This is probably the game that best combines expansive sandbox with engaging story-telling.
As a life-simulator, you're never out of something to do, some goal to chase, and you can see your life change dynamically as your stats change.
The pacing should be a standard for this kind of game. Actions take a realistic amount of time and you can walk around doing different things along the day without running out of time to do what you want.
There's a multitude of characters with interesting arcs, woven carefully enough to not feel like "normal" interactions ignore your history in dealing with those characters, in specific arcs.
There are specific arcs that completely change the course of your game, such as being publicly defiled and having your reputation ruined - but they're avoidable and (albeit with a lot of effort) can be reversed. Which means the game isn't woven in a way that always forces you to follow paths; most of the time you have leeway to deal with situations in whichever way the general game mechanics provide you with. Taking the example of having your school girl reputation ruined, it's possible to either embrace being an outcast slut, or strive to slowly get your standing back, and this doesn't require specific events that don't serve other purposes - all you need to do is play the game and do the things that allow your reputation to improve, while avoiding those that do the opposite.
This makes for the best gaming experience a life sim game can offer, and brings me back to the beginning: the balancing of scheduled and random events, and dynamic story telling.
Graphics are real porn images and videos, which I consider a bonus. I generally hesitate to play a text-only game, but this one would work even if it had no visuals. But it does, and some scenes are actually quite sexy, adding some visual familiarity to characters and repeatable scenes. The dynamic body display is clever.
A great thing about a truly open world, open ended game is that development can go on indefinitely, while the game already doesn't feel incomplete. I hope development keeps going in the same enthusiastic pace and along the same guidelines. I'd add that, since there is ongoing development, some story arcs are indeed not complete, and you can feel it when you stop getting new events. Recent development, however, seems to have adopted a method of leaving each character's arc in a state where you have a repeatable set of actions available with a character once you reach a point in your relationship with them. The game really works best if you adopt a daily routine and roleplay, so, for example, visiting your girl/boyfriend to chat and maybe some more, is an adequate "status quo" until more content is added to that character's arc. You can follow multiple characters' arcs in a single playthrough, although some may stop dating you if they realise you're seeing others, which isn't extraordinary.
Overall, I consider this the gold standard of qsp games, and don't see any reason to not give it five golden stars.
As a life-simulator, you're never out of something to do, some goal to chase, and you can see your life change dynamically as your stats change.
The pacing should be a standard for this kind of game. Actions take a realistic amount of time and you can walk around doing different things along the day without running out of time to do what you want.
There's a multitude of characters with interesting arcs, woven carefully enough to not feel like "normal" interactions ignore your history in dealing with those characters, in specific arcs.
There are specific arcs that completely change the course of your game, such as being publicly defiled and having your reputation ruined - but they're avoidable and (albeit with a lot of effort) can be reversed. Which means the game isn't woven in a way that always forces you to follow paths; most of the time you have leeway to deal with situations in whichever way the general game mechanics provide you with. Taking the example of having your school girl reputation ruined, it's possible to either embrace being an outcast slut, or strive to slowly get your standing back, and this doesn't require specific events that don't serve other purposes - all you need to do is play the game and do the things that allow your reputation to improve, while avoiding those that do the opposite.
This makes for the best gaming experience a life sim game can offer, and brings me back to the beginning: the balancing of scheduled and random events, and dynamic story telling.
Graphics are real porn images and videos, which I consider a bonus. I generally hesitate to play a text-only game, but this one would work even if it had no visuals. But it does, and some scenes are actually quite sexy, adding some visual familiarity to characters and repeatable scenes. The dynamic body display is clever.
A great thing about a truly open world, open ended game is that development can go on indefinitely, while the game already doesn't feel incomplete. I hope development keeps going in the same enthusiastic pace and along the same guidelines. I'd add that, since there is ongoing development, some story arcs are indeed not complete, and you can feel it when you stop getting new events. Recent development, however, seems to have adopted a method of leaving each character's arc in a state where you have a repeatable set of actions available with a character once you reach a point in your relationship with them. The game really works best if you adopt a daily routine and roleplay, so, for example, visiting your girl/boyfriend to chat and maybe some more, is an adequate "status quo" until more content is added to that character's arc. You can follow multiple characters' arcs in a single playthrough, although some may stop dating you if they realise you're seeing others, which isn't extraordinary.
Overall, I consider this the gold standard of qsp games, and don't see any reason to not give it five golden stars.