4.10 star(s) 29 Votes

jooin

Newbie
Dec 4, 2019
21
4
If you still want it.




Try this. But the game is really short right now, you can solve it in less than an hour.
thanks even if i play soulsbourne games its really hard
 

TheOtherDragonborn

Active Member
Aug 22, 2021
517
464
thanks even if i play soulsbourne games its really hard
It definitely isn't trivial. The mushroom lady took me around 5 tries to beat, but I found that the dodge roll is the most reliable way to avoid attacks and the bow is the best way to slowly pick away health. Get yourself some bowls of mushroom soup for heals and you can do it!
 

Claroquesi

Member
May 16, 2020
464
589
It definitely isn't trivial. The mushroom lady took me around 5 tries to beat, but I found that the dodge roll is the most reliable way to avoid attacks and the bow is the best way to slowly pick away health. Get yourself some bowls of mushroom soup for heals and you can do it!
If you get the demon sword you can “press C” to get more damage, or equip the “No Balls” item so you can dodge more faster
 

Windfaker

Member
Dec 11, 2017
362
644
Kinda funny he focus on translation while the game stay at the same point plot/mechanic around +6 months with basicly no new content.
 

Windfaker

Member
Dec 11, 2017
362
644
I think he is planning a lot behind the scenes from what i see in his pixiv post, but dunno
Lets be honest how many low budget games you see here that actually make big progres after months lazy work? most of them want just milk money for nothing,just do not have to much expectations friend In this game Im am on this forum since 2017 belive me.
 

PervyMage32

Active Member
Jul 29, 2017
552
877
Unfortunate that this game has made little progress the past half year. I was so excited to see this game go somewhere, but like many others, it's come to a crawl, before it's ultimate end. I'm not sure why so many amazingly designed projects come to a sudden end.

I suppose it's burn out or lack of passion, considering those smaller sites probably don't generate a lot of revenue, but with Steam now accepting Adult games, there's certainly a long term profit to be made, for those willing to put the effort in. Hell, I've seen people buy games on there and not play them, just because they wanted some kind of obscure meme clout.
 

icollectsouls

Active Member
Jul 15, 2018
648
1,216
Weird to see so many posts in this thread about "dead game lol" when I really don't think that's the case. The art quality in the game probably makes content updates much harder to do compared to the people who can work with premade assets, and I think in this case the dev is also the artist, effectively doubling the work. I'm not surprised that significant updates take longer to happen.
I also don't get why people are acting like it's some scam by the dev when there's an entire completed game by them already? It's not like there's some track record of Mofuringu/Mofuland/whoever just abandoning projects.
 
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zetta216

Member
Oct 4, 2018
273
335
Weird to see so many posts in this thread about "dead game lol" when I really don't think that's the case. The art quality in the game probably makes content updates much harder to do compared to the people who can work with premade assets, and I think in this case the dev is also the artist, effectively doubling the work. I'm not surprised that significant updates take longer to happen.
I also don't get why people are acting like it's some scam by the dev when there's an entire completed game by them already? It's not like there's some track record of Mofuringu/Mofuland/whoever just abandoning projects.
People are acting like its a scam cause thats how Patreon is. You avoid making any real progress because the longer your project goes the more money you milk from your fanbase. It builds laziness into its system as profit, think American construction companies.

Also higher quality art doesn't make it take longer. At that level artists have no problem hashing out a new cg in a few hours and with the framework done it isn't that difficult to implement new sprites and make them work. So with no communication saying otherwise (Most developers tell us when they are sick or in a war) we can only assume the lack of updates is intentional.
 

PervyMage32

Active Member
Jul 29, 2017
552
877
People are acting like its a scam cause thats how Patreon is. You avoid making any real progress because the longer your project goes the more money you milk from your fanbase. It builds laziness into its system as profit, think American construction companies.
I know his and your comments aren't directly targeted at me, but while a developer milking a project is certainly a concern of mine (it's why I stopped supporting stuff through Patreon in the first place), my problem is with how these games never advance past being more than a tutorial or a prologue. What is well known around as the infamous "v0.01" that we see get flooded here every week, and very often never see a numerical increase. I know people have lives and stuff, but it feels like whenever someone starts a new NSFW project, they do the bare minimum to start the project, and then immediately abandoned it, irregardless of their intentions.

Whenever your starting something new, that is broad in scope, establishing the groundwork of that project is almost always the hardest and most time consuming part. After that, things "should" flow a lot more naturally and quicker, because you have your thoughts gathered and in theory, all your stuff setup. Obviously, programming is a slippery slope, but that's mostly the fault of a digital engine.

