- Oct 28, 2018
- 175
- 379
Damn, look that healthy vegetable.new update at itchYou must be registered to see the links
i can;t download it isn't anyone gonna update the thread with a megalink? zippyshare? something?new update at itchYou must be registered to see the links
If you still want it.i can;t download it isn't anyone gonna update the thread with a megalink? zippyshare? something?
Try this. But the game is really short right now, you can solve it in less than an hour.anyone got a savefile im really stumped
thanks even if i play soulsbourne games its really hardIf you still want it.
You must be registered to see the links
Try this. But the game is really short right now, you can solve it in less than an hour.
It definitely isn't trivial. The mushroom lady took me around 5 tries to beat, but I found that the dodge roll is the most reliable way to avoid attacks and the bow is the best way to slowly pick away health. Get yourself some bowls of mushroom soup for heals and you can do it!thanks even if i play soulsbourne games its really hard
If you get the demon sword you can “press C” to get more damage, or equip the “No Balls” item so you can dodge more fasterIt definitely isn't trivial. The mushroom lady took me around 5 tries to beat, but I found that the dodge roll is the most reliable way to avoid attacks and the bow is the best way to slowly pick away health. Get yourself some bowls of mushroom soup for heals and you can do it!
Go for another game this game already around +6 months at the same point maybe 2? new scenes has been add In this six months XDi asure u
no one give a crap about these bug fix details...
just listed as "general bug fix's..."
Question is:
new scenes or CGart?
I think he is planning a lot behind the scenes from what i see in his pixiv post, but dunnoKinda funny he focus on translation while the game stay at the same point plot/mechanic around +6 months with basicly no new content.
Lets be honest how many low budget games you see here that actually make big progres after months lazy work? most of them want just milk money for nothing,just do not have to much expectations friend In this game Im am on this forum since 2017 belive me.I think he is planning a lot behind the scenes from what i see in his pixiv post, but dunno
People are acting like its a scam cause thats how Patreon is. You avoid making any real progress because the longer your project goes the more money you milk from your fanbase. It builds laziness into its system as profit, think American construction companies.Weird to see so many posts in this thread about "dead game lol" when I really don't think that's the case. The art quality in the game probably makes content updates much harder to do compared to the people who can work with premade assets, and I think in this case the dev is also the artist, effectively doubling the work. I'm not surprised that significant updates take longer to happen.
I also don't get why people are acting like it's some scam by the dev when there's an entire completed game by them already? It's not like there's some track record of Mofuringu/Mofuland/whoever just abandoning projects.
I know his and your comments aren't directly targeted at me, but while a developer milking a project is certainly a concern of mine (it's why I stopped supporting stuff through Patreon in the first place), my problem is with how these games never advance past being more than a tutorial or a prologue. What is well known around as the infamous "v0.01" that we see get flooded here every week, and very often never see a numerical increase. I know people have lives and stuff, but it feels like whenever someone starts a new NSFW project, they do the bare minimum to start the project, and then immediately abandoned it, irregardless of their intentions.People are acting like its a scam cause thats how Patreon is. You avoid making any real progress because the longer your project goes the more money you milk from your fanbase. It builds laziness into its system as profit, think American construction companies.
Good thing this game's not on Patreon then, it's on SubscribeStar and Pixiv Fanbox.People are acting like its a scam cause thats how Patreon is. You avoid making any real progress because the longer your project goes the more money you milk from your fanbase. It builds laziness into its system as profit, think American construction companies.
Not all artists work at the same pace, though. Not all artists are also trying to implement several different versions of one image in a game they're seemingly programming by themselves.Also higher quality art doesn't make it take longer. At that level artists have no problem hashing out a new cg in a few hours and with the framework done it isn't that difficult to implement new sprites and make them work.
Again, considering the dev is Japanese and we don't know a lot of details about their personal life, I really don't think it's fair to complain about lack of communications when their native language isn't English. I also don't think it's fair to make it out like it's some other patreon scams like you'd see on this site, it's not like they personally made the thread and went "hey guys here's my game please support on patreonSo with no communication saying otherwise (Most developers tell us when they are sick or in a war) we can only assume the lack of updates is intentional.
Wow its almost like those are the same thing and I gave an example of one.Good thing this game's not on Patreon then, it's on SubscribeStar and Pixiv Fanbox.
Again, considering the dev is Japanese and we don't know a lot of details about their personal life, I really don't think it's fair to complain about lack of communications when their native language isn't English. I also don't think it's fair to make it out like it's some other patreon scams like you'd see on this site, it's not like they personally made the thread and went "hey guys here's my game please support on patreon" only to fuck off after a few months.
Also "lack of updates" isn't really correct either, considering they do seem to update pretty frequently - one look at the dev log and updates on itch.io will show you as much. The most significant update was just at the start of this month so I really, really don't know where people are coming from.
(Apologies for that - I was mainly being sarcastic there and tried to come across as such with theWow its almost like those are the same thing and I gave an example of one.
Okay, so I got curious and looked at everything Mofu has - their fanbox, subscribestar, itch.io, even DLsite and you know what I found?This project is over a year old and still has less cg than many .01. That is where people are coming from. People are coming from the frustration of paying developers who promise big things and seeing no results for months on end (though arguably most in this forum are upset that OTHERS are paying and not them personally). We just got a big update sure, but in the same time frame other developers of similar game styles might give 12 big updates. Its about actually working on your project with ADVANCING it in mind. Bugs gotta be fixed but the people aren't showing up to see a changelog of bug fixes, they aren't paying creators to send them lists of physics issues or wrong spellings. In the early stages of a project you gotta shell out some content or people will be come disinterested. And its very much in their rights to do so.