Futanari's Sex World! [v1.0]
Yeah, I fell for the futa's dick.
The gameplay is your typical RPGM formula with super easy battles. You can skip regular encounters, and even the bosses or “special” monsters are just basic RPGM fights. It’s ridiculously easy to level up, and since your HP/MP auto-recover before every boss battle, the game somehow makes an already easy experience even easier. There’s basically zero challenge, just mash your strongest skill and you’re good.
The art is the one good thing. It looks great.
But everything else? The assets are just standard RPGM, and there's only few cg in this game.
The story is extremely linear, with constant handholding from the dev. It legit feels like it was written for a 5-year-old. You think there’s going to be some grand twist when you learn the king betrayed the demon king, but nope — it’s just anticlimactic and kinda dumb. Halfway through the game it even feels like the dev ran out of time, because suddenly there are no more monster areas, no exploration, and the “sidequests” are basically fake filler. The ending is a basic RPGM slideshow, and after that you get kicked back to before the final fight with no real post-story at all.
Pros
+ The art style is good
+ A handful of nice CGs
+ Easy to play if you want something very low-effort
Cons
- I cant fap to this with the lack of CG
- Gameplay is extremely easy with no meaningful challenge
- Story is linear, shallow, and overly handhold-y
- Anticlimactic plot “twists” that go nowhere
- Mostly default RPGM assets
- Ending is weak and lacks post-game/story content
TL;DR:
A game with almost no challenge and a story that feels like it was made for a 5-year-old. The dev holds your hand the entire time, to the point it might as well have been a visual novel. The only good thing here is the art.
I wouldn’t recommend it.
Yeah, I fell for the futa's dick.
The gameplay is your typical RPGM formula with super easy battles. You can skip regular encounters, and even the bosses or “special” monsters are just basic RPGM fights. It’s ridiculously easy to level up, and since your HP/MP auto-recover before every boss battle, the game somehow makes an already easy experience even easier. There’s basically zero challenge, just mash your strongest skill and you’re good.
The art is the one good thing. It looks great.
But everything else? The assets are just standard RPGM, and there's only few cg in this game.
The story is extremely linear, with constant handholding from the dev. It legit feels like it was written for a 5-year-old. You think there’s going to be some grand twist when you learn the king betrayed the demon king, but nope — it’s just anticlimactic and kinda dumb. Halfway through the game it even feels like the dev ran out of time, because suddenly there are no more monster areas, no exploration, and the “sidequests” are basically fake filler. The ending is a basic RPGM slideshow, and after that you get kicked back to before the final fight with no real post-story at all.
Pros
+ The art style is good
+ A handful of nice CGs
+ Easy to play if you want something very low-effort
Cons
- I cant fap to this with the lack of CG
- Gameplay is extremely easy with no meaningful challenge
- Story is linear, shallow, and overly handhold-y
- Anticlimactic plot “twists” that go nowhere
- Mostly default RPGM assets
- Ending is weak and lacks post-game/story content
TL;DR:
A game with almost no challenge and a story that feels like it was made for a 5-year-old. The dev holds your hand the entire time, to the point it might as well have been a visual novel. The only good thing here is the art.
I wouldn’t recommend it.