Mod Ren'Py FurrHouse Multi-Mod [Chapter 12][RiamMar]

RiamMar

One Hand Clapping, Heart of the Keyforge
Modder
Game Developer
Sep 15, 2017
990
3,769
furrhouse-title.jpg
Updated: 2024-12-05
Game/Creator: FurrHouse by Chimeros |
Modder: RiamMar | F95zone
Game Version: Chapter 12
Mod Version: Chapter 12 fix1
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Android Port with Mod by phdusa1

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Last edited:

Danv

Well-Known Member
Aug 21, 2020
1,166
1,650
is there easy way to get rid of all the UI related overrides and have just WT?
 

RiamMar

One Hand Clapping, Heart of the Keyforge
Modder
Game Developer
Sep 15, 2017
990
3,769
is there easy way to get rid of all the UI related overrides and have just WT?
You should be able to do that by deleting a few files.

The choice override is needed for the WT and the quick_menu(_touch) is needed to access the mod menu.

The textbox is affected by:
  • mod/screens/say.rpy + rpyc
  • mod/screens/input.rpy + rpyc
  • mod/styles/overrides/ *

Edit:
You could add yourself a keybind with
Code:
key "z" action [ ShowMenu ("ModScreen") ]
in the quick_menu of the game (or URM, if that has a quick menu override), if you want to remove that override of my mod too.
 
  • Like
Reactions: Danv
Jan 23, 2024
26
17
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 498, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "D:\FurrHouse-Chapter6-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\FurrHouse-Chapter6-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "D:\FurrHouse-Chapter6-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 3201, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\screen.py", line 793, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1426, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 1174, in event
    return handle_click(self.clicked)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 1095, in handle_click
    rv = run(action)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 388, in run
    new_rv = run(i, *args, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 498, in __call__
    renpy.load(fn)
  File "D:\FurrHouse-Chapter6-pc\renpy\loadsave.py", line 829, in load
    log.unfreeze(roots, label="_after_load")
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 1130, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 925, in rollback
    self.load_failed()
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 843, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
FurrHouse Chapter6
Sat May 11 08:04:46 2024

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 130, in _invoke_game_menu
    renpy.call_in_new_context('_game_menu')
  File "renpy/common/00action_file.rpy", line 498, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 59, in script
  File "D:\FurrHouse-Chapter6-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\FurrHouse-Chapter6-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\character.py", line 1394, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\FurrHouse-Chapter6-pc\renpy\character.py", line 1045, in do_display
    display_say(who,
  File "D:\FurrHouse-Chapter6-pc\renpy\character.py", line 741, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\FurrHouse-Chapter6-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 3201, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 548, in event
    rv = run(action)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00gamemenu.rpy", line 130, in _invoke_game_menu
    renpy.call_in_new_context('_game_menu')
  File "D:\FurrHouse-Chapter6-pc\renpy\game.py", line 358, in call_in_new_context
    return renpy.execution.run_context(False)
  File "D:\FurrHouse-Chapter6-pc\renpy\execution.py", line 955, in run_context
    context.run()
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "D:\FurrHouse-Chapter6-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\FurrHouse-Chapter6-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "D:\FurrHouse-Chapter6-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 3201, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\screen.py", line 793, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1426, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 1174, in event
    return handle_click(self.clicked)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 1095, in handle_click
    rv = run(action)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 388, in run
    new_rv = run(i, *args, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 498, in __call__
    renpy.load(fn)
  File "D:\FurrHouse-Chapter6-pc\renpy\loadsave.py", line 829, in load
    log.unfreeze(roots, label="_after_load")
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 1130, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 925, in rollback
    self.load_failed()
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 843, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
FurrHouse Chapter6
Sat May 11 08:07:23 2024
 

RiamMar

One Hand Clapping, Heart of the Keyforge
Modder
Game Developer
Sep 15, 2017
990
3,769
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 498, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "D:\FurrHouse-Chapter6-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\FurrHouse-Chapter6-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "D:\FurrHouse-Chapter6-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 3201, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\screen.py", line 793, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1426, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 1174, in event
    return handle_click(self.clicked)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 1095, in handle_click
    rv = run(action)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 388, in run
    new_rv = run(i, *args, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 498, in __call__
    renpy.load(fn)
  File "D:\FurrHouse-Chapter6-pc\renpy\loadsave.py", line 829, in load
    log.unfreeze(roots, label="_after_load")
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 1130, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 925, in rollback
    self.load_failed()
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 843, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
FurrHouse Chapter6
Sat May 11 08:04:46 2024