However, it sounds like a lot of these developers drop these concepts on us, then ask for money with promises of a lot of effort involved... then immediately only put like, an hour per day/week to work on it, whether or not they were intending to milk it for money. I can't even imagine that their making a lot of money, milking a project that's barely a tutorial. If anything, they should at least finish a larger part of the game before attempting that.

As a fan of unique stuff like Kinokogari, it's just very frustrating to experience, and know that the ship is sinking, with no way for you to hold it afloat, even if you were willing to personally throw hundreds of dollars at the project.
 

icollectsouls

Active Member
Jul 15, 2018
648
1,216
People are acting like its a scam cause thats how Patreon is. You avoid making any real progress because the longer your project goes the more money you milk from your fanbase. It builds laziness into its system as profit, think American construction companies.
Good thing this game's not on Patreon then, it's on SubscribeStar and Pixiv Fanbox. :4Head:
Also higher quality art doesn't make it take longer. At that level artists have no problem hashing out a new cg in a few hours and with the framework done it isn't that difficult to implement new sprites and make them work.
Not all artists work at the same pace, though. Not all artists are also trying to implement several different versions of one image in a game they're seemingly programming by themselves.
We also have no idea about their personal life (considering the dev is Japanese and hasn't even posted to their own twitter in months) so who knows if they're trying to work a regular job while also making a dickgirl elf RPG platformer.
So with no communication saying otherwise (Most developers tell us when they are sick or in a war) we can only assume the lack of updates is intentional.
Again, considering the dev is Japanese and we don't know a lot of details about their personal life, I really don't think it's fair to complain about lack of communications when their native language isn't English. I also don't think it's fair to make it out like it's some other patreon scams like you'd see on this site, it's not like they personally made the thread and went "hey guys here's my game please support on patreon :)" only to fuck off after a few months.
Also "lack of updates" isn't really correct either, considering they do seem to update pretty frequently - one look at the dev log and updates on itch.io will show you as much. The most significant update was just at the start of this month so I really, really don't know where people are coming from.
1648718568810.png
 

zetta216

Member
Oct 4, 2018
273
335
Good thing this game's not on Patreon then, it's on SubscribeStar and Pixiv Fanbox. :4Head:

Again, considering the dev is Japanese and we don't know a lot of details about their personal life, I really don't think it's fair to complain about lack of communications when their native language isn't English. I also don't think it's fair to make it out like it's some other patreon scams like you'd see on this site, it's not like they personally made the thread and went "hey guys here's my game please support on patreon :)" only to fuck off after a few months.
Also "lack of updates" isn't really correct either, considering they do seem to update pretty frequently - one look at the dev log and updates on itch.io will show you as much. The most significant update was just at the start of this month so I really, really don't know where people are coming from.
Wow its almost like those are the same thing and I gave an example of one.
This project is over a year old and still has less cg than many .01. That is where people are coming from. People are coming from the frustration of paying developers who promise big things and seeing no results for months on end (though arguably most in this forum are upset that OTHERS are paying and not them personally). We just got a big update sure, but in the same time frame other developers of similar game styles might give 12 big updates. Its about actually working on your project with ADVANCING it in mind. Bugs gotta be fixed but the people aren't showing up to see a changelog of bug fixes, they aren't paying creators to send them lists of physics issues or wrong spellings. In the early stages of a project you gotta shell out some content or people will be come disinterested. And its very much in their rights to do so.
 
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icollectsouls

Active Member
Jul 15, 2018
648
1,216
Wow its almost like those are the same thing and I gave an example of one.
(Apologies for that - I was mainly being sarcastic there and tried to come across as such with the :4Head:.)
This project is over a year old and still has less cg than many .01. That is where people are coming from. People are coming from the frustration of paying developers who promise big things and seeing no results for months on end (though arguably most in this forum are upset that OTHERS are paying and not them personally). We just got a big update sure, but in the same time frame other developers of similar game styles might give 12 big updates. Its about actually working on your project with ADVANCING it in mind. Bugs gotta be fixed but the people aren't showing up to see a changelog of bug fixes, they aren't paying creators to send them lists of physics issues or wrong spellings. In the early stages of a project you gotta shell out some content or people will be come disinterested. And its very much in their rights to do so.
Okay, so I got curious and looked at everything Mofu has - their fanbox, subscribestar, itch.io, even DLsite and you know what I found?
No one is paying for this game!
The fanbox says it's currently not accepting fans, the subscribestar only has a "free" tier with 130 subs, the itch.io download takes you directly to the download without a "pay what you want" option popping up, and the game isn't available on DLsite.
The mere thought that this game is some long-con scam of trickling out as little content as possible for months of money is complete bullshit. Updates are slow and minimal because Mofu is seemingly working on the game for absolutely fucking free. Will there be a paid option once the game is finally finished? I don't fuckin' know, I'm not the dev.
 
4.10 star(s) 29 Votes