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RPGM - Completed - Goblin Conqueror [Final] [BanameiR]

  1. 4.00 star(s)

    SironaRyan

    The game is great! Artwork is gorgeous (and uncensored), the heroines are cute, sex scenes are hot as fuck, even the story, writing and characters are good
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    That said I'm docking a star both for the combat getting kind of annoying and for what seems to be the translators giving up in about the last 15% of the game and using a lazy and noticably bad MTL. I think the first like 80% of it was either a real translation or a very, very well-edited MTL but towards the end mistakes in the text and grammar start popping up a lot (most egregiously, sometimes Trinity's name would come up as 'Third')

    I'm definitely looking forward to the further games from this developer!
  2. 4.00 star(s)

    jokuur

    game has different fighting mechanics than normal rpg we need to read enemy movements and based on text we need to figure out 3 possible attacks in arsenal
    story was ok but i would make it longer and more refined, maybe add more goblins and more girls to it
    we cant birth child with every type of goblin which dissapointed me a little
    there are minor errors in text that dont stop u from playing and gallery dont have all the scenes that are available to see, aside from that the beginning is way more refined than the end which makes me thing that game was rushely pushed to the end so it would get finished at all which is a shame
    i think its missing bestiality tag (cus there are dogs with goblin face) but thats just me
  3. 3.00 star(s)

    ♍VoidTraveler

    TLDR: Pure wank material.
    I'd rate it 3.5 stars but.. can't, so let's roll with 3 then.

    *Story
    - Decent effort, goblin-focused, a little tragic.

    *Art - Take a look at the previews and decide for yourself. To me, it's low-to-medium tier.

    *Combat - Rock, paper, scissors. Literally. Can easily run from any random combat encounter except ones that are already on the map. Lots of spoon-feeding from the devs especially when you lose on purpose for a bit of fun, which made things even more trivial. Final fight was basically a joke. Sigh~

    *Sex - Mostly loss-only, no bad ends except when the game tells you there is one, which is at the very end of it.
    So, feel free to jump on any goblin cock you like, including bosses.
    Lose about 2-3 times to each mob to see all their scenes.


    *Kinks - Focus on monster rape (goblins and various gob-mutations), male dom, pregnancy.

    *TL quality - Based on my custom rating scale which can be found in my profile, it's around 6/10.

    *Sound - Nothing worth mentioning, except maybe dem fairly decent sex sound effects.

    *Afterword.
    'Porn' or 'game,' which one is your thing?
    It's both in my case, preferably in equal measure.
    Thus, this game was not able to completely satisfy me because it is mostly 'porn' with very little 'game' in it.

    But there are plenty of dudes who want exactly that and only that so... have fun~ :giggle::coffee:
  4. 4.00 star(s)

    ScrollPast

    Solid level design, art, and writing. Unfortunately, the combat is a gimmick with shallow depth, so the enemy spam was tedious and unrewarding. But the game also has some good surprises in it. I liked how time passed realistically, the characters didn't corrupt easily, and how the combat stripping mechanic built tension. If they just made combat more interesting or less time-consuming, this game would be a 5 star from me.

    Review of [Final] version.
  5. 5.00 star(s)

    Incombat

    This is neat little title for impregnation or monster sex fans out there. Art was right up my alley, with girls being on borderline between sexy and vulgar (like the sucking faces) when corruption kicks in.

    They did some interesting thing with combat system too - it's basically rock-paper-scissors when you can predict enemy movements through heroine observation hint. Game will start throwing curveballs at you by 3rd map, so you must also get some better skills (like instead of normal "paper", you get strong "paper"+ weak "rock" move), by exploring or buying it, to keep winning consistently. But if you don't care about "pure" run, you get rewarded with some nice groping and sex scenes, and can even get variations on higher corruption stat. Though losing to same mob repeatedly can drag on once you ran out of unique scenes, be sure to turn on skips in options, as game advises you.

