- Aug 7, 2019
- 187
- 29
For a brief introduction, I am a computer engineer in graduate school who has a few game ideas, but no game development experience despite having coding experience (CE students where I'm at don't use game engines). As for why I signed up for this website, I am hoping to get some advice and/or assistance on adult game development. That, and download smut.
First, I'll admit that most, if not all, of my game ideas are ambitious for a beginner, but two things I've been hoping to have consistent among most of my games are the following (which are also making me debate my first game engine):
1) Anime/cel-shaded character models (closer to anime style)
2) System for creating characters easily with randomized physical traits
I was told Unity would be a good place to start, but I'd like an expert's opinion. I think it was recommended because of the 3D modeling being recommended for these two points instead of 2D. I know importing models from character creation engines are an option, but with a randomized system, using an import for every combination would likely take up too much data. But, as a whole, do any of you have any recommended game engines to start making game development?
For whatever game engines that are recommended, which threads are good for starting to use said engines? And if any professionals are reading this, do you have any advice for a beginner?
Going back to the "ambitious" point, does anybody know any Japanese/Japanese-style developers (mostly for art style without relying on "anime" specific character creation engines)? The reason is because many of my ideas are more "Japanese" in design, so if they have connections, it could help. I understand that this would go under the "Recruitment & Services" section, but I was hoping to have all this in one place (and I don't have a full description yet either for the recruitment requirements). That said, I'm still open to other styles, as not only "beggars can't be choosers", I've also seen some pretty impressive works created on this website that have started to change my mind, so I guess it depends on what others can offer. Ultimately, it's pretty clear I'll need some assistance in both tutorials (initially) and future development.
I'll admit that I'm sounding rather picky for someone as ignorant as myself in terms of game development. You can call me out for it, but humor me a bit and offer some constructive advice. If there's anything else a newbie in game development should know, please let me know. Same thing can be said for being a newbie on this website. As a whole, while hiring people to make games is an option, something has to be said about the "idea guy" not contributing otherwise, and I would like to partake in some part of the project beyond initial notes, if possible.
If you're on Discord and wish to know more about my ideas, you can message me with Xeno#6551 (I'd honestly prefer Discord). And I also apologize if I'm sounding a bit too formal, though this could be seen as a business inquiry.
First, I'll admit that most, if not all, of my game ideas are ambitious for a beginner, but two things I've been hoping to have consistent among most of my games are the following (which are also making me debate my first game engine):
1) Anime/cel-shaded character models (closer to anime style)
2) System for creating characters easily with randomized physical traits
I was told Unity would be a good place to start, but I'd like an expert's opinion. I think it was recommended because of the 3D modeling being recommended for these two points instead of 2D. I know importing models from character creation engines are an option, but with a randomized system, using an import for every combination would likely take up too much data. But, as a whole, do any of you have any recommended game engines to start making game development?
For whatever game engines that are recommended, which threads are good for starting to use said engines? And if any professionals are reading this, do you have any advice for a beginner?
Going back to the "ambitious" point, does anybody know any Japanese/Japanese-style developers (mostly for art style without relying on "anime" specific character creation engines)? The reason is because many of my ideas are more "Japanese" in design, so if they have connections, it could help. I understand that this would go under the "Recruitment & Services" section, but I was hoping to have all this in one place (and I don't have a full description yet either for the recruitment requirements). That said, I'm still open to other styles, as not only "beggars can't be choosers", I've also seen some pretty impressive works created on this website that have started to change my mind, so I guess it depends on what others can offer. Ultimately, it's pretty clear I'll need some assistance in both tutorials (initially) and future development.
I'll admit that I'm sounding rather picky for someone as ignorant as myself in terms of game development. You can call me out for it, but humor me a bit and offer some constructive advice. If there's anything else a newbie in game development should know, please let me know. Same thing can be said for being a newbie on this website. As a whole, while hiring people to make games is an option, something has to be said about the "idea guy" not contributing otherwise, and I would like to partake in some part of the project beyond initial notes, if possible.
If you're on Discord and wish to know more about my ideas, you can message me with Xeno#6551 (I'd honestly prefer Discord). And I also apologize if I'm sounding a bit too formal, though this could be seen as a business inquiry.