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 130, in _invoke_game_menu
    renpy.call_in_new_context('_game_menu')
  File "renpy/common/00action_file.rpy", line 498, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 59, in script
  File "D:\FurrHouse-Chapter6-pc\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\FurrHouse-Chapter6-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\character.py", line 1394, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\FurrHouse-Chapter6-pc\renpy\character.py", line 1045, in do_display
    display_say(who,
  File "D:\FurrHouse-Chapter6-pc\renpy\character.py", line 741, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\FurrHouse-Chapter6-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 3201, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 548, in event
    rv = run(action)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00gamemenu.rpy", line 130, in _invoke_game_menu
    renpy.call_in_new_context('_game_menu')
  File "D:\FurrHouse-Chapter6-pc\renpy\game.py", line 358, in call_in_new_context
    return renpy.execution.run_context(False)
  File "D:\FurrHouse-Chapter6-pc\renpy\execution.py", line 955, in run_context
    context.run()
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "D:\FurrHouse-Chapter6-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\FurrHouse-Chapter6-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "D:\FurrHouse-Chapter6-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 2165, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\FurrHouse-Chapter6-pc\renpy\display\core.py", line 3201, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\transition.py", line 53, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\screen.py", line 793, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1426, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 288, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\layout.py", line 1202, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 1174, in event
    return handle_click(self.clicked)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 1095, in handle_click
    rv = run(action)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 388, in run
    new_rv = run(i, *args, **kwargs)
  File "D:\FurrHouse-Chapter6-pc\renpy\display\behavior.py", line 395, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 498, in __call__
    renpy.load(fn)
  File "D:\FurrHouse-Chapter6-pc\renpy\loadsave.py", line 829, in load
    log.unfreeze(roots, label="_after_load")
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 1130, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 925, in rollback
    self.load_failed()
  File "D:\FurrHouse-Chapter6-pc\renpy\rollback.py", line 843, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
FurrHouse Chapter6
Sat May 11 08:07:23 2024
That's an issue with the game not the mod. Same happened in Chapter 5, iirc.

The dev is aware of the problem, but it's not fixable. We worked on a solution, so that this will not happen from v0.7 onwards.

You will need to load a save from chapter 3 or 4 or start over.
 
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RiamMar

One Hand Clapping, Heart of the Keyforge
Modder
Game Developer
Sep 15, 2017
990
3,769
Fixed a typo that prevented a WT info to show up that would give Iliria Romance +1 and Fae Respect +1.
 

RiamMar

One Hand Clapping, Heart of the Keyforge
Modder
Game Developer
Sep 15, 2017
990
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For the minigame in Chapter 8, you can pick between the normal mode (as the dev intended it to play) and the modded easy mode.
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There's also a text file with the character names in order for the "Guess the character" minigame in the "Deck" (button in the top right).
 
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bobdango

Member
Dec 25, 2020
170
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I am not sure if it's a bug with the mod or how the base game is but when 2 people talk at the same time their text overlap.

UPDATE: After deleting mod/screens/say.rpy + rpyc, mod/screens/input.rpy + rpyc & mod/styles/overrides/ as mentioned above for removing textbox modifications it is back to normal. Also deleting the mod folder throws errors.
 

RiamMar

One Hand Clapping, Heart of the Keyforge
Modder
Game Developer
Sep 15, 2017
990
3,769
I am not sure if it's a bug with the mod or how the base game is but when 2 people talk at the same time their text overlap.

UPDATE: After deleting mod/screens/say.rpy + rpyc, mod/screens/input.rpy + rpyc & mod/styles/overrides/ as mentioned above for removing textbox modifications it is back to normal. Also deleting the mod folder throws errors.
What error do you get when deleting the mod folder? Is it a game error or an error from your OS to not be able to delete. If it's the latter, maker sure you don't have any of the files opened in an editor and the game is not running.

I'll have a look the overlapping text later. I think I had that in another mod as well. Not sure why I haven't seen that issue. Do you have a screenshot of it, so that I know where to look for it, so it's easier to test for me?
 
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bobdango

Member
Dec 25, 2020
170
122
What error do you get when deleting the mod folder? Is it a game error or an error from your OS to not be able to delete. If it's the latter, maker sure you don't have any of the files opened in an editor and the game is not running.

I'll have a look the overlapping text later. I think I had that in another mod as well. Not sure why I haven't seen that issue. Do you have a screenshot of it, so that I know where to look for it, so it's easier to test for me?
Here is the overlapping text picture
screenshot0002.png

As for the error, I am unable to reproduce it.
 

RiamMar

One Hand Clapping, Heart of the Keyforge
Modder
Game Developer
Sep 15, 2017
990
3,769
Here is the overlapping text picture
View attachment 3861095

As for the error, I am unable to reproduce it.
Okay! I think, I fixed it now.
Will update as soon as I am back home! Edit: Should be updated now.
Screenshot 2024-07-24 072250.jpg
(this is a test dialogue, not what was actually said in this form in-game)
 
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kwazi

Active Member
Oct 19, 2017
622
430
is this game completed looking at the version numbers 1.0 usually means completed the ss is from chapter 8 Screenshot_20240804-090046-453.png