    Besides your normal dungeon levels there's entire section focused on corruption during mc's pregnancy term. Some pervs set up entire bussiness on goblin victims, apparently, but I won't spoil more.
    To get it, talk to purple-hair girl in the guild before you go to the fairy forest, and get pregnant afterwards.
  6. 2.00 star(s)

    Loveroge

    Scenario

    Mankind has gone on a ruthless hunt for dragons. Kaname, one of the world’s greatest dragon hunters, has to find a new career. Having to join the guild and take part in the easier missions, she will have to deal with the problems of the goblins in the area.

    Gameplay

    Goblin Conqueror is linear. You start out in the guild, where there’s not much to do, then embark on a corridor mission, with battles and a boss. The combat system is fundamentally interesting. Kaname gives us a clue as to the goblin’s next move, and it’s up to us to use the right move to counter. On theory, it’s great, but with only three actions, and no real diversity in the opponents, you get bored very quickly!

    H-content

    The art style didn’t transcend me, but I appreciate the CG during the fights when Kaname is harassed by the goblins. She’s attractive and the goblins have their own way of getting at her. If you want more content, you’ll have to suffer defeat or go to the Memory Room. The situations are relatively varied, but the game’s main feature is the pregnancy system. I’m not a fan, but I think enthusiasts will be delighted with the implementation.

    What I didn’t like

    Fighting is slow, easy and unexciting. You soon find yourself avoiding them. There’s no side content, no exploration. There are three endings, but the CGs are all the same, so replayability is low.

    Conclusion

    All in all, I didn’t have a very good time with Goblin Conqueror. There were some good moments discovering certain CGs, but the whole thing bogged down in a slowness that crippled the pace and depth of the game.
  7. 2.00 star(s)

    d-boy224

    the game alright, the art the art style I didn't like at first but it grew on me overtime. the story is meh idk I didnt really pay much attention to it, but changing the combat half way thought the game was irritating and landed me unable to compete the game so it loses a star for that
  8. 3.00 star(s)

    Peppa01

    This game is actually not so good, idk why everyone is so happy about it.
    Art is meh, goblins are very cringy.
    It uses timer for random encounters, that was outdated 10 years ago.
    All the locations are made from generic assets, the developer didn't even bother to redraw the menu.
    The main heroine and story setup are nice, but that's all.
  9. 5.00 star(s)

    Papow

    ART 10/10
    Gameplay 10/10
    Story 7/10

    Game is so small but unexpectedly good
    The female charactor is hot
    The game play is fun to play and unique
    It is challange to play virgin run you can't randomly spam attack. must read carefully before take action
  10. 5.00 star(s)

    MisterManMuffin

    I normally don't prefer linear games, but Goblin Conqueror is the top of it's class, and actually one of the best games on this site imo. The story presents an interesting twist on the notion of goblins, one that unfolds naturally through events in the game.

    Being story driven, the combat takes a backseat, but is still fairly interesting. Combat is a rock-paper-scissor like game where you counter incoming moves with the stronger move. Surprisingly, there's almost no RNG in this regard, as every enemy has a preferred pattern. Random encounters teach you these patterns as you traverse an area, mini-versions of the boss encounter for the area. The experience you earn is not for the protagonist, but for yourself. If you pay attention to the hints and mechanic of the monster, they are entirely predictable.

    Probably the most defining feature though, is the flavor response of the protagonist to events in the game. Every encounter has at least 2 variants, most right a risk of pregnancy. The amount of "submissiveness" you accrue over the game only affects the ending, however getting to that point will likely end up with the character falling pregnant. Becoming pregnant early on causes the story to branch, essentially leading the protagonist through therapy and coming to terms with said pregnancy. No other game I've played really takes a deep dive into the emotional pressure an unwanted pregnancy would have, and it does a really good job evoking some emotions. Depending on how and when you get pregnant even changes some responses which is fantastic.

