TL: DR: The very best as well as the worst of the sandbox games. Lots of content of wildly variable quality none of which ultimately goes anywhere.
The Good:
Girl Life features a relatively well crafted sandbox system in an engine which probably wasn't meant to accomodate such a thing.
That's quite impressive to begin with.
There's a significant amount of content, a pretty large cast of often well developed characters many of which have unique content attached to them or even can be pursued as love interests.
Personally, I also really dig the 'russia theme' of it all, unrealistic and imperfect as the implementation may be, considering the circumstances and genre, I think it's very impressive, and in parts you really get a feeling of 'being' in russia, experiencing some tiny bits of what life in that country ought to be.
From what I understand, this has its roots in the initially russian version of the game that was first developed like 20 years ago by a russian guy, but for the longest time, it's been pretty well maintained. Recently, the decision was made to move away from this a bit, but we'll have to see where things go in the future.
There are many subsystems, for (obviously) sexual stuff, but also for social interactions, sports, music, fighting, drugs etc., with (especially for the sex stuff) a huge statistical component, it's impressive.
The Bad:
Like your typical real-porn game, the 'art' is all over the place, most characters you see in the videos depicting the action look nowhere near the characters they are supposed to be. Oftentimes, there's an attempt to at least have matching hair colors, but even that is not always maintained (everything goes out of the window, of course, if you decide to dye your hair). Of course, that's what is to be expected in a real-porn game, but I can't say it's a positive for me anyway.
Then there's the content ... like I wrote above, the amount is siginificant, but it's been developed over many years at this point, by developers with different interests and skill levels, and it really shows. There's some commendable effort to keep thing at least somehow 'canon', with people acting 'in character' and stuff, and it often works, but the differences in quality are still huge. This also lead to a frankenstein monster of a codebase, where systems were jury-rigged together with duct-tape and often are prone to failure. For the most part, the game still works (somehow), but this is to a large part to a large amount of workarounds and creative solutions in the codebase.
Why should you be interested in the codebase, you ask? Well, let's get to that. As of the time I'm writing this, I'd say large parts of the game are basically unplayable unless you are willing and able to open the sourcecode and double check things there. Many storylines have pretty obscure triggers at various points, and many storylines just end (have no more new content) at a random, unannounced point in the plot, and how else would you be able to discern between these two scenarios?
I reckon you could join the Discord and ask there, but you'd have to do a ton of asking. Last time I played years ago, there was a wiki, but it was taken down at some point due to the sexual content of the game, and the current wiki is more like a placeholder and lacks 95% of the information you might need.
There IS an ingame 'quest journal', but it covers only I'd say 30-50% of the game's quests, and even with the ones covered it's not always really clear what you have to do next. Things are really, REALLY rocky in this part.
The unfinished storylines are a huge negative. Some of the plots are still actively developed, others have been abandoned and it's unclear whether they'll ever continue.
It's a jarring experience as a player, and I wasn't kidding in the TL: DR, ALL of the storylines are unfinished. Some at least tell you so (in the quest journal, for example), some reach an 'equilibrium', i.e. you go steady with someone, but then there's basically no new content in most cases.
Many things in the game are also 'dynamic', for example the school days, and they are extremely thin on content and thus extremely repetetive.
Finally, in the 'Good' section I mentioned the sandbox system in an engine not meant for it, this also is a pretty huge negative. Sandbox games are infamous for their 'grind', but Girl Life takes it to a whole other level. Every day takes SO many clicks to get through, you have to experience it to believe it.
Conclusion:
If you're willing to weather the negatives, Girl Life is definitely worth trying, worth experiencing, but (as of now) you should be able to check the code or, hopefully at some later point in time, willing to play 'by the wiki' and prepared to run into a lot of content that is likely never going to get finished.
And, just to reiterate that, you have to be able to tolerate the inconsitencies of a real-porn game, that's a given.
The Good:
Girl Life features a relatively well crafted sandbox system in an engine which probably wasn't meant to accomodate such a thing.
That's quite impressive to begin with.
There's a significant amount of content, a pretty large cast of often well developed characters many of which have unique content attached to them or even can be pursued as love interests.
Personally, I also really dig the 'russia theme' of it all, unrealistic and imperfect as the implementation may be, considering the circumstances and genre, I think it's very impressive, and in parts you really get a feeling of 'being' in russia, experiencing some tiny bits of what life in that country ought to be.
From what I understand, this has its roots in the initially russian version of the game that was first developed like 20 years ago by a russian guy, but for the longest time, it's been pretty well maintained. Recently, the decision was made to move away from this a bit, but we'll have to see where things go in the future.
There are many subsystems, for (obviously) sexual stuff, but also for social interactions, sports, music, fighting, drugs etc., with (especially for the sex stuff) a huge statistical component, it's impressive.
The Bad:
Like your typical real-porn game, the 'art' is all over the place, most characters you see in the videos depicting the action look nowhere near the characters they are supposed to be. Oftentimes, there's an attempt to at least have matching hair colors, but even that is not always maintained (everything goes out of the window, of course, if you decide to dye your hair). Of course, that's what is to be expected in a real-porn game, but I can't say it's a positive for me anyway.
Then there's the content ... like I wrote above, the amount is siginificant, but it's been developed over many years at this point, by developers with different interests and skill levels, and it really shows. There's some commendable effort to keep thing at least somehow 'canon', with people acting 'in character' and stuff, and it often works, but the differences in quality are still huge. This also lead to a frankenstein monster of a codebase, where systems were jury-rigged together with duct-tape and often are prone to failure. For the most part, the game still works (somehow), but this is to a large part to a large amount of workarounds and creative solutions in the codebase.
Why should you be interested in the codebase, you ask? Well, let's get to that. As of the time I'm writing this, I'd say large parts of the game are basically unplayable unless you are willing and able to open the sourcecode and double check things there. Many storylines have pretty obscure triggers at various points, and many storylines just end (have no more new content) at a random, unannounced point in the plot, and how else would you be able to discern between these two scenarios?
I reckon you could join the Discord and ask there, but you'd have to do a ton of asking. Last time I played years ago, there was a wiki, but it was taken down at some point due to the sexual content of the game, and the current wiki is more like a placeholder and lacks 95% of the information you might need.
There IS an ingame 'quest journal', but it covers only I'd say 30-50% of the game's quests, and even with the ones covered it's not always really clear what you have to do next. Things are really, REALLY rocky in this part.
The unfinished storylines are a huge negative. Some of the plots are still actively developed, others have been abandoned and it's unclear whether they'll ever continue.
It's a jarring experience as a player, and I wasn't kidding in the TL: DR, ALL of the storylines are unfinished. Some at least tell you so (in the quest journal, for example), some reach an 'equilibrium', i.e. you go steady with someone, but then there's basically no new content in most cases.
Many things in the game are also 'dynamic', for example the school days, and they are extremely thin on content and thus extremely repetetive.
Finally, in the 'Good' section I mentioned the sandbox system in an engine not meant for it, this also is a pretty huge negative. Sandbox games are infamous for their 'grind', but Girl Life takes it to a whole other level. Every day takes SO many clicks to get through, you have to experience it to believe it.
Conclusion:
If you're willing to weather the negatives, Girl Life is definitely worth trying, worth experiencing, but (as of now) you should be able to check the code or, hopefully at some later point in time, willing to play 'by the wiki' and prepared to run into a lot of content that is likely never going to get finished.
And, just to reiterate that, you have to be able to tolerate the inconsitencies of a real-porn game, that's a given.