Oh my God, finally the theme of the game is interesting to me! So, so far, this is a very story-oriented demo. And the demo is pretty raw. But now it's a game with the right mindset and great graphics. First of all, I am writing this review for two reasons: so that people understand that this is a technical demo, and not a full-fledged game. And the second reason is the hope to convey to the developer the idea: So far, each patient is a couple of clicks, and there are only three such patients per day. The gameplay cycle is too short. This game needs patient care to be more skill-dependent and focused. Let's play the game, cope and lose, and not just click on luck. Give the gameplay its time.