Unity Furotic VR [2023-12-08] [FuroticVR]

2.00 star(s) 2 Votes

Vermoth

Newbie
Nov 10, 2017
24
139
Because it takes time and resource to develop and juggle between two modes? It’s like saying a developer who is making a table tennis VR game should make it playable in non-VR when it makes zero sense. People who has VR wants VR focused games, not as a half arsed mode that is treated as second thought. Rather than trying to satisfying two sets of audience, a lot of times it’s better to focus on one. Also, people with VR headsets tend to have a high software attachment rate because the technology is still at its infancy, meaning there aren’t many games or application developed for the platform yet hence less competition for the developer. Think about it, if you were developing a low budget game which you probably know is pretty bad, would you rather release it onto a saturated market where there's already millions of high quality games, or a smaller niche market with low number of games but filled with desperate buyers?
It takes time and effort to make anything of value, PERIOD. It is quite literally barely anything similar to a VR exclusive Tennis game. The difference here is that there is actually no viable way to emulate the VR motion in a game like that. How would you copy the same motion you get in Beat Saber with a Mouse/Keyboard? It's fine if VR is the primary focus of your game but it's not exactly new to slap a first person camera with interchangeable point and click options. Any horny rando with that can read can make Skyrim do that. My point isn't that VR should be a shitty extra feature. It's that a walking sim with sex scenes can't be fucked to at least duck tape keyboard functionality to it so even people who don't have VR can at least try the imperfect version and the game can get full exposure. But, if this game only exists to profit off the desperate it's not even worth griping not being able to try it out. I hope it's not the case for the sake of those truly interested. Devil knows the pile of 3d furry games that are abandoned/in purgatory is too large already.
 

SukebeDude

Member
Jul 27, 2017
354
271
The graphics were alright, i'm curious where it's heading but if it's giant fetish focused i'm probably never going touch it again, if it's optional then i might.
 

Sarkath

Active Member
Sep 8, 2019
527
883
It's that a walking sim with sex scenes can't be fucked to at least duck tape keyboard functionality to it so even people who don't have VR can at least try the imperfect version and the game can get full exposure.
Disclaimer: I haven't tried this out myself yet. I'm going based on what I've seen on the devs' Patreon and here.

The first issue here is that we don't know what their plans are and what they're capable of implementing. I mean, at this point it might be a walking sim/tech demo, but from the sound of it they want to add in a bunch of natural interactions. The second you start adding VR interactions, things get a lot more complicated if you want to have a flat screen fallback.

The traditional keyboard and mouse setup are great for aiming and performing simple actions. When it comes to manipulating objects with two hands it gets dicey pretty quickly. Games that have complex interactions typically condense them down to individual keypresses, like the way the weapons handling in Receiver is implemented. Even in cases where pancake mode is implemented reasonably well (such as in Heat) it still feels like you're controlling a robot, and you lose the sense of immersion and interaction that you get from being able to fluently control two hands, but also your head. Something almost always suffers: you either end up with a dumbed down VR experience that's only worth it for the sense of scale, or a flat screen experience that's objectively worse than something designed for traditional controls.

Of course, if this remains little more than a model viewer for its entire life, then yeah, I completely agree. I know a few people who will straight up refuse to play non-VR games even if they're a genre that works well on a flat screen (FPS, etc) so I know that "VR or die" mentality all too well. It's beyond frustrating.

The second issue is that even implementing VR support can be a pain in the ass, and can be overwhelming to a small team. There's the more obvious stuff, like the player being able to move their entire body and hands around a scene, but there's also the more subtle stuff like controller support. With standard games/interactables you can assume that the player has access to a keyboard and mouse, and if they do have a controller it'll almost certainly be an Xbox, PlayStation, or Switch (Pro) controller, all of which have the same general layout. With VR controllers you can't even count on the grip buttons working the same way, not to mention the myriad of issues caused by having to support multiple HMDs.

So yeah, VR is difficult, and trying to throw in a completely vastly different, incompatible control scheme in addition to the other controller options could easily overwhelm a small team. The result can certainly be worthwhile (the aforementioned Heat is honestly incredible if you have an HMD), but a lot of devs tend to bite off more than they can chew because engines like Unity and Unreal make it so easy to get started. All we can do is see where this one goes.
 

ifapforthings

Newbie
Jun 2, 2017
27
26
I'll never understand how there is any benefit to making a game like this ONLY playable in VR.
Becuse VR interaction is completly different then flat-games, youd other be able to move around and barely do anything or you'll play a completely different game that happens to have the same assets.
Why do a lot of work to turn your VR game which you were really excited about into a shittier version of itself for people who have more then enough flat games made for them?
 

jusblannx

New Member
Aug 6, 2018
12
18
... Another terrible VR porn game with no sexual content ...
I swear sometimes us VR people get the worst porn content.
By the look of 1 of the pictures it seems you just mess with her boobs and that's it... People really support people on Patreon when it comes to shit like this?
Talk about entitled. You're complaining about a free game that you don't even have to play. If you don't like it then move on.
 
