Game I like to create.

Arnimy

Newbie
Jul 21, 2017
25
54
Hello all.

Since a while, i got something in my head (A brain ?) about a story game.
I begin something in Twine a long time ago. Then I stop it because of life. But it never goes away.

That game will have several mecanism like : corruption/ Mind control/ hypnosis and even normal relation. And town management, an RPG system.
You won't have a predone character, you will make it with some specialisation that will give you access to some skill and stuff. Every people you meet will have some characteristics, hobby... you will have to use it to your advantage.


The synopsys is something like that :

You are a guy who inherit a very huge fortune (money and a mansion located in a little town) from your grandfather. As a request of you grandfather, you have to stay in the mansion to the end of your life.
Life is about to be very cool if you decide to stay in it. But what you don't know is that there is a secret in the mansion. Something not tell in the heritage.


So If you decide to stay, you will have to manage a lot of things :

- Your money. Yes you are rich, very rich, but you will see that this town want to get bigger (and you too I hope) and you will need a lot more.
So what can you do with the money : Invest in some store, communal establishment, and maybe even water distributor, ... help some people or establishment like school...

- The town attractiveness will be essential to develop for having more people to come and having access to new building, that you will need to upgrade to support the increase of people.

- To develop the "slutiness" of this town, you will have to be incidious. Focus on one thing won't be good and will rise suspicion from gouvernemental agencies. So you will have to make compromise.
The different mecanism could be done by you, or someone else (a therapist ?, a minion ? Chemical product (Interraction with water distributor ?), ...)

- I hate the grinding, so it's will be as much as possible by events.

- But all that is too easy, so someone you don't know want the town for himself too.


The fact is that I don't know on what game engine do it (twine/renpy or unity). Learning prog isn't something reluctant for me.
The second fact is what kind of art do I use

- real porn : lake of customization, but so much content + real (what else).

- 3D CG like Daz or anything else, is highly customisable but with so much people, it will be hard to do something good in a "short time". Drawning, (na, you don't want me to draw......... really).


The ultimate thing I would like to do is something like unpredictible things. someone transfert, huge accident that will bring people you don't want in you foot, death ....

I hope it's understandable , English is not my first language.
 

DawnCry

Well-Known Member
Nov 25, 2017
1,240
2,001
Basically a town management with corruption.

First question would be if you will have unique characters or the characters will be all generic (basically as an unique character people expect a named one with his own particularities different from the rest).

While you may hate grinding you will need to add a bit of it to be a town management game, you need resources not just options, if it is well balanced no one cares about a bit of grind.

It may be interesting being able to be an adventurer too in that game, you said that you wanted unpredictible things so what about exploring for treasures and waking up problems for the town? perhaps an ancient succubus and things like that. Personally I oppose towards death of important characters, but the generic ones? be my guest.

Another thing that may be important is that usually in a town you aren't the only man in the town, this is a question of will males other than the MC have sex with women? even more this should be asked for the unique characters. Because when you corrupt someone means usually to make them a sex addict and things like that.

Overall it's a very simple idea and you need to focus on how everything should work. By the concept that you gave I would recommend:

-Town management + rpg elements: Exploring and recollecting I consider them part of the rpg elements and well it can be interested to have a mix of both such as the game dungeon town.

-Unique characters and generic characters: The generic ones are used for random scenes based on the corruption of the town and things like that, the unique ones should have interactions with the MC and other characters, including the other person that wants the town for themselves.

-Adding problems and difficulties: For example near the town can appear a goblin nest that will kidnap women over time unless you have enough guards in the city, the problem will continue until you clean the nest. Another one could be waking up ancient demons by adventuring or having to deal with nobles that come to your city to visit (or perhaps even royalty) and their lust.

-About your rival... just make it so that it makes sense what he does and that he has a chance to take the city for himself.

-About grind: Well to develop the city you would need resources, perhaps with gold, wood and stone you can play around with only that and give the possibility for the players to earn a lot of gold by adventuring. Adding a market to buy wood and stone or sell them for gold would be good too.

