[S> Other] [S>Programmer] Future Dev (Hopefully) with coding experience.

KennethsBrother

New Member
Mar 23, 2024
3
1
First and foremost I should say I am in no way looking to get paid. I want to learn from someone more experienced than me in this field and transition to creating a game of my own.

Skills:
I have experience in twine, choicescript, and godot
Have taken college classes for python, c++, and HTML
Did a lot of highschool art and feel comfortable in rough sketching basic ideas as well as basic pixel art
Have taken creative writing classes in HS and college
Can play bass (I don't know how this would help but just in case ¯\_(ツ)_/¯ )
Have experience as a game tester

Preferred method of contact:
Discord: @.ambo72

Employment Type & Rates:
Absolutely nothing in return. Except maybe any potential tips or advice.

Availability:
Part time (I'm still in college, but I still have plenty of spare hours every week)


Additional comments:
Making games has always been a dream of mine and I genuinely believe adult games is an under-appreciated medium that allows creators to experiment with taboos free from the traditional norms in gaming. I am willing to take on any work given to me (within reason) and would be extremely grateful to any opportunity given to me!
 

dacomdacom

New Member
Jan 14, 2022
11
7
>I am in no way looking to get paid.
What a pleasant coincidence, that is *exactly* the amount I am looking to spend :^)
Jokes aside - while your humility is admirable you should be very cautious about being taken advantage of. I dont mean somebody maliciously using your time / effort for their personal gain and not sharing the success with you - I mean you might end up "working" (in whatever capacity that might be) with somebody, only for the collaboration to fizzle out and leaving you with not even a noteworthy increase in experience.
It seems to me you are just beginning to dip your toes into collaborative projects so please forgive my unsolicited advice: be very protective of your time.
Planning a project with some stranger on the internet for hours might not result in anything to show for it. But spending the same amount of hours to make even a shitty, minimal copy of some old NSFW browser based flash game boosts your "portfolio" above 9 out of 10 of your "competitors".

By the way, what do you mean by
>Except maybe any potential tips or advice.
Are you talking about software / game development or art?
 

KennethsBrother

New Member
Mar 23, 2024
3
1
By the way, what do you mean by
>Except maybe any potential tips or advice.
Are you talking about software / game development or art?
Well in general any advice for the industry (The only thing I know is that I know nothing. so I wouldn't know what I need to know) but if I had to be specific, software, art, and copyright/trademarks are what I believe I am the least knowledgable in.

> What a pleasant coincidence, that is *exactly* the amount I am looking to spend :^)
If this is a serious show of interest I'd love to contribute whatever I can, and if not I do appreciate the advice and words of encouragement you've already given. I do plan to work on some shitty attempt of a game in the meantime if I am unable to contribute to a project of a more experienced dev.
 

dacomdacom

New Member
Jan 14, 2022
11
7
I dont know much about software in the context of game dev. I know python and i know that using anything outside of it (eg frameworks, external libraries, engines required for games) makes me autistically mad so i got filtered from the software side of gamedev :^)

Dont know much about copyright either, i firmly hold onto a lawless wild-west view of the internet - that too clashes with my gamedev ambitions when it comes to paypal / steam / itch.io / patreon etc.

I do draw and good enough to even give advice to beginner artists if i do say so myself, however i think people should specialize instead of spreading their ambitions over multiple disciplines... since you seem to be coming at this from the programmer side im afraid my pointers for how you should spend your free time practicing art are of limited use. ( just in case, ill link my gallery in a dm to you )

>I do plan to work on some shitty attempt of a game in the meantime
Make it small and easy. Something you can finish in a couple of days, and reuse its code and polish the interface for your next project. Done is better than perfect.
I know these types of games are *LAME* as fuck but i personally am fond of the very old quiz porn games. A single clothed girl on screen that takes off her top, bottom, bra, panties (= 5 images that are very similar, so in actuality just one image slightly edited 4 times) for every milestone the player accomplishes. The milestones could be timed math questions, some sort of trivia quiz, "click this button 100 times in 15 seconds" etc =D

Also if i were you, i would aim for browser-playable builds. Everybody is going to click on a shitty porn game and give it a try if it runs in a browser. Only a fraction of a fraction of people are willing to download a game just to try it out. I believe godot with webassembly or html5 or something like that.