It is a real shame that this game is designed and implemented in this way.
The concept and the potential are very good, it's probably plenty of things to do but getting there is just too frustrating.
As other have said the grind is real, in a couple of hours of gameplay you get nothing done.
I'm ok if there are paths not meant to be taken at the beginning of the game: if the combat system is designed to be hard by yourself and combats are meant to be done when you have an army, i'm totally ok with that, BUT you have to give me alternatives to achieve the goals.
The farming route is a joke, it's even more frustrating than the fights.
I get it: low risk, low reward, but you literally have no other choices: getting wrecked in the dungeon (high risk low reward anyway) or bore you to death farming carrots.
On top of that, everybody is telling the dev that the system is unbalanced and too grindy and very little action has been done. Some corrective actions have been done to ease the beginning of the game but i feel it's still too little.
All you can do requires A LOT of effort and you always get very little reward. If i wanted to play such game i'd just get back to my ex wife.
I personally can forgive a junkyness, little bugs and lack of QoL (unskyppable scenes and such), but a bad design and a stubborn creator is preventing this game from being enjoyable.
The concept and the potential are very good, it's probably plenty of things to do but getting there is just too frustrating.
As other have said the grind is real, in a couple of hours of gameplay you get nothing done.
I'm ok if there are paths not meant to be taken at the beginning of the game: if the combat system is designed to be hard by yourself and combats are meant to be done when you have an army, i'm totally ok with that, BUT you have to give me alternatives to achieve the goals.
The farming route is a joke, it's even more frustrating than the fights.
I get it: low risk, low reward, but you literally have no other choices: getting wrecked in the dungeon (high risk low reward anyway) or bore you to death farming carrots.
On top of that, everybody is telling the dev that the system is unbalanced and too grindy and very little action has been done. Some corrective actions have been done to ease the beginning of the game but i feel it's still too little.
All you can do requires A LOT of effort and you always get very little reward. If i wanted to play such game i'd just get back to my ex wife.
I personally can forgive a junkyness, little bugs and lack of QoL (unskyppable scenes and such), but a bad design and a stubborn creator is preventing this game from being enjoyable.