Well this is my input in your general idea.
 

HiEv

Member
Sep 1, 2017
384
785
What you're describing is a HUGE project. It's basically "SimCity" + "The Sims" + porn + a story. It's basically three or four major video games combined.

I would recommend scaling way back on the size of what you're planning, especially for your first game.

What you're doing is the equivalent of wanting to fly a Blackbird SR71 before you've even learned to walk.

Trust me, no game successful company started with a large, open world, sandbox game. They all started with smaller games and worked their way up. "Grand Theft Auto", for example, wasn't the first or second game that game studio made, it was the fourteenth game they made ( ).

For your first game I'd recommend starting in a limited environment, like a boat, a small island, an isolated small town, something like that, which allows you to have a reason to limit the available choices the player can make in the game. Then come up with a plot that only needs a few important characters to work.

Make that small game first, so you learn the tricks you need to know and build up the toolkit you can use to build your next, slightly larger, game. Then on that next game, gain more experience, build more tools to use for the next game, and so on.

Because if you try to run before you learn to walk, you're just going to end up falling on your face.
 

Agent HK47

Active Member
Mar 3, 2018
657
1,968
I agree with HiEv. What you are describing is something that would be difficult to do, even for the most experienced developers on this site. I think the closest I have seen to what you are describing, is "Take Over": https://f95zone.to/threads/take-over-v0-12-studio-dystopia.10384/
However, I believe that they are an entire team, not just 1 man. Also, it is likely that they all have experience prior to this game.

What you are describing would be ambitious, even if you were already expereinced in unity/ren'py. I think you need to scale wayyy down. You are dreaming of building a skyscraper, without having even built a garden shed before.
 

Arnimy

Newbie
Jul 21, 2017
25
54
Thx for the first answer.

DawnCry :

Town management + rpg elements : it was in my mind.

Unique characters and generic characters : there will be both for sure. As you describe. I just want to have as much as unique characters as possibility give me.

Adding problems and difficulties : Who know what can happen in my tricky mind ^^.

About your rival : to be clear, you won't be a bad or good man, same for him. if you want the city, there will be some interraction of all king before succeed or fail.

About grind : I'm aware, but I was speaking more like russian way ^^.


HiEv

What you're describing is a HUGE project : Yes, and that's why, as you describe, it won't be my first game. But the first thing I want to "know" is the kind of game engine fit the most (not explicit in my first post). Like that I can train on it with another project.
And I would love to fly on a lockheed SR-71 !!



Just to be clear too : It will be in the real world.

P.S. : this post is "pour prendre la température" (as we say in french).
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,500
8,035
You will lose interest in the idea way before you'd be half done with it
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
5,500
8,035
It is not a possibility, it will happen for sure.

I hope I will not sound rude but everyone has "big" ideas like those every day, the hard part is being able to scale it down knowing your solo or team abilities, you have to be realistic because you will not want to do that for the next 5 years and still be nowhere near the end.

The only way to know your solo or team abilities is to create a smaller scale game and complete it, you will see everything in a different light and not only you will know, with experience, which engine to use but also whatever your idea is realistic or not.
 
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Arnimy

Newbie
Jul 21, 2017
25
54
It is not a possibility, it will happen for sure.

I hope I will not sound rude but everyone has "big" ideas like those every day, the hard part is being able to scale it down knowing your solo or team abilities, you have to be realistic because you will not want to do that for the next 5 years and still be nowhere near the end.

The only way to know your solo or team abilities is to create a smaller scale game and complete it, you will see everything in a different light and not only you will know, with experience, which engine to use but also whatever your idea is realistic or not.
Ok I'll keep that in mind.
And for you record, I'm someone who take advise as they are, not as they sound. (don't know if i'm clear..)
 

periergeia

Member
Jul 19, 2017
121
70
Hello all.

Since a while, i got something in my head (A brain ?) about a story game.
I begin something in Twine a long time ago. Then I stop it because of life. But it never goes away.

