Thanks! I need more infos about the last ones. Can you send me a couple screenshots or your savegame folder to bugs[at]brunimultimedia.com? That would be a huge help.Also Bruni as of this new update 0.25.1 Clara Potter never triggers, I literally spent from her examination till the trip to Seattle going to the park for her sex scene, and nada...
Whoops since I am helping you find and squash bugs, there is another two annoying ones, but these ones are more harmless... He first one is an error that triggers at the Seattle clinic right after talking to nurse joy, you can ignore it, but it's always there... The other one is the patient card that shows up on the top right corner doesn't always go away, sometimes it follows you into the city maps and on dates.
Thanks! It's my own website, for some reason the SSL certificate was disabled, I re-enabled it right away. Thank you!how it game ? good ?
and to dev - pls update your certificate for server on which you have posted roadmap (or tell it to owner) - it getw warning if i want to look there.
LOL negligence! I release a patch often MINUTES after a bug was reported, almost every day monday to saturday (sometimes on sunday as well), as well as a major release each month (hours of gameplay, not a 20-minutes update).With these bug, you cannot choose to go with Erika to the festival. I wonder if the devs tested the game before releasing it?
There are also many bugs, for example, you can call Elisa with your phone; sometimes there are errors in hospital scene (hospital not your clinic).
I'm really disappointed with the negligence of dev teams.
I strongly recommend against it, since it's likely to break the game. It's not enough to change the day, month and year variable, there are other things to set. But again, I recommend against it and please do not report any bug that might arise after doing this because it would be an unreliable feedback.anyone know the cheat to change the date?
Point taken.LOL negligence! I release a patch often MINUTES after a bug was reported, almost every day monday to saturday (sometimes on sunday as well), as well as a major release each month (hours of gameplay, not a 20-minutes update).
As I explained many times already I work alone, this means everything I do I do it by myself. The game is almost 60 hours long in gameplay, there are A LOT of meaningful choices (this means they actually alter the flow of events) and it allows a good freedom of play, so it's VERY difficult for me to predict every choice the players could make (since they grew esponentially since the first release) unless I play the game start to end every month at least three times (and I don't have 150 hours to spare each month, plus debug runs should not be rushed, and I'd have to re-read everything to check it properly).
That's why I rely A LOT on alpha testers (yes, the game is in alpha/early access on Steam. If you buy it at this stage of development you do to support development not to buy a fully finished product. Also the game's approaching final release so I planned two months which won't show major updates but are dedicated to beta testing the game myself.
Of course, since you downloaded the game for free on a pirate site, I can't offer you a refund for what I'm sorry to hear was an unsatisfactory experience with the game, but every customer can access those either via Steam or simply mailing me to sort matters out.
If you prefer other games from other developers, games that are in development stage for years without being finished (if ever), releasing an update once every 3/4 months (while their patrons pay monthly, that's hardly fair), which don't allow for meaningful choices, random events which keep the game interesting etc. be my guest.
I thank you for your bug reports, as they are very useful to me, but calling this game "negligent" is unfair to say the least.
Thank you for your understanding. Actually I could improve project management skills, however the most difficult thing is to re-play most of the game every time, thus the need to have players test it in Alpha.Point taken.
Since you're selling your game on both steam and patreon, I understand that you take this seriously. So you should understand that, from an user's point of view, I don't care if you work alone or in a team. A game with too many bugs will adversely affect user's experience thus negative comments or ratings are inevitable. Also no offence, but you should never use such excuses as "I don't have enough time" or "I work alone" since this only shows that you don't know what you're doing well enough or you have poor project management skill. Customers like me only care about the result of your work.
However, I have to admit you are right. Yes. I understand you've tried your best to build a good game and thus 'negligence' was a bit too much to say about your efforts. I'm really sorry if my wording hurt your feeling.
Anyway, I think your game has great potential and it is a pity to let unwanted bugs ruin it. So, please let me know how I can report such bugs to you.
thank you for pointing this out I was running into the elisa pone call error and fixed it myself by adding the missing = to the phone interaction rpy with wordpadAlso, while I'm still learning something about Ren'Py with each month that passes, I do know what I'm doing. The two bugs you reported were very simple in fact: in ren'py (python) you have to put a "True condition" with double "="
if a == b:
Right now the version on the site has breaking bugs that limit which routes work and which dont. I would recommend waiting for a more stable patch to be put on here before playing it.Is this version of the game already playable, or there are too many bugs as all the previous versions uploaded here?