Good
Issues
- Character control movement and jumping feels great
- Turning on a controller after the game was already running picked it up immediately
Issues
- Starts fullscreen ultrawide, but none of the UI elements are configured to support ultrawide properly. Had to change resolution to 16:9
- Changing resolution from ultrawide to 16:9 caused all the UI elements to stop responding to the mouse. Had to restart
- The intro cinematic has text saying “Tap to skip”. “Tap” is the incorrect word to use on non-mobile platforms. Also, it’s unclear whether tapping would skip the entire cinematic or just speed up the text being displayed character-by-character
- No way to access the options menu in game, there’s only Continue and Main Menu in the pause screen
- Character standing on a ledge can glide off the ledge
- Progressing the story by talking to the Fry Man, then dying and reloading a checkpoint, still has that story progressed. It’s convenient but probably a bug. Maybe not - gaining experience then dying lets you keep that experience
- No in-air attack
- Bunny enemy has a defeat CG but it’s inaccessible in the gallery
- Controller can't be used in the menus