VN - Ren'Py - Girlfriends In Outer Worlds [v0.21] [Stellarky]

  1. 1.00 star(s)

    TheSpah

    review for v0.21

    I thought i made a review for this albeit clearly i didnt. Anyways, first off i'm sorry to the author of the game/developer but this has to be said:
    this is some absolute unfiltered lazy garbage. I very much get around the idea of launching games early on development/testing early to make things better for the final product but pretty much EVERYTHING here is bad and just about not worth saving, in fact if anything this should be put on ice, the writer should play a lot more VNs to get an idea of better writing as well as pacing for both story and specially duration of sex scenes, since those feel like made for just 14 yo boys ready to just cum in less than half a minute, they are over almost as soon as they start get going, hell it wouldnt surprise me if the dev is actually a minor because i can hardly think someone screwing up this bad, and not just about the quality of the writing but also the art itself being made with AI instead of handmade which leads me into my next big point.

    The ai art: so at a first glance you could say "yeah it looks good" but thats the problem, if you start looking at it for a little longer you start noticing the flaws that comes from it, missing fingers, unnatural poses, awkward details, things like that and is really putting off and feels specially aggravating for something meant to arouse.

    So for closing i would like to give some advice so not everything here is negative:
    Usually when it comes to lone development i get its hard, specially first projects, while i dont want to discourage anyone from starting you should AT LEAST try to specialize in something and find ways around/outsource the rest, for example, the easiest thing would be improve the writing, not because writing is easy, but is the one with the lowest barrier for entry as you can improve it without spending a dime and get results faster (arguably), then if the art kinda bad well it has writing to kinda compensate. If you decide you like doing art you can try your best on improving and putting it in the game, so at least if the writing isnt great the art can be enjoyable in and out of itself, plus you can improve it with some feedback or find someone else that is better at it and work together ideas.

    Even when you might lack on some areas and are very much stuck up on being a single developer and make your own game strictly how you like it then you must also consider your limitations and think what is truly the best medium for my game? Perhaps if you cant fix the art you can opt for a completely text based experience, there already are good examples of that making it work, likewise something more focused around good art and minimal dialogue could also work so that the margin of error in writing is reduced. I hope this review comes useful for everyone involved.