Quick summary:
Average game with some good ideas (story/concepts), but limited in it's H-content and has terrible RPG mechanics. It's not very long, but it felt like a waste of time.
Some venting:
This game's combat system reminded me of a "recent" traumatic event in my life. Said event, was buying and playing Monster hunter stories 2. Looking at that game's combat system, and the steam reviews/"ratings", makes me think that more people need to look out, and care for for my wallet. Just me isn't enough sadly.
How is this relevant? Because goblin conqueror has a "similar" rock paper scissors system, with some guessing being involved, so my opinion of this, went to that place you are thinking, in no time (I finished it, and gave it a fair shot, it's important you know that).
Venting aside, this an average game, 5/10 at most, and here's why:
Good:
- The story is a bit better than what you may be accustomed to in adult games. Loneliness, not belonging, difference, creating purpose, those sort of themes. "Why I'm not like the others"?, in a nutshell. The best part about it, is that any loose ends, or puzzle pieces are dealt with, in the dungeon before the last. This demonstrates that some thought was applied to conceiving this story. A major plus even in adult games, as far as I'm concerned.
- H-scenes unlock automatically has you progress through the story - You don't have to lose to unlock anything, even all the endings become available after you have seen 1 (finished the main story). You can still lose to increase a "corruption" like score (submission), and get a funny ending first, but it's up to you. also all scenes feature "goblin(esque)" types of creatures but you saw that coming.
Neutral:
- Either the main premise is idiotic, or I'm high maintenance - What you have here is a Lvl. 99 female protagonist, decked in enchanted armor, trinkets, that can kill a fully powered adult dragon on her own, but then loses to a goblin cause they are fast and dodge... It's on neutral rating, because the idea is so stupid, that it's actually amusing, and videogames can only take so much of a realistic approach, before "nothing makes sense anymore".
- H- events during battle - This is just something that I like to see in these types of games, the execution here still leaves something to be desired (one one1 with all its issues, has the right idea in this department). Also I'm not "on board" with this art style, but that's subjective, you could appreciate it.
- Pregnant/Pregnancy content and ideas - Not much of a fan, don't hate it either, there's a section of the game dedicated to this. What I found most interesting was the idea of a human mother, loving and defending a monster child. Nothing fancy, just some unusual notions, would be nice to go somewhere with that, and I'm not referring to incest, I mean incorporating the monster child in the story.
(Very) Bad:
- Barebones RPG mechanics - Barely any skills, no gear, no leveling up, almost no loot, no tactics of any kind, or combat modifiers in general, and the aforementioned rock paper scissors system. It's terrible, and it doesn't feel like it has to be this bad.
- Enemy diversity, visual diversity, dungeon layouts, amount of unique h-scenes is very limited (they just changed some dialogue and call it scene 2), and more petty grievances that ruined my time with this game.
Don't really understand why this has a good rating, won't argue either, this is average, plain and simple, and a handful of good ideas do not change the vast amounts of terrible and dreary present here. Can't recommend it.