So, I don't really know where to start with this review. So I guess I'll start with the first moments of the game?
Part One: The Introduction and Opening
The game opens with a whole heaping pile of telling vs showing. You are told that humans are a rare/endangered species in this world/realm, which I guess is called FUR? Uh, right. And humans have the unique trait of being able to breed with all other species. Interesting.
Now, let's be honest, the telling could be forgiven, especially since after this you are introduced to an NPC who seems to be surprised about you being a human, okay, this is good! You're demonstrating this to the player.
... Except you quickly find out this is, in fact, not the case. The town is packed to the brim with human NPCS. Sure, anthros are plentiful, but you've contradicted the intro plus the first character interaction in the game!
The player character is not really given much of a motive to why he wants to join the guild, other than being bored. We don't learn much of anything about him at all, really, except that he lives in a hovel and smells.
These are fine character traits, but leaving them as the *only* thing we know about this character makes him extremely weak.
If I was to be brutally honest, the intro/opening to this game is Homer's Barbecue pit.
All the right pieces are there, but they're definitely not in the right place.
Part Two: Adventure! ... Of The Confusing.
After being humiliated by the guild secretary and bumping into a character you will meet later, you are officially a Guild Adventurer. You're only direction after this is to go to the hunting grounds.
This is a good idea, but it also reveals the combat
I don't have much to say about this, other than... yep, that's combat alright.
The game has a main class and a subclass system, and... that's about it. Oh, it also has a 'TP' system.
It should be noted that if you talk to NPCs in the first few areas, they won't shut up about the class system, the class system might as well be their mother with how much they talk about it.
But the TP system? The silence is deafening.
So, I will attempt to explain it to *you*
TP is basically just your classes special attacks. So, for the Swordman, you get stuff like "Strong Attack", or "Slash", yes, that's what they're named.
TP is weird in the fact you can alter how you recharge it. You can have it recharge on damaging the enemy, being damaged, your party members being damaged, or upon healing your party members.
Honestly this is pretty cool. So good work on that part of TP. Though uhh, can we come up with some more flavorful names other than the likes of "Strong Attack"?
By the way, the PC starts as the Swordman class with a sword. There is no explanation to *why* this weird homeless man has this kind of training, so uh, yeah.
The combat felt pretty forgiving, especially once I had a party, but... this is where it gets rough.
Part Three: Who are you people?
Okay, so, remember that NPC you bump into? That's the first party member of the game. A Catgirl Healer named Brielle.
There's zero explanation for this, but if you decide to fully explore the guild hall, you'll find an elderly cat who asked you to fetch water for him in exchange for the gate key to the monastery, a place you probably don't even know about at this point of the game.
A little hint would be nice, guys.
Anyway, after fetching the water and getting the key, you can explore the monastery One of the Bunny nuns tells you that a ghost has kidnapped one of their nuns, and if you'll go inside to rescue her.
After a boss fight, you free her and ask if she'll join your party. The reason is... a little dull. Simply that she's a healer and therefore can't really leave town, to which the PC replies "oh I'm an adventurer, you can join my party!"
Brielle then leaves for your house, which is definitely not impressed by. In fact, she demands you fix your home before she'll join your party, oh no!
This part is probably what doomed my playthrough, though perhaps the devs can enlighten me as to why in the future. But anyway, I'll explain.
To "fix" your home requires you to earn 3000 gold in order to buy a new one. I knew about this, so I decided to grind out and sell all the monster drops I could.
After buying it, I talked to Brielle, who joined my party. Though I then decided "Hey, I might as well check it out!"
The problem was, the second I entered the home screen, a new face was following me: Amara.
See, Amara was the whole reason I tried this game in the first place. I was so surprised to see a Giraffe girl front and center that I *had* to download this and see what was up.
But... why was she here? Did I sequence break the game?
As of now, I have absolutely no idea.
I continued to play after this, taking on another boss, the bandit leader, but I still have no idea what's going on.
One thing I noticed is that Brielle doesn't talk at all, besides leveling up. None of my party members say anything beyond that. So uhh, yeah. Some party dialogue might be a good idea, devs?
I am giving this game a 3/5 as of now. I really do want to find out more about these characters, but right now, I'm just left confused.