    Without all the fluff of side quest bloat, the game has a laser focus on what it wants to do and executes it well. I played this through a few times for the flavor, and enjoyed the experience each time. My only wish is that there would be enough time to see multiple pregnancies, but I appreciate it keeping to a realistic timeframe. This is a must play for pregnancy lovers.
  11. 5.00 star(s)

    kommnistulum

    A great 3-4 hour experience that's got a solid gameplay loop, nice kinks, a hot MC and best of all, no obnoxious ahegao bullshit where the girl enjoys getting raped because of hentai logic. On one hand I wish it were longer with more content but its nice to see a game that's actually completed and which doesn't overstay its welcome or fall victim to mission creep. I'll definitely be keeping my eye out for a sequel/spiritual successor!

    I wholeheartedly recommend paying the 7 bucks for this game if you want to support the dev and incentivize more good games.
  12. 5.00 star(s)

    RedMuffin

    It really is ALL goblins. It gets a bit silly at some (many) points, but still somehow manages to also be hot, so, well done.

    The battle gameplay is essentially rock-paper-scissors (with some twists thrown in occasionally) and, I had to chime in here to counter what another reviewer mentioned: dialogue will give you the answer to your next move 99% of the time. When you land an attack and the character says "They look like they regret it" or "They'll play right into my hands", that means they're doing the counter to what your previous move was. With this and the other dialogue in mind, you can eliminate a huge amount of the random chance aspect very easily (which can also make it hard to ever actually lose, but, at least the game seems to provide all CGs in the gallery without needing to actually see them so long as you've progressed). Even enemies that muddy up the dialogue still have a simple system to how the twist works, excluding the fairies which are instead hard countered by an early ability unlock.

    So, it's not a hard game. It's rare that an RPGM game ever is, to be fair. And the art is good, the dialogue is good, the gameplay is pretty straightforward and can be smashed through quickly once you get the hang of it. I recommend getting and using the item from the shop that disables random encounters as they're a bit tedious. I don't like to confine 5 stars as exclusive to "perfect" games on this site, just on how much the game is worth playing. And I think this one is worth it.
  13. 4.00 star(s)

    orcoboia2

    This is a really good game. The artstyle is somewhat simple but not bad, and the fighting gameplay is relatively "new" (or at least it's seen rarely) with its rock-paper-scissor mechanics (although at certain points it becomes 100% random and luck based, which i don't appreciate). Story is a little contrived, but fine.
    What hurts this game the most is its linearity. If it weren't so on-rails it would feel much better.
  14. 5.00 star(s)

    jkhkjhjkgjhg

    Possibly the best rpg maker game on the site. It does combat sex perfectly, there is barely any grinding, and it has variation while also being a very straighforward gameplay loop. The art is of course also great. 5 out of 5 game easily.
  15. 5.00 star(s)

    yyda78

    This game is fantastic, no other words should be used to describe it, hands down one of the best HRPG I have ever played in my life lol... Also the authur is working on his/her next game, which the demo is out and there is 17 CGs JUST FOR THAT DEMO!! IT IS CRAZY!!
  16. 3.00 star(s)

    Every1sGrudge

    [Rev @ Goblin Conqueror [Final]

    Disclaimer: I like monster-on-girl, dubcon / corruption, pregnancy, and big tits. It's very likely this game biased my rating by checking my boxes.

    Art's simple but passable.

    Writing is silly. The whole scenario's a bit contrived to begin with, progression doesn't make much sense and characterization is overly simplistic.

    Porn was fine.

    Ending lost points with me; the game spent time building up a climax and instead fell off a cliff.

    TLDR: A fun ride on a short bus to an empty convenience store on the other side of town.
  17. 5.00 star(s)

    kuddun

    Despite not looking professional, the art makes it much hotter during H scenes. Corruption aspect is really good. I usually download full saves and just watch cg but this time i played all of it until the end. I really liked it
  18. 5.00 star(s)

    Whotfisthis

    In a few ways, the game feels very barebones, but in many ways it has great innovations. Nothing feels to drawn out like you'd see in many other H-games. You could feel that there is consider effort poured into this game

    World design and building
    - Practically everything uses default RPGM assets
    - Lore is pretty basic except goblins have abnormalities and stuff
    - Translation is confusing in a few spots but overall sounds close to native English