That game will have several mecanism like : corruption/ Mind control/ hypnosis and even normal relation. And town management, an RPG system.
You won't have a predone character, you will make it with some specialisation that will give you access to some skill and stuff. Every people you meet will have some characteristics, hobby... you will have to use it to your advantage.


The synopsys is something like that :

You are a guy who inherit a very huge fortune (money and a mansion located in a little town) from your grandfather. As a request of you grandfather, you have to stay in the mansion to the end of your life.
Life is about to be very cool if you decide to stay in it. But what you don't know is that there is a secret in the mansion. Something not tell in the heritage.


So If you decide to stay, you will have to manage a lot of things :

- Your money. Yes you are rich, very rich, but you will see that this town want to get bigger (and you too I hope) and you will need a lot more.
So what can you do with the money : Invest in some store, communal establishment, and maybe even water distributor, ... help some people or establishment like school...

- The town attractiveness will be essential to develop for having more people to come and having access to new building, that you will need to upgrade to support the increase of people.

- To develop the "slutiness" of this town, you will have to be incidious. Focus on one thing won't be good and will rise suspicion from gouvernemental agencies. So you will have to make compromise.
The different mecanism could be done by you, or someone else (a therapist ?, a minion ? Chemical product (Interraction with water distributor ?), ...)

- I hate the grinding, so it's will be as much as possible by events.

- But all that is too easy, so someone you don't know want the town for himself too.


The fact is that I don't know on what game engine do it (twine/renpy or unity). Learning prog isn't something reluctant for me.
The second fact is what kind of art do I use

- real porn : lake of customization, but so much content + real (what else).

- 3D CG like Daz or anything else, is highly customisable but with so much people, it will be hard to do something good in a "short time". Drawning, (na, you don't want me to draw......... really).


The ultimate thing I would like to do is something like unpredictible things. someone transfert, huge accident that will bring people you don't want in you foot, death ....

I hope it's understandable , English is not my first language.
An identical game i played in the past called hentai high school or HHS+ . It was using a different kind of engine and 2d changeable characters that were generated with another prefix program. It was mostly point and click choices with events for a town and a school implemented by fans all the time and tons of variables to rise everywhere. you could check and talk in their specialized foroum if you want to see and get ideas/knowledge:
 

HiEv

Member
Sep 1, 2017
384
785
But the first thing I want to "know" is the kind of game engine fit the most (not explicit in my first post). Like that I can train on it with another project.
It kind of depends on what kind of graphics you're using, but Unreal Engine, Unity, or some flavor of C would probably work.
 

Zippity

Well-Known Member
Respected User
Nov 16, 2017
1,393
2,674
Sounds like a very ambitious project you want to undertake... The best things I can suggest, is to plan everything out first...

Determine the game play style or mix of styles (i.e. Management, Visual Novel, Trainer, Stat/Money Grinder, Story Driven or not, etc)… Then plan out how you plan to mix them together, if you're going with a mix of styles... Plan out how you want the various game play mechanics to work, such as how to mix Management with Corruption with Story Progression (as an example), all of course based on the ones you want to include... Determine what type of art assets you want to go with, to include the user interface layout... This will also require determining an Engine to use, be it Ren'py, Unity, etc... Determine a list of primary characters (if any), to include any story aspects you want for them, such as personality, likes, dislikes, backstory, relationships, and so on... Determine how you want to present the erotic material, will it be mostly text, will it have animations or not, will it be hand drawn images or 2D or 3D, and the list goes on...

In essense, you need to write down all the stuff you wan't to include from the start, how you want to present it, how you want it to play out, if there is story then what is the main plot and/or any side plots, how you want to begin building it, and the list goes on... It's a rather complex business to plan all that out and figure out a strategy for getting it done...

If this is your first project like this, then you may want to get your feet wet with something less complex, to give yourself some experience at it... Nothing sucks worse, then lack of experience when working on large complex game and/or visual novel projects... You don't want the product to suck, your first time out the gate, or at least not suck too badly... All because you bit off more then you could chew...

In any case, I'm sure there are plenty of folks who could give you pointers, with far more experience then I... I'm just listing off the basics I can come up with off the top of my head, and I'm sure there is even more to it then what I've already listed... But it would take too long to sit and type it all out...

The number one thing I always recommend, stick to your guns and make it your project... Do not give creative control of your project over to paying fans, or at the very least, allow only extremely limited control... Project tend to go south when the direction of a project begins to be chaotically controlled by the limited minority of fans that spoke up or donated high...

I wish you the best of luck on your concept and hope it works out...

Zip
 

Arnimy

Newbie
Jul 21, 2017
25
54
Hello,

Thank you all for you feedback.

Got an idea this night, and as I said above, I will make game(s) before doing that one.
But I will build this(ose) game(s) to fit the big one. Meaning by that I will be able to use some coding part.

I was thinking of C stuff. Unity was blinking in my mind.

Then Merci beaucoup again.
I will start to plan everything down.
 

grtrader

Member
Feb 11, 2019
354
269
Hello all.

Since a while, i got something in my head (A brain ?) about a story game.
I begin something in Twine a long time ago. Then I stop it because of life. But it never goes away.

That game will have several mecanism like : corruption/ Mind control/ hypnosis and even normal relation. And town management, an RPG system.
You won't have a predone character, you will make it with some specialisation that will give you access to some skill and stuff. Every people you meet will have some characteristics, hobby... you will have to use it to your advantage.


The synopsys is something like that :

You are a guy who inherit a very huge fortune (money and a mansion located in a little town) from your grandfather. As a request of you grandfather, you have to stay in the mansion to the end of your life.
Life is about to be very cool if you decide to stay in it. But what you don't know is that there is a secret in the mansion. Something not tell in the heritage.


So If you decide to stay, you will have to manage a lot of things :

- Your money. Yes you are rich, very rich, but you will see that this town want to get bigger (and you too I hope) and you will need a lot more.
So what can you do with the money : Invest in some store, communal establishment, and maybe even water distributor, ... help some people or establishment like school...

- The town attractiveness will be essential to develop for having more people to come and having access to new building, that you will need to upgrade to support the increase of people.

- To develop the "slutiness" of this town, you will have to be incidious. Focus on one thing won't be good and will rise suspicion from gouvernemental agencies. So you will have to make compromise.
The different mecanism could be done by you, or someone else (a therapist ?, a minion ? Chemical product (Interraction with water distributor ?), ...)

- I hate the grinding, so it's will be as much as possible by events.

- But all that is too easy, so someone you don't know want the town for himself too.


The fact is that I don't know on what game engine do it (twine/renpy or unity). Learning prog isn't something reluctant for me.
The second fact is what kind of art do I use

- real porn : lake of customization, but so much content + real (what else).

- 3D CG like Daz or anything else, is highly customisable but with so much people, it will be hard to do something good in a "short time". Drawning, (na, you don't want me to draw......... really).


The ultimate thing I would like to do is something like unpredictible things. someone transfert, huge accident that will bring people you don't want in you foot, death ....

I hope it's understandable , English is not my first language.
Looks like some of the stuff I discussed over this week on here just on a smaller scale than my current project.
Good to see someone else is of a similar mind.

I am looking at putting in a moderately complex AI system that has a number of primary systems it can modify update and and remove from. Things like goals, relations, values dialog, tasks, and several more.
The system is used by every NPC and PC. NPCs can interact with one another.
I mentioned the AI system here if curious AI System
My project Project

Sample That should give you and idea the size of terrains I can generate each of the pixel can be be anything from 128x128 to 2048x2048 depending on what I set the map to do. You can move seamlessly between them. No load times. The project page doesn't show a full size image unfortunately.
I plan on adding cities,towns,roads, castles, farms, inns, dungeons and so on.

The idea is to rise to power and you can corrupt the populace however corrupt to much and things will fall apart.
I plan building in an economy and resource system.

I discussed in a lot of the issues and misconceptions throughout several posts on this thread I started covering behavioral manipulation. Behavioral manipulation