Unity - Go for It, Goblin Master 2 [v1.50] [Talon.company]

  1. 5.00 star(s)

    SoloDallaS

    A pretty decent game that has potential if the developer keeps improving it. I’d like to see more different items to loot during raids, the ability to dress goblins, and to breed new variants with unique traits and crossbreeding possibilities. In the hub, it would be great to place various tools, cages, sex machines, etc. Also, the option to raid not only the human race but also elves, demons, beastfolk-basically adding more variety and fantasy elements.
  2. 5.00 star(s)

    Iron Lycan

    this has been really fun so far. i like that everything is in english so i dont have to guess on what things say or do and i like the unity 3d look vs the rpg pixel stuff. the top down and having followers gives the game a bit of a strategy feel to it as well. and building up the gob. Den is cool. though i wish you could recruit different types of units instead of just gobs...being able to take tanky but slow hob gob into battle would be cool and while you can kinda do that with perks through breeding. aesthetically their still all just plain Gobs. all in all great game though ive experienced only minor visual bugs nothing game breaking.
  3. 5.00 star(s)

    theorangefox

    Fun short and pleasant. Really puts in perspective how being a goblin plunderer is awesome. The graphics are nice and the game is well animated. Loop is simple and fun enough to keep you going through the whole campaign. Its a pity that elves are exclusive to elfwood as I'd like to see them with the higher stats in capital too. There is a simple breeding mechanic boosting the stats of goblins but nothing too complex. Overall a very good game.
  4. 4.00 star(s)

    Eudaldigo

    I really liked this game, even though it needs a lot of polish.

    First of all, I love the theme. I really like games where you're a monster who loots villages, kidnaps slaves, and steals resources to become an ever-growing threat, so I don't know if I can give a 100% objective review. In this regard, the game is very similar to others of its kind, but it has an interesting twist: instead of being a tower defense game, an automatic combat game of some kind, or an RPG, the combat is in real time, and you go with your goblin subordinates. This is great because you can immediately tell when your goblins are failing at some skill level or are poorly maintained. The problem is that, in general, the combat is very easy, but it's interesting.
    Resource management and village construction are pretty average. Resources tend to be obtained in uneven quantities, and upgrades sometimes fall short, but it can be expanded and easily improved in the future.

    As for the porn content, the models aren't ugly but they're not very attractive either, which makes it a bit difficult to jerk off to. The variety could also be greater, although I must say that luckily there's porn in combat when you want to kidnap an NPC. That, coupled with the fact that certain NPCs have special cutscenes/minigames, shows that the game is ambitious.

    In short, it's already a pretty decent game, although it lacks a bit of H content and also needs some polish. I don't know what direction the studio will take next, but if they add more porn content and iron out some visual glitches, the game will be very remarkable.
    Likes: inqlr
  5. 4.00 star(s)

    DustinVuong1508

    I can't deny how great the game is but can't ignore how terrible the game performance

    Game UI, mechanice, npc are get bug usually if you're play more than 30 minutes. Plus, the game is getting laggy cuz dev doesn't improve the unused memory setting which they're using unused last log make the game lag or even worse... CRASH

    The game should be 3 for terrible performance but since the game still WIP so yeah I'll sympathy and patient for new update. Second, the game has my fav kink and I like it: Isekai in another world but instead some hero, you're goblin. You started with few goblin and start leading them to growning your race, population with raiding, stealing, breeding...

    3,5/5 ⭐but i'll set 4... Pls fix
  6. 3.00 star(s)

    staghorntiger

    It's not a bad idea.
    Plays like a mobile game.

    It has a number of problems from camera control, unfinished UI and overload of effects that confuse things.
    I wonder if it's still being worked on or if this is the final form? I hope the former with all the visual problems.
  7. 2.00 star(s)

    Mike17723

    Raid villages, abduct women to the goblin nest, breed goblins, farm resources.

    The actual raids are a 2D hack and slash game, kinda basic but works well. The fireball staffs are so inaccurate, like balls pass through enemies half of the time, but whatever, you can spam them.

    At the home base you get a full 3d view of everything. Definitely much better made than any other breeding sim on this site.

