Unreal Engine Daz Genitalia Export Issue From Daz 3D

cippirimerlo

Newbie
Jan 31, 2019
23
4
In daz3d i have created a simple genesis 8 female character, with new genitalia for gen8.
When i export that character from daz3d in ue4 i have an issue in genitalia zone.

Near anus section and vagina section the skin texture appear very clear and however very different from other part as legs or torso.

There is a way to resolve that issue?

I tried many time with no result.

I insert a screenshot that showing this thing.
 

Madmanator99

Member
May 1, 2018
225
452
Hmm, I just tried and it worked for me.

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What export format did you use? And options? If you can post a screenshot of the export options from Daz it would help. Also (but not necessary) screenshots of the import options in UE4.

If you resolved the problem, then it's all good.
 

cippirimerlo

Newbie
Jan 31, 2019
23
4
(I'm sorry for the delay in my reply)

i tried many many many time but... all failures... :-(

I tried to export with dazbridge to ue4, dazbridgetomaya, dazbridgeto3ds, export from daz to fbx... No results...

How have you done the result in screenshot? The export options from daz that i have selected are the default options, and i have same result with golden palace and newgens. I attach some screenshot of the export process:

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Last edited:

Umgenlied

Member
Sep 3, 2017
225
536
(I'm sorry for the delay in my reply)

i tried many many many time but... all failures... :-(

I tried to export with dazbridge to ue4, dazbridgetomaya, dazbridgeto3ds, export from daz to fbx... No results...

How have you done the result in screenshot? The export options from daz that i have selected are the default options, and i have same result with golden palace and newgens. I attach some screenshot of the export process:

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Bro this is a porn forum filled to the btim with degenerates dont have to warn an explicit picture
 
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drapak12

Member
Jul 7, 2018
126
294
I do not know Unity, but I see grey artifacts. I think that you could export shell geometry with NG. Moreover check if you used correct NG UV.