I just didn't copy the material so it's easier to see the weird shape. It's just the shell with no material.From the screenshot you attached, it seems like there are two copies loaded, one with "skin" and one without. It doesn't show in the Scene panel, but maybe it is parented to one of the main figures in that list
While the original daz gens don't look the best on some of these models, they are by far the most normal looking! On this model they're pretty much 100% correct looking (see below).The problem is most likely that the addon dicks don't have the correct correction morphs and too many other morphs or "bones" that interfere or get distorted by the non regular shape of the figures hip. Honestly I wouldn't even be surprised if the original Daz gens look weird on that either.
As for a solution, I don't really have any, other than maybe trying to fix the mesh with mesh-grabber.
Pretty much this, correction morphs are the key here, the non-daz addons are made for the base char and maybe a handfull of other shapes, the daz gens are made with basically all models in mind, so they might not look perfect on every character, but they work nonetheless.It seems like a weight issue
I think I'm retarded, I never checked the bones! The bones in the default gens line up correctly, but look what happens for XY (below). Hopefully I'll be able to find some videos on bone fixing, it would also help me fix some morphs which don't correctly influence the bones so the knee joint end up halfway up the thigh (there's only so much 'adjust rigging to shape' can do).Pretty much this, correction morphs are the key here, the non-daz addons are made for the base char and maybe a handfull of other shapes, the daz gens are made with basically all models in mind, so they might not look perfect on every character, but they work nonetheless.