Apr 28, 2018
287
318
Talk about entitled. You're complaining about a free game that you don't even have to play. If you don't like it then move on.
If nobody says anything then people out there will continue making such garbage while milking people's wallets on Patreon.

Don't be so mad little man. If you like the game go support the developer then instead of acting like an idiot.
 
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Dark_Messiah

Newbie
Apr 19, 2017
72
77
So yeah, VR is difficult, and trying to throw in a completely vastly different, incompatible control scheme in addition to the other controller options could easily overwhelm a small team. The result can certainly be worthwhile (the aforementioned Heat is honestly incredible if you have an HMD), but a lot of devs tend to bite off more than they can chew because engines like Unity and Unreal make it so easy to get started. All we can do is see where this one goes.
Just want to point out that literal 1 man dev teams can make multiple control schemes not to mention small ones, even if its not great, they can do it, in fact just on this site i can name at least 3-4 games like that, so it doesn't seem that hard to do. all you need to do is bind the controls to your mouse. Heat did this, project elera did this, and there are games that implemented a completely different control scheme for the 2 like besti, monster girl island, feral island etc...(i know that you mentioned heat, what i'm trying to say is that there are more games out there with small dev teams who have created multiple control schemes for their vr games with greater or lesser success) Now i'm not saying that it's easy to do, but its also not as hard as you make it seem.
 

Mordias

Newbie
Oct 28, 2018
46
68
bla bla bla :)
I can only advise you to try to do it. You will see that it is far, very far from being simple ... and that in addition it buggy in all directions as soon as you touch something ...;) If you take a good look at Heat, the designer must have clearly struggling to get to the current result, but even there we can see that from time to time the controls go into spins, it does not do what is necessary, the control panel no longer reacts, etc ... it is a real pain :)
 
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jusblannx

New Member
Aug 6, 2018
12
18
If nobody says anything then people out there will continue making such garbage while milking people's wallets on Patreon.

Don't be so mad little man. If you like the game go support the developer then instead of acting like an idiot.
Sounds like you're the one that's mad, "little man." Or you wouldn't have responded by calling me an idiot.

Plus, there's a big difference between constructive criticism and just outright calling the game trash. You have zero idea on what goes into game development, if you did, you wouldn't have said anything in the first place. Once again, you're acting entitled.
 
Apr 28, 2018
287
318
Sounds like you're the one that's mad, "little man." Or you wouldn't have responded by calling me an idiot.

Plus, there's a big difference between constructive criticism and just outright calling the game trash. You have zero idea on what goes into game development, if you did, you wouldn't have said anything in the first place. Once again, you're acting entitled.
It's no wonder games are getting more garbage every day when people like you are defending them.
 

Sarkath

Active Member
Sep 8, 2019
527
883
This turned into a long post (I tend to ramble), so I spoilered most of this.

Just want to point out that literal 1 man dev teams can make multiple control schemes not to mention small ones
This is a fallacy, as it assumes that all developers have an equal level of talent, resources, and free time.

all you need to do is bind the controls to your mouse.
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Now i'm not saying that it's easy to do, but its also not as hard as you make it seem.
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catsdino

Active Member
Aug 6, 2019
918
461
Looks great and the vr seems smooth so far. I hope this isn't another one of those nothing games that gets 1-4 updates and vanishes forever. The models have a high potential
 

KL-001-A

Member
Dec 16, 2019
451
863
For anyone still unsure, the game's eventual focus will be on size difference, vore, and unbirth. The dev doesn't seem to mention sex much compared to those.
As it is, you can insert yourself into the pool woman's vagina, but you're stopped at the cervix. No clue when anything else is going to get implemented.

...also, I wouldn't recommend picking up the August 1 build, it broke all the jiggle physics, which is like 90% of the content, just to implement a menu that barely works and a button that resizes you bigger or smaller, for all the good that does.
 

catsdino

Active Member
Aug 6, 2019
918
461
For anyone still unsure, the game's eventual focus will be on size difference, vore, and unbirth. The dev doesn't seem to mention sex much compared to those.
As it is, you can insert yourself into the pool woman's vagina, but you're stopped at the cervix. No clue when anything else is going to get implemented.

...also, I wouldn't recommend picking up the August 1 build, it broke all the jiggle physics, which is like 90% of the content, just to implement a menu that barely works and a button that resizes you bigger or smaller, for all the good that does.
If they were smart it would have both things. We know that usually isn't the case with patreon though.
 

kdc420

Newbie
Mar 20, 2021
18
16
Hello all,
Just checked the FuroticVR Patreon page, I think there's a new version of the game as of 1st August 2021. The developer made a tweet about a new version of the game on the 7th August. Not entirely sure what's been added apart from UI developments (I can't view the Patreon post due to paywall restrictions).

If the new version could be posted that would be great. Have a good one lads and lasses!
 
2.00 star(s) 2 Votes