister. I would like to put more effort into the plot. but I'm just really bad at it, so I'll be focusing in the mechanics for the demo in 2 days. If there's enough interest, I might try my best to make it a good plot later. I just prefer more gameplay than plot, so don't expect super long cutscenes or things like that.
 
Last edited:

abcdfgdev

Newbie
Aug 14, 2017
40
41
ENTRY #4 Jan 2025 (4)
I have decided to do some more scenes before a demo, expect it to be ready in 1 or 2 days. I'm doing some balancing work at the moment.

I've added peeping tom events so you can get some freebie scenes before the corruption/love route kicks off

1738373439206.png

Someone is helping me now with the sprite work, I might sped up things a bit. I'll try do some UI polish too, I want to release the demo quickly so I can check if the game even opens on someone else's pc, since I'm on a custom engine cross-compiling a windows build from linux.