Really enjoyed this. Love the ideas behind it, and at times, it's truly great. But there are times when it's just "too much" as well.
The game is a kind of mix between sandbox and management game. The management part has obviously had a ton of work and thought put into it, with some very nice menus, stat displays and systems at play. There's a surprisingly good sci-fi story with some well written dialogue at work too. It's not often a porn game gets me genuinely curious and eager to learn more about the lore and story. There is tonnes of content already in the game and it took me several days to get through the current version.
I'd say my main complaint revolves around pacing vs. grind, and generic characters. The management game is quite a slow grind, and wasn't always that enjoyable as it doesn't necessarily feel all that directly connected to the scenes. I happen to enjoy some grind, but others may not. At the same time, you're bombarded with sex scenes from the start. A bit of an odd complaint, but I feel the games introduced too many girls, too fast.. Between the main cast, various side-girls and their various transformations (a part of the story), there's has to be around 50 girls in here and especially early on, names and faces were just one giant blur in my brain. The sex comes immediately, and keeps on coming (no pun intended). It makes scenes really lack any kind of impact for the most part, and in many scenes I found myself almost bored, clicking next. There's this thing called thrill of the chase, that mostly does not exist here, and any depth or realism to characters is sacrificed to quantity.
I also don't like the heavy emphasis on "checklist" progression over exploration. To unlock scenes, you often need to maneuver girls into specific times and places by assigning them on the job schedule. While the game is good at telling you exactly what to do, this shuffling around just becomes a massively tedious exercise. Consult journal. Open roster. Click girl occuping job and unassign her. Then unassign target girl from current job and into this job. Advance time. Click. Repeat ad nauseum.
Then there's the "side-girls" that only exist in the job-roster, and you have to basically dig them up through what I'd basically classify as a sub menu, to get their scenes.
Also don't really think the balance or incentive to engage with the economy is really there. Like, there's some feedback missing on what you're making as a result of allocations, how much you'd be making if you used someone actually skilled at the job instead and so on. On the note of skilled, I pretty much ignored all the training (with the exceptions of some mandatory scenes) because of how glacial the progression is, and I couldn't really tell if it was doing something anyway.
Still, for anyone in the mood for a game with actual gameplay and lots of content, this is an easy recommendation.
The game is a kind of mix between sandbox and management game. The management part has obviously had a ton of work and thought put into it, with some very nice menus, stat displays and systems at play. There's a surprisingly good sci-fi story with some well written dialogue at work too. It's not often a porn game gets me genuinely curious and eager to learn more about the lore and story. There is tonnes of content already in the game and it took me several days to get through the current version.
I'd say my main complaint revolves around pacing vs. grind, and generic characters. The management game is quite a slow grind, and wasn't always that enjoyable as it doesn't necessarily feel all that directly connected to the scenes. I happen to enjoy some grind, but others may not. At the same time, you're bombarded with sex scenes from the start. A bit of an odd complaint, but I feel the games introduced too many girls, too fast.. Between the main cast, various side-girls and their various transformations (a part of the story), there's has to be around 50 girls in here and especially early on, names and faces were just one giant blur in my brain. The sex comes immediately, and keeps on coming (no pun intended). It makes scenes really lack any kind of impact for the most part, and in many scenes I found myself almost bored, clicking next. There's this thing called thrill of the chase, that mostly does not exist here, and any depth or realism to characters is sacrificed to quantity.
I also don't like the heavy emphasis on "checklist" progression over exploration. To unlock scenes, you often need to maneuver girls into specific times and places by assigning them on the job schedule. While the game is good at telling you exactly what to do, this shuffling around just becomes a massively tedious exercise. Consult journal. Open roster. Click girl occuping job and unassign her. Then unassign target girl from current job and into this job. Advance time. Click. Repeat ad nauseum.
Then there's the "side-girls" that only exist in the job-roster, and you have to basically dig them up through what I'd basically classify as a sub menu, to get their scenes.
Also don't really think the balance or incentive to engage with the economy is really there. Like, there's some feedback missing on what you're making as a result of allocations, how much you'd be making if you used someone actually skilled at the job instead and so on. On the note of skilled, I pretty much ignored all the training (with the exceptions of some mandatory scenes) because of how glacial the progression is, and I couldn't really tell if it was doing something anyway.
Still, for anyone in the mood for a game with actual gameplay and lots of content, this is an easy recommendation.