A fairly short and shallow RPG. Mechanics wise there is very little depth, you can just alternate between basic attack and potion and make it through the game no problem. There are elemental attacks but besides electric attack on swimmer trying to guess weaknesses isn't really worth while. The sneak attack enemies to win is nice, but some of the sprites for the non-human enemies don't work well with it and since most encounters you can just mash attack through there really isn't any reason to go too far out of your way to try them. Resources respawn in dungeons, but the game is short and fights are easy so... kinda pointless, really. Scenes are alright quality but 95% of characters have the same body type so not great on that front. One of the worst problems with game design is the amusement park dungeon where you need to interact with non-obvious items to solve a puzzle when no other dungeons up til that point have had items to interact with(most items are shinies you walk over to pick up). This is the only area in the game where you have to interact with items that look like props rather than obvious interactables so it can be pretty confusing since the game gives no indication interacting with anything will do anything(there isn't any descriptor text or anything for interacting with things ever). Overall a rather weak experience, but if you like the art or are looking for a popcorn type game it isn't offensively bad or anything.