    Gameplay
    - You run around and fight goblins physically standing around, but there are also "random encounters". I hate those so I recommend buying one of the 2 items that reduce the chance of running into such encounters
    - Turn based RPGM combat with a welcome twist. Enemy attacks gradually strip your character, each attack type has its own counter and your attacks are not limited by any MP or TP bars. Battles never feel drawn out although with how you have to rely on cues to figure out the correct attack, it takes a bit of time and confusion to get used to

    The seggs
    - Art looks a bit rough at first but after forcing myself to look past my "Japanese artist's hit tweet" standards, I learned to appreciate it (TL;DR it's decent)
    - Very welcoming to see an H-game character simply get used to the seggs instead of "we goin down dis deep af horni spiral wooooooooooooo" (except in an ending maybe)
    - Pregnancy: Get knocked up and you're stuck for 9 months in a hospital with a few sex scenes. Not exactly what I prefer but it works

    Writing
    - Decent progression, decent dialogue, very compelling twists, shoves just enough exposition down your throat
    - One of those H-games that truly nail character development, especially in the pregnancy arc
  19. 4.00 star(s)

    Az~Hina

    Loved the story, the art is very well implemented and very nicely done, and the 2nd controllable female MC is a good touch. The combat is a bit RNG, so it's not the best playing experience in terms of combat.
    The random encounters are very annoying after a while, in my opinion random encounters should never exist, very boring mechanic, but I used mtool to turn those off so its whatever.
    The game is very good in its own right, from the art, to the story, to the status cards and seperate combat scenes.
    This game would deserve 5 stars except for the biggest sin any game can commit... sending you back to the beginning of a dungeon where losing a battle is what needs to be done to see the scenes, really takes away from the quality of the game.
    In my opinion, battles she loses should just send you back to the start of the current map at the maximum, except for boss battles, which is fully reversed in this game. Losing to garbage mobs will send you back to the beginning and losing to bosses will send you 1 map back, requiring you to just enter 1 room to restart the fight... a nice addition would be that at a certain submission level she doesnt drag her self back to the camp and just shrugs it off... which would actually make sense.

    Summary

    + Art
    + Story
    + Status Cards (I really like status cards)
    + Good Pregnancy Implementation
    + Ending

    ∅ Random Encounters
    ∅ Battle System

    -Reset after battle loss
  20. 3.00 star(s)

    roadsidepicnic

    Over all, I enjoyed my time with this game, but there are some caveats that keep me from giving this all five stars and it mainly has to do with the combat and the pregnancy system.
    First off, I really dig where the story went and the art, while simple, worked well enough for the style of game this is. If that were the end of it, I'd have been 100% happy with this game.
    First negative: the combat. The rock-paper-scissor system this game implements is both random and also not at all random. When in combat, your character gives dialogue hinting at what attack the enemy will take and you use that information to counter with one of three attacks. Simple, right? Well, unfortunately when hitting the enemy, your characters dialogue in the next attack chance will not provide any hint as to what the enemy is going to do, effectively making it a random guess where you hope you've got the right attack selected. This really isn't a big deal for normal enemies, but for boss monsters, it absolutely is. Near the end of the game, one boss WILL insta defeat you if you make even a single mistake, which makes this random chance aspect really frustrating. Sucks to loss a virgin run because the game decided the give you the middle finger.
    Next problem: the pregnancy system. As a huge pregnancy fan, I love the system this game implements on the surface. The idea of seeing what's growing in her womb as the days go by is fantastic. However, pregnancy in this game happens in real time, meaning that your character REALLY does need to go through the whole nine months for one pregnancy. While after waiting what felt like over 40 in-game days, your character finally comments about the pregnancy and the game puts a halt on the story so she can spend time in a side area of the game where you can finally give birth. To put it simply, all this means that you can't reasonably have more than one kid ever in this game. That really puts a damper on the whole system.
    If pregnancy happened at a more reasonable pace and some of the randomness of combat was removed, I'd be a lot happier with this than what I was.