So i'm making a simulation game. You know, the stuff with stamina, money, day phases, the classic stuff. I'm not too deep into development yet, But I have my main assets ready. I'm currently working on the game's core game loop but it made me stop for a bit and think. How do you actually balance these stuff? A lot of similar games I played tends to be pretty grindy before you can get to the sex scenes.
For example, to unlock a scene you may need to buy an item or increase the heroine's affection. In order to get the item you'd need money(a lot of them) so you need to work. Earning money requires energy and often times you wouldn't have a lot left to interact with the heroine to increase their attention. Sometimes you can also increase your max energy but it would also cost you something. You can increase affection by interacting/talking to the heroine but most of the time it doesn't give you that much so you're pretty much encourage to give them gifts.
How do I approach these to find a good middle ground of requiring a bit of planning without being too grindy? If anyone have any resource that could help or any advice it'd be very much appreciated.
For example, to unlock a scene you may need to buy an item or increase the heroine's affection. In order to get the item you'd need money(a lot of them) so you need to work. Earning money requires energy and often times you wouldn't have a lot left to interact with the heroine to increase their attention. Sometimes you can also increase your max energy but it would also cost you something. You can increase affection by interacting/talking to the heroine but most of the time it doesn't give you that much so you're pretty much encourage to give them gifts.
How do I approach these to find a good middle ground of requiring a bit of planning without being too grindy? If anyone have any resource that could help or any advice it'd be very much appreciated.