Game Design Advice

notarealname

Newbie
Nov 25, 2016
26
80
Title: WIP
Engine: Unity 5
Platform: Windows/Mac (eventually Android)
Genre: Incest/Corruption/Life Sim
Graphics: Stills from porn shoots (subsequent games will use pre-rendered images/animations)

I'm getting ready to begin work on my first game and would like to get some feedback on some of your favorite games, what you loved about them, and what you hated.

EDIT: Not sure how the QSP tag got selected. Could someone change that to Unity?
 
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muttdoggy

Dogerator
Staff member
Moderator
Aug 6, 2016
7,793
43,875
Done! I like The Twist, Big Brother, and Hack n Stalk.
Big Brother has the best UI and graphics, The Twist is a good runner up with the ability to move the camera, and Hack N Stalk has some mini-games and if the timer wasn't so anal, it would be fun!
For me, I like Big Brother's UI, The Twist's map, and you could add fun mini-games like unlocking doors, mind control games for corruption, etc.
 

2524.

Active Member
Aug 22, 2016
502
680
- no lengthy transitions (should be able to disable them so as to make things instantaneous), or worse a whole 3D animation that lasts 20 sec where you see the car leave the garage, drive on the road then park in the next house (like in milf villa)
- ability to save
(- cheats)

those are the only things I can think of at the moment
 

Archast

Active Member
Game Developer
Aug 6, 2016
527
1,916
I do like unity and can help in some aspects if you need, but if I might suggest, do a small game as a foundation, don't start you "main" project right away, this will give you time to learn what you need, and the tools and scripts that you can apply later.
 

Qlipse

Newbie
Aug 22, 2016
22
16
An other thing to consider when making games, is if you want to hardcode everything, or make some sort of Game Engine you can use for other games too. The benefit of this is that you make one engine, and only add small features to the engine over time. That give you lots of time to add content later on.

A way to do this could be to find a text file format you like(maybe json) and then write all your content in those files. Of cause have some backend mechanics that get the json into objects your game can use.
The point is to both make it easier for your self to add content and don't have to focus on both content and code the game at the same time, and to make the game highly modable for the players of your game.

An other benefit of this approach is to really thing a lot about how you want to present the different graphical elements of the game before you start to add too much content, this helps you get a clear picture of how and what content your game can end up with, and how you should structure the content like pictures etc.

The con is that you use A LOT of time on non-content stuff at the start of your project, and there can goes a long time before you really start to generate pics and develop the story of your game. And the story and content is really the reason why most want to make a game in the first place. ;)
 
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notarealname

Newbie
Nov 25, 2016
26
80
Done! I like The Twist, Big Brother, and Hack n Stalk.
Big Brother has the best UI and graphics, The Twist is a good runner up with the ability to move the camera, and Hack N Stalk has some mini-games and if the timer wasn't so anal, it would be fun!
For me, I like Big Brother's UI, The Twist's map, and you could add fun mini-games like unlocking doors, mind control games for corruption, etc.
I have a few gripes with the UI on Big Brother but it is fairly similar to the one that I've been working on. Navigation between different areas isn't something that I've put a lot of thought into yet and I'm not sure that I'm sold on the approach that The Twist uses. While I haven't ruled out mini-games entirely, they definitely aren't on my development roadmap at this time.

- no lengthy transitions (should be able to disable them so as to make things instantaneous), or worse a whole 3D animation that lasts 20 sec where you see the car leave the garage, drive on the road then park in the next house (like in milf villa)
- ability to save
(- cheats)

those are the only things I can think of at the moment
I've never understood why anyone would put lengthy transitions on repeatable events so you don't have to worry there. I don't have any plans to do any 3D animations at this time either. I'll get around to them eventually and when I do there will be skip functionality. A proper save system is extremely easy to implement in Unity so that will be present from the outset. I'm planning on implementing a fairly comprehensive cheat menu as well which will allow you to edit variables, set flags, and directly trigger events.

I do like unity and can help in some aspects if you need, but if I might suggest, do a small game as a foundation, don't start you "main" project right away, this will give you time to learn what you need, and the tools and scripts that you can apply later.
I guess I should have clarified that this is my first adult game. I would consider myself proficient in C# and have a decent amount of experience with Unity. The only area that I don't have experience in is modeling/rigging/rendering so there will definitely be a learning curve there. I'm currently looking into which graphics software that I'm going to start working in and have been leaning towards Maya due to its feature set. If you're aware of anywhere to source high quality models, rigged or unrigged, that would be immensely helpful.
 

Archast

Active Member
Game Developer
Aug 6, 2016
527
1,916
I guess I should have clarified that this is my first adult game. I would consider myself proficient in C# and have a decent amount of experience with Unity. The only area that I don't have experience in is modeling/rigging/rendering so there will definitely be a learning curve there. I'm currently looking into which graphics software that I'm going to start working in and have been leaning towards Maya due to its feature set. If you're aware of anywhere to source high quality models, rigged or unrigged, that would be immensely helpful.
I do know, they are open during days 1 and 15 every month, and I like maya, but 3dsMax is my main software 3D related, right now I'm not doing much with it because it requires time that I don't have, but it IS powerfull.
 

notarealname

Newbie
Nov 25, 2016
26
80
I do know, they are open during days 1 and 15 every month, and I like maya, but 3dsMax is my main software 3D related, right now I'm not doing much with it because it requires time that I don't have, but it IS powerfull.
Thanks for the link, I'll be sure to sign up next time registration opens. I haven't started learning Maya yet so I'll be sure to take a look at 3dsMax as well.