This is a well-programmed and detailed addition to the touhou hentai game archives, and I can't help but wonder if the difficulty level was intended for fans of the source material~☆
Or at least, that would be the case, but if you can manage your skills and time things just right, you can live forever on 1EP, which is helpful because you are going to be heavily outmatched unless you use the what's called "New Game + points" to give yourself an edge for your current run.
That aside, the game is blessed with a splendid soundtrack, as all touhou should be, and the attention to detail is appreciate. The Music Room even has composer commentary reminiscent of the source bullet hells themselves. Ingame, skills trigger lines of dialogue based on experience level for a given attack type, and recognize the edge case of a self- damage move climaxing both you and your opponent, complete with respective animation. Conversations are generally what you'd expect from the characters, and the dialogue is fun to read in its own right. Time stops during conversation, so it's a useful opportunity to take stock of the situation.
Unfortunately, the reason you might need to do this is that when selecting a skill to use, the skill windows obfuscates the status elements, so you're running from memory, or trying to flash pause-unpause to determine your course of action.
Instructions are present, but presented in a way where they only make sense after you already marginally understand how the game works.
I've enjoyed what I've played so far, and the quality makes me happy~
Generally, my complaints are the sort that are solved with gameplay experience, and getting said experience is pretty fun if you enjoy the genre, so I'll endorse this game~☆
Or at least, that would be the case, but if you can manage your skills and time things just right, you can live forever on 1EP, which is helpful because you are going to be heavily outmatched unless you use the what's called "New Game + points" to give yourself an edge for your current run.
That aside, the game is blessed with a splendid soundtrack, as all touhou should be, and the attention to detail is appreciate. The Music Room even has composer commentary reminiscent of the source bullet hells themselves. Ingame, skills trigger lines of dialogue based on experience level for a given attack type, and recognize the edge case of a self- damage move climaxing both you and your opponent, complete with respective animation. Conversations are generally what you'd expect from the characters, and the dialogue is fun to read in its own right. Time stops during conversation, so it's a useful opportunity to take stock of the situation.
Unfortunately, the reason you might need to do this is that when selecting a skill to use, the skill windows obfuscates the status elements, so you're running from memory, or trying to flash pause-unpause to determine your course of action.
Instructions are present, but presented in a way where they only make sense after you already marginally understand how the game works.
I've enjoyed what I've played so far, and the quality makes me happy~
Generally, my complaints are the sort that are solved with gameplay experience, and getting said experience is pretty fun if you enjoy the genre, so I'll endorse this game~☆