Part One: The Introduction and Opening
The game opens with a whole heaping pile of telling vs showing. You are told that humans are a rare/endangered species in this world/realm, which I guess is called FUR? Uh, right. And humans have the unique trait of being able to breed with all other species. Interesting.
Now, let's be honest, the telling could be forgiven, especially since after this you are introduced to an NPC who seems to be surprised about you being a human, okay, this is good! You're demonstrating this to the player.
... Except you quickly find out this is, in fact, not the case. The town is packed to the brim with human NPCS. Sure, anthros are plentiful, but you've contradicted the intro plus the first character interaction in the game!
The player character is not really given much of a motive to why he wants to join the guild, other than being bored. We don't learn much of anything about him at all, really, except that he lives in a hovel and smells.
These are fine character traits, but leaving them as the *only* thing we know about this character makes him extremely weak.
If I was to be brutally honest, the intro/opening to this game is Homer's Barbecue pit.
All the right pieces are there, but they're definitely not in the right place.
Part Two: Adventure! ... Of The Confusing.
After being humiliated by the guild secretary and bumping into a character you will meet later, you are officially a Guild Adventurer. You're only direction after this is to go to the hunting grounds.
This is a good idea, but it also reveals the combat
I don't have much to say about this, other than... yep, that's combat alright.
The game has a main class and a subclass system, and... that's about it. Oh, it also has a 'TP' system.
It should be noted that if you talk to NPCs in the first few areas, they won't shut up about the class system, the class system might as well be their mother with how much they talk about it.
But the TP system? The silence is deafening.
So, I will attempt to explain it to *you*
TP is basically just your classes special attacks. So, for the Swordman, you get stuff like "Strong Attack", or "Slash", yes, that's what they're named.
TP is weird in the fact you can alter how you recharge it. You can have it recharge on damaging the enemy, being damaged, your party members being damaged, or upon healing your party members.
Honestly this is pretty cool. So good work on that part of TP. Though uhh, can we come up with some more flavorful names other than the likes of "Strong Attack"?
By the way, the PC starts as the Swordman class with a sword. There is no explanation to *why* this weird homeless man has this kind of training, so uh, yeah.
The combat felt pretty forgiving, especially once I had a party, but... this is where it gets rough.
Part Three: Who are you people?
Okay, so, remember that NPC you bump into? That's the first party member of the game. A Catgirl Healer named Brielle.
There's zero explanation for this, but if you decide to fully explore the guild hall, you'll find an elderly cat who asked you to fetch water for him in exchange for the gate key to the monastery, a place you probably don't even know about at this point of the game.
A little hint would be nice, guys.
Anyway, after fetching the water and getting the key, you can explore the monastery One of the Bunny nuns tells you that a ghost has kidnapped one of their nuns, and if you'll go inside to rescue her.
After a boss fight, you free her and ask if she'll join your party. The reason is... a little dull. Simply that she's a healer and therefore can't really leave town, to which the PC replies "oh I'm an adventurer, you can join my party!"
Brielle then leaves for your house, which is definitely not impressed by. In fact, she demands you fix your home before she'll join your party, oh no!
This part is probably what doomed my playthrough, though perhaps the devs can enlighten me as to why in the future. But anyway, I'll explain.
To "fix" your home requires you to earn 3000 gold in order to buy a new one. I knew about this, so I decided to grind out and sell all the monster drops I could.
After buying it, I talked to Brielle, who joined my party. Though I then decided "Hey, I might as well check it out!"
The problem was, the second I entered the home screen, a new face was following me: Amara.
See, Amara was the whole reason I tried this game in the first place. I was so surprised to see a Giraffe girl front and center that I *had* to download this and see what was up.
But... why was she here? Did I sequence break the game?
As of now, I have absolutely no idea.
I continued to play after this, taking on another boss, the bandit leader, but I still have no idea what's going on.
One thing I noticed is that Brielle doesn't talk at all, besides leveling up. None of my party members say anything beyond that. So uhh, yeah. Some party dialogue might be a good idea, devs?
I am giving this game a 3/5 as of now. I really do want to find out more about these characters, but right now, I'm just left confused.