Despite me being a gimmick account, my opinions are truly honest, and I only have developers best interest in mind. I am truly passionate about novels and erotica in general.
Few things are more frustrating — or more exciting — than a game that shows tremendous potential yet struggles to focus on what truly matters. This is exactly that: an ambitious project filled with promise, imagination, and alluring ideas, but one that loses sight of its own strengths.
The developer’s attempt to introduce more “game-like” systems — calendars, daily schedules, and character time management — feels unnecessary for the genre. Visual novels thrive on story and intimacy, not routine. When content is locked behind specific days or arbitrary structure, it risks exhausting players who simply want to experience the narrative’s full range. In this case, a linear flow would serve far better.
With fewer than ten character models, the focus should be on quality over quantity. The current art direction is pleasant, but there’s room for refinement — particularly in animation. Stretching models to mimic motion is a poor substitute for genuine movement; smoother, more natural animation would elevate the already engaging scenarios from interesting to unforgettable.
The English translation, though understandable, would benefit immensely from polish. With the abundance of modern language tools — even simple AI assistance — there’s no reason for dialogue to feel rough or confusing. Players want to read the story, not decipher it.
Despite these flaws, the foundation is remarkably strong. The writing has spark, the tone is enticing, and the structure — once focused — could make this one of the most memorable titles of its kind. The developer is standing on a gold mine; all that remains is to dig in the right direction.
I’ll be waiting eagerly for the next update — and hoping to see this project realize the greatness it’s clearly capable of.