THE GOOD
- Story. It has one. It's got promise.
- Renders (themselves). Quite decent, and nice variation... tho combined with the animations I'm still not sure if this is shaded 2D art or 3D renders tbh.
- Hints. With a couple exceptions, v1.0 does a good job letting you know when you need to do something, what you need to do, and when you've hit the end of current content. Stores seem to be an exception to that rule - there's really no telling what triggers the cosplay costumes to be purchasable, and I have yet to see new slaves show up in that store.
- The genre is confusing. It lists itself as a VN, and does a decent job setting up the epic fantasy exposition (arguably long winded, but in a couple cases interesting and useful)... but it seems to try to play as a fantasy sandbox. And I do mean try. It works... to an extent and that's it. If it were truly in VN form, as much as that would push some away, the ones there for the tag would probably have a better time of it.
- The current ending. Ugh. Giving the benefit of the doubt that the next release will continue from where this leaves off in some fashion (since this isn't tagged as completed, and there are still tons of not included in this version of the game hints in game), I look forward to seeing where it goes from here. BUT
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- Animations. Wow. If I had to pull two things out of viewing these animations to say "fix these and you drastically improve the user experience" they'd be:
- Movement needs to be restricted to the characters and not the background unless parts of the background are actually supposed to move.
- Movement of the characters needs to be both restricted to the body parts that should be moving (not feet across the floor while thrusting, for example), but yes, all parts that are supposed to move should actually move (the attached legs should definitely move but not in that way). I call this the "paper doll" effect. And even then I've seen paper dolls moved better, such as when you pin feet in place then pivot on knees and hips - not done in these animations.
- The combination of the above ends up with some animations where the MC starts thrusting with his feet following that movement across the floor while a separate section of floor (a square off to the bottom left) sort of vibrates back and forth - altogether cringe worthy.