Tool GAME RIPPER (decrypt and extract Ren'Py, Godot, Unity, Unreal, WolfRPG, RPGM XP/VX/Ace/MZ/MV, SRPGStudio, Bakin, PGMMV, GMS, APK, JAR, WASM, EXE etc.)

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Unenvied0354

New Member
May 19, 2025
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Sorry for making a post in holiday, is there anyway to search for key to decrypt this one?:
 

kjsjfam

Member
Oct 26, 2024
321
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123
is there anything like this for artemis engine? I'd like to extract the fumino standing sprite from nukitashi 1's grand route title screen and the title screen itself
 

mondonuovo

Newbie
Sep 16, 2021
19
10
64
Hi, I wanted to know if this version of the decryptor is able to remove the obfuscation and convert the rpyc files of the House of Shinobi Tavern 0.22 game. I'm asking to see if it's feasible.
 

Dauggie

Member
Feb 16, 2021
164
131
146
used it extract data.rbpack which i think uses bakin extractor. i can see the sprites but dont see an option to extract all. have to do one by one. and the Unpack All just gives encypted files. can view images in gameRipper GUI but no images in unpacked files
 

justaplayer69

Member
Nov 29, 2023
441
534
161
Sorry for making a post in holiday, is there anyway to search for key to decrypt this one?:
I'm sorry, I can't download from there. Is there a f95zone link to this game?
is there anything like this for artemis engine? I'd like to extract the fumino standing sprite from nukitashi 1's grand route title screen and the title screen itself
I've never heard of that engine. But GR might be able to extract assets if they are not obfuscated (when engine cannot be detected, GR fallbacks to scanning for assets).
Hi, I wanted to know if this version of the decryptor is able to remove the obfuscation and convert the rpyc files of the House of Shinobi Tavern 0.22 game. I'm asking to see if it's feasible.
It should be. Ripping from Ren'py games is a two step process: 1. rpa is deobfuscated and extracted, 2. converting rpyc files to py. Now for the first, GR surely works, no matter the version. For the second, GR has the latest unrpyc embedded, and uses the game's python with that for scripts (scripts are actually not obfuscated, rather stored as a serialized AST to speed up python execution, so restoring py source needs python). This latter should not have version problems either (because directly the game's python is used), although it is possible that the embedded unrpyc might become out of date (last updated 4th of Nov).
used it extract data.rbpack which i think uses bakin extractor. i can see the sprites but dont see an option to extract all. have to do one by one. and the Unpack All just gives encypted files. can view images in gameRipper GUI but no images in unpacked files
Yes, that's bakin alright. Start GR, check "unpack and exit" checkbox before drag'n'dropping the game directory. This will not show the assets on the GUI, rather creates an "unpacked" directory with the files and exists.
 
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Unenvied0354

New Member
May 19, 2025
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I'm sorry, I can't download from there. Is there a f95zone link to this game?
The game don't even have a name yet, I will make a translation request when it does, but here is the link to data.wolf file



(Although it is available to download from the link I share initially if you got a ci-en acc and follow)

Edit: fixed link

Edit 2: Or do you want me to share the full game folder?
 
Last edited:
Apr 29, 2022
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Sorry for making a post in holiday, is there anyway to search for key to decrypt this one?:
Not sure about getting a key, but it can be decrypted with .
1766901755270.png
Edit 2: Or do you want me to share the full game folder?
Sharing full game is preferable - more context, less clicks/search/register/subscribe/buy/etc.
In your case UberWolf won't work with .data file alone, so I guess it's not enough (it needs some more game files to work).
Anyway, GamePro.exe something something wolf rpg 1766900367465.png
Gameripper shows multiple "decoding" loading bars. No logs from me, but here's a reup if needed |
 

Unenvied0354

New Member
May 19, 2025
11
1
54
Not sure about getting a key, but it can be decrypted with .
View attachment 5570800

Sharing full game is preferable - more context, less clicks/search/register/subscribe/buy/etc.
In your case UberWolf won't work with .data file alone, so I guess it's not enough (it needs some more game files to work).
Anyway, GamePro.exe something something wolf rpg View attachment 5570770
Gameripper shows multiple "decoding" loading bars. No logs from me, but here's a reup if needed |
Thanks, UberWolf worked, here the link to whole game if anyone is still interested
 
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mondonuovo

Newbie
Sep 16, 2021
19
10
64
I tried several times but it doesn't convert the rpyc files in the extras folder and the gallery subfolder where there are very useful files. Furthermore it always goes out of memory... I had to give it high priority otherwise it would get stuck in the encoding process, even if it didn't solve the problem by trying it many times.
 

Dauggie

Member
Feb 16, 2021
164
131
146
does this work on XP3 game files? some visual novel games have xp3 file format and i couldn't find any tool to extract files
 

Zippix

Well-Known Member
Sep 7, 2017
1,870
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does this work on XP3 game files? some visual novel games have xp3 file format and i couldn't find any tool to extract files
...you must not have looked very hard, then?
But to answer your question, it seems to work fine with .xp3 files, too. Btw, it's the kirikiri game engine mentioned by the above poster, that uses those files.
 

justaplayer69

Member
Nov 29, 2023
441
534
161
Thanks, UberWolf worked
Yes, there's seems to be a new encryption method for WolfPRO, which isn't supported by GR yet, just by UberWolf.
I tried several times but it doesn't convert the rpyc files in the extras folder
Try running GR with the "-v" flag. This will create a "gameripper.log" file, which includes the entire output of unrpyc as well. Just in case certain files are missing, the unrpyc script is kept in the game directory, so you can run it manually on the missing files (the exact command to invoke unrpyc can be found in the log, this includes the path to the detected python interpreter too).
Furthermore it always goes out of memory...
This depends on your computer and the game. By default, in order to display animations in a gallery, GR needs to keep all assets decoded and decompressed in memory. Depending on the game, this could be a LOT. I mean, really a LOT.

Solution: use the "-d (gamefolder)" flag or check the "unpack and exit" checkbox before you drag'n'drop. In this mode only one asset is kept is memory decoded and decompressed, and GR frees its buffer as soon as the asset is saved under "unpack". This way GR needs much less memory.
I had to give it high priority otherwise it would get stuck in the encoding process
Encoding PNG files could take some time. However GR uses a modified stb_image_write library, which just dumps huge images. So images which are bigger than 2048 x 2048 pixels takes almost zero time to encode, because they are not compressed, just formatted as PNG.

If there's a need, I can lower the size limit, no probs (meaning bigger PNG files but much faster game ripping).
does this work on XP3 game files?
Yes, but only non-obfuscated .xp3 supported for now (but otherwise all variants of the format, even the compressed directory variant too). With "unpack and exit" all files are extracted, even the JS scripts, videos, etc. (so even the ones which are not displayed on the GR GUI). Images in TLG5/6 formats are converted and saved as PNG too.

Just for the records, in the repo, at the beginning of each source file all supported file formats are explained, for example: . This documents exactly which variants of the format are understood by GR (similar comments in other source files for their corresponding formats).
 
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there

Member
Nov 23, 2016
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Hello, I've been trying to find the dialogue scripts in the unity game called 'Starmaker Story' and I've been unable to find said files no matter what. I want to find them so that I can see the effects of choosing a dialogue. So if anyone can point me in the right direction I'd appreciate it.
 

dnylive

Member
Jan 5, 2025
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Hello, I've been trying to find the dialogue scripts in the unity game called 'Starmaker Story' and I've been unable to find said files no matter what. I want to find them so that I can see the effects of choosing a dialogue. So if anyone can point me in the right direction I'd appreciate it.
I don't know the game but if the code is obfuscated, there's not much you can do i think.
 
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5.00 star(s) 1 Vote