I love going to bat for a nice point and click adventure H-game. Its a lovely proof of concept of a short silly sex adventure. As far as visuals go they're nice. Nothing spectacular and quite a few perspective errors but its charming and fun with a chibi shortstack esthetic. None of the designs are unappealing and the H-scene is good.
Gameplay is fine, you point and click, does what it says on the tin, some of the hit boxes when going to another area can be weird and if you are standing in the box on spawn or move past it you have to double back to activate it proper which is a little annoying. So far very simple logic puzzles more about exploring than it is using your brain which is fine.
There are only a few somewhat big issues with. One I had was splitting the cemetery entrance into two screens: One at the gate to move past the cemetery and go to the castle and one for actually going into the cemetery. I think that's very clunky and not immediately apparent to a player where they are or where they can go. The gate should be replaced with some sort of crossroads if you really need the extra screen. Then, I know its a demo relic but the tutorial box on the starting screen should disappear after you do your first transition somewhere else. Its big and distracting which is great for giving the player direction but once they have the hang of it it should go away or give them the option to close it. Lastly, its not immediately apparent how to advance the H-scene, you have to click the dialog boxes to full size and it lets you continue to the next bit, I appreciate making it more interactive but if the reward is the scene a simple timer to unlock the next button is fine and you can make the dialogue just cut in like a graphic novel instead.
Either way i like where this game is going and hope to see more! I hope for the H-scenes the cum part is full animated rather than a cut just another cut in at the aftermath, it goes a long way to making them much more attractive and rewarding.
Gameplay is fine, you point and click, does what it says on the tin, some of the hit boxes when going to another area can be weird and if you are standing in the box on spawn or move past it you have to double back to activate it proper which is a little annoying. So far very simple logic puzzles more about exploring than it is using your brain which is fine.
There are only a few somewhat big issues with. One I had was splitting the cemetery entrance into two screens: One at the gate to move past the cemetery and go to the castle and one for actually going into the cemetery. I think that's very clunky and not immediately apparent to a player where they are or where they can go. The gate should be replaced with some sort of crossroads if you really need the extra screen. Then, I know its a demo relic but the tutorial box on the starting screen should disappear after you do your first transition somewhere else. Its big and distracting which is great for giving the player direction but once they have the hang of it it should go away or give them the option to close it. Lastly, its not immediately apparent how to advance the H-scene, you have to click the dialog boxes to full size and it lets you continue to the next bit, I appreciate making it more interactive but if the reward is the scene a simple timer to unlock the next button is fine and you can make the dialogue just cut in like a graphic novel instead.
Either way i like where this game is going and hope to see more! I hope for the H-scenes the cum part is full animated rather than a cut just another cut in at the aftermath, it goes a long way to making them much more attractive and rewarding.