    One small problem though, - there are memory leaks, lots, after 1 hour of gameplay the game will consume 100% of your RAM and lag like crazy. Someone doesn't know how to clean up unused memory in Unity engine.
  8. 4.00 star(s)

    Mercedes

    A fun game in itself, but there's still room for improvement.
    This is mainly in terms of visuals and additional content, as I didn't encounter any game-breaking bugs in my game [v1.20 / 08.2025].
    Targeted breeding is also a good idea, allowing you to optimally assemble your squad, but also allowing you to train craftsmen and gatherers.
    • Clothing & armor for the Horde, randomly assembled from looted materials
    • Unique clothing to highlight the MC
    • A bit more tactical finesse so the archer isn't in the front row
    • More rooms, such as a training room (sex training), punishment room, bathing grotto
    • Larger prisoner area for more hostages
    • Forced marriages between prisoners and goblins, partly intended as a reward for goblins leaving the prison but still counting as part of the population
    • Orcs as raid members (limited number)
    • More logic in enemy raids, these spurs in the base from dead ends or rooms whose access is actually secured
    • Traps against enemy raids
    • Ability to capture, keep, or sell enemy fighters during their attacks
    • Prettier graphics; the style isn't bad, but could be drawn a bit more finely. Would doubling the polygons be feasible?
    Edit:
    I have to correct myself partially, a few turns later in the game, it was possible to capture an important NPC while defending the dungeon. However, this is possible due to the story. It should also apply to normal attackers.
    I wrote the review around week 50.

    And one more addendum:
    I'm currently in week 110.
    Between weeks 75 and 80, I completed Chapter 4 and am now in the sandbox—if you can call it that. There are no more quest elements, and I have to raid the capital again, which I'm currently failing at because my MC dies about 70% of the way through the raid.
    I'm therefore in the process of cultivating a strong troop, specifically training them in melee, ranged, and magic, and honing them to level 20 by raiding the previous areas.

    What I don't like so far is that I rarely get morale above 70%, and less so if I keep more goblins in reserve.
    Even if I mathematically generate more morale than I actually lose, the final value only adds enough to compensate for the penalty.

    For example, orcs. Normally, this generates 10 morale points. However, with three girls serving the orcs, I only get 10 + 10 + 1 point.

    Furthermore, I lose maximum morale if I have more than 20 goblins in the horde. A better calculation formula should be developed here to, for example, offset the increased morale gain from having too many goblins.
    Example: If 70 points is the maximum (I know, after a victory, you can get to 100 for a short time, but that doesn't last long), and I now lose 20 morale per round and generate 30 morale, I should be able to have 30 goblins in the horde before the morale maximum drops. Even just 25, if every goblin over 20 would cost double morale.

    I therefore have to deliberately eliminate veterans, lose them, and have to grind several rounds to level up new goblins.

    Bug:
    After completing Chapter 4, the game often freezes for several seconds, sometimes even up to 30 seconds. This happens in the base game when you click through the menus very quickly, or during battles when there are a lot of characters active, and too much magic increases the graphics requirements. I have an AMD Radeon RX 7800 XT installed. This can also run completely different games.
  9. 5.00 star(s)

    Aligora

    Is almost a 1 to 1 copy of the 2D Goblin Raider games, but in many ways arguably better. Pornographic material aside this game is just super fun to play, it's fun to build up your army, upgrade your keep and raid villages. Strongly recommend anyone who hasn't tried playing this does so, it's not the greatest game ever made, but it's absolutely incredibly fun, and way more entertaining than half of the brain-dead AI games on the site currently.
  10. 4.00 star(s)

    Dadaism

    Played for a little while, and I personally think this is a lovely title. It focuses more on the top level management, where you plan out how your pawns should spend their time, and then watch them do things.

    The only actual player interactions are the village incursions, where you can pillage, rape, and kidnap (with lots of interactibles to keep you interested), and the roam mode, where you go in first person and look at how your burrow evolves over time.

    I really like how, when you set a prisoner to the sex relief role, they actually walk around until they meet a goblin, at which point an animation will play. After which, the goblin will either go away satisfied, or lead the slave awaywith a leash.

    This sort of interactions make your base feel lived in: you can take a stroll and take stock of the daily life. I feel no other game does this.

    The bads? The animations, the graphics, the mechanics, the costumes... they all could use some polish. I'm giving four stars for faith in the devs: they have a good idea of how to frame sex in a management game so it's meaningful, and not excessive. I can only hope they progressively refine this product, since it's showing promise; or maybe, that their next title will address these